jss78, on 19 July 2016 - 01:43 AM, said:
Good points there ... Honestly I always found the SL/SPL-boat ACH, flying under a +5 Lag Shield of Destiny, the single dumbest thing I ever saw in this game. It's like a transplant from a generic twitch shooter, not a battlemech to me. Will admit to being bitter, they've touched me in all the wrong places, many times over.
I honestly laughed a little every time I saw CheetahOP thread on the forum because since day one when ACH came out I had no issues with them. I think on a 2nd day of their release I had a match when three! SPL-ACHs caught up with my Battlemaster on Viridian and tryed to kill me. Yeah, I got wrecked real bad and died, but not before I killed two of them and probably crippled the third as well. Back against a wall, make em feed themselves into your frontal arc, alpha their legs, if they jump, the better for ya etc.
As for lagshield ... you clearly don't know what lagshield is if you think ACH or any mech that came out relativly not so long ever had it. I remember the good ol times of closed beta and Raven-3L. Me and a buddy could take two 3Ls and engage and entire enemy team (8 people back there) all by ourselves, kill half of them and badly damage the other half before even starting to think about withdrawing due to our own mechs starting to get open components. I can easily recall situations when I needed to unload 30 gauss slugs (the old one without charge) into a nothing-but-CT-Jenner at point blank range to strip his CT armor.
Yeah, hit reg is bad, always was, always will be given its PGI we are talking about, but its not lights-exclusive, it happens occasionaly with all mechs. Its just more apparent with lights, as speed worsens it quite a lot.
Anyway, as I said, I think lights are supposed to be fragile, they aren't supposed to be able to engage a heavy or an assault 1on1 with any hope to win. But then again, they are supposed to be doing different things, i.e. actual scouting that means anything, and be properly rewarded for it, not with stupid c-bills but rather with being able to sway the outcome of the match with the info they provide. PGI never gave this to lights, thus the last "balancing" pass is just a huge FU to all light pilots.