

Light And Fast Mechs Are Just Too Fragile For General Use
#41
Posted 19 July 2016 - 08:56 PM
#42
Posted 19 July 2016 - 09:11 PM
Mystere, on 19 July 2016 - 08:53 PM, said:
The problem is those come with terrible payouts.
Basically. MWO is a game that was originally designed to be AAA-looking World of stompy Tanks whale-milking collector's simulator, but over the past two years of hemorrhaging their main money source, now wants to be Call of Doot-Doot 360 urban noscope edition.
Scouting and support don't get your K:D ratio up.
#43
Posted 19 July 2016 - 09:13 PM
What's the saying? "Milage may vary".

#44
Posted 19 July 2016 - 09:13 PM
Tibbnak, on 19 July 2016 - 09:11 PM, said:
Scouting and support don't get your K:D ratio up.
I don't really care much about KDR. I am willing to get killed if that helps to win. I am also Richer Than Blake.
But for new players, the payout is so horrendous the grind becomes real.
Edited by Mystere, 19 July 2016 - 09:14 PM.
#45
Posted 19 July 2016 - 09:17 PM
#46
Posted 19 July 2016 - 09:30 PM
Did you notice, at least at the time this has been posted, that your the only person to like your original post. Think about that. And suck it up and adapt.
#47
Posted 19 July 2016 - 09:33 PM
Most people don't say anything on the forums they just stop playing.
I hardly ever say anything on the forums, only when there is a game destroying blunder like this.
Last time I complained was when they added the new "feature" of lots of dirt and cracks to the screen.
The number of lights in quickplay games now speaks for itself.
But I'm loosing interest in trying to help keep the game interesting and varied with so much hostility. If ppl really want a boring static to slow paced game that is the same every drop then ok. Maybe it's no longer the game for me.
Edited by Mekwarrior, 19 July 2016 - 09:47 PM.
#48
Posted 19 July 2016 - 09:47 PM
#49
Posted 19 July 2016 - 09:49 PM
Edited by Mekwarrior, 19 July 2016 - 09:58 PM.
#50
Posted 19 July 2016 - 09:59 PM
#51
Posted 19 July 2016 - 10:03 PM
Mekwarrior, on 19 July 2016 - 09:49 PM, said:
ACH-PRIME is a spinning windmill of death.
#52
Posted 19 July 2016 - 10:13 PM
Edited by Mekwarrior, 19 July 2016 - 10:15 PM.
#53
Posted 19 July 2016 - 10:32 PM
We understand you had a hard time shooting mechs that could move and welcome nerfs against such lol mechs as the Locust. Stop embarrassing yourself any further.
Edited by Sorbic, 19 July 2016 - 10:32 PM.
#54
Posted 19 July 2016 - 10:34 PM
Maybe a player at the top of the tournament tables can have some limited success in a light when playing in a quickmatch against much lower skill players but for general use they are nerfed out of the game.
Edited by Mekwarrior, 19 July 2016 - 10:35 PM.
#55
Posted 19 July 2016 - 11:23 PM
Siegegun, on 19 July 2016 - 09:59 PM, said:
You need to slow down there fella - Your angst-driven mouth is running so fast your rational thinking can't keep up.
Firstly, this game is not the world. This game can change with the next patch, as it has done many times before... And while there are many challenges a person may be beset by in either one, this game is nothing like 'real life' in terms of effort or gauge necessary to effect changes.
Secondly, voicing your opinions/concerns over the current state of affairs is not crying like a child, nor is he acting like one or making false claims. A good many people share his opinion of this subject as it is a legitimate concern. Did he present his case in the best way possible? Not particularly, but it's a far cry from childish behavior. You should also not assume to know his reasoning, much less resort to petty vitriol in your 'disagreements'.
Anywho...
Yes, the Mechs are technically 'to scale'. This in no way means they are of an appropriate size now. Light Mechs are, quite frankly, too big. If the re-scale had made all Mechs proportional while maintaining a relatively slender-sized Light Mech lineup, I doubt this would even be a thing... but they didn't and it is. You take the least-played, most fragile class and increase their size by 20-30% while reducing their agility when their only saving graces were their size and agility, well... Rocket science it ain't.
You cannot run various Lights for various purposes. You have a couple Lights that win the Shiniest of Two Turds award while the rest rust in the hanger. Sure, you can bring whatever you want, but remaining ignorant to the fact that in doing so the rest of your team is going to have to pick up your slack is poor form. Someone else is going to have to deal the damage you can't and someone else is going to have to absorb the weapons fire you can't - It's that simple. You have a combat oriented game where 1 of 4 weight classes is combat-impotent.... Isn't going to pan out. Whether or not Lights having been generally undersized was 'unfair' or even an 'advantage', considering how necessary it was to even the most experienced Light pilots pulling off performances comparable to heavier weight classes, suggests the contrary.
I see the same summarized nonsense regurgitated over and over: "You're whining cause you can't charge into packs of players and win anymore.", and boy, let me tell you that wasn't true the first time it was said, still isn't true 3 years later and still won't be however far down the road MWO manages to limp. It's never been a case of people looking for an easy out--It's always been people wanting to play a class they enjoy without having egregious disadvantages to compensate for in order to do so.
Not all Light mechs are scouts, not everyone plays a Light to be a scout and you shouldn't shoehorn all Lights into the scouting niche, which, by the way, BattleTech lore has numerous instances of Lights killing Assaults and taking down targets you are so convinced they shouldn't. I hate to break it to you, but this 'scouting' stigma people have convinced themselves into believing is pure hogwash and has no basis in BattleTech fact nor MWO as realistic or viable if the game, and Lights, are to be successful. The only difference between a Light and Assault should be the style of play; Both must have an equal contribution value in combat. Currently MWO is focused on fighting and little else in the way of valuable alternatives, ergo Lights must also be good at fighting. Until PGI takes MWO in a different direction, this is how it must be.
#56
Posted 19 July 2016 - 11:55 PM
That being said back to light mechs:
They are easy to hit now being larger and having lost a lot of their agility. I am no good shot and even I hit them consistently. If you still think they have a "lag shield", then...no I am at a loss for words.
If a light mech wants to pack a punch he needs to run close range weapony which is suicide in its current state because you need to get within ca. 180m
All you can run is medium range weaponry and do some brainless drive-by-shooting which is similar to peek-a-booing. Of course you can also snipe. Hey, but why not take a medium or heavy which is so much more suited for that playstyle because it has a higher alpha, better heat disipation and more armour? Exactly that's what's happening. Look at the queues outside of events. Lights are always the last queue with a huge margin to heavies.
You guys mentioned roles? Lights have zero role in this game because it boils down to "kill the other mechs".
Lights have speed? Speed without agility is not much of a help. Speaking of...look at the Viper with insane agility quirks ranging around 40%ish while lights have 0-15%. Heavies and assaults can also easily track lights and many have also insane agility quirks for turning or accel / decell ranging even around 25-45%.
Heck, even a KC can fire in its rear arc within 1,5 sec. Again...speed is of limited use for lights because of that crap.
If you see a light mech it is mostly an ACH. I cannot remember when I have last seen a Wolfhound for example.
And that is the problem of this whole bland game: it boils down to one kind of peek-a-boo warrior or the other.
DrxAbstract, on 19 July 2016 - 11:23 PM, said:
You could do it with an ACH shortly after release. The hitboxes were broken imo. It is hilarious, though, that peeps bring up that crap again because it is far from true nowadays. It would be the same as if you were complaining about a Victor being OP
Edited by Bush Hopper, 20 July 2016 - 12:01 AM.
#57
Posted 19 July 2016 - 11:57 PM
Bush Hopper, on 19 July 2016 - 11:55 PM, said:
That being said back to light mechs:
They are easy to hit now being larger and having lost a lot of their agility. I am no good shot and even I hit them consistently. If you still think they have a "lag shield", then...no I am at a loss for words.
If a light mech wants to pack a punch he needs to run close range weapony which is suicide in its current state because you need to get within ca. 180m
All you can run is medium range weaponry and do some brainless drive-by-shooting which is similar to peek-a-booing. Of course you can also snipe. Hey, but why not take a medium or heavy which is so much more suited for that playstyle because it has a higher alpha, better heat disipation and more armour? Exactly that's what's happening. Look at the queues outside of events. Lights are always the last queue with a huge margin to heavies.
You guys mentioned roles? Lights have zero role in this game because it boils down to "kill the other mechs".
Lights have speed? Speed without agility is not much of a help. Speaking of...look at the Viper with insane agility quirks ranging around 40%ish while lights have 0-15%. Heavies and assaults can also easily track lights and many have also insane agility quirks for turning or accel / decell ranging even around 25-45%.
Heck, even a KC can fire in its rear arc within 1,5 sec. Again...speed is of limited use for lights because of that crap.
And that is the problem of this whole bland game: it boils down to one kind of peek-a-boo warrior or the other.
#58
Posted 20 July 2016 - 12:12 AM
Edited by Mekwarrior, 20 July 2016 - 12:15 AM.
#59
Posted 20 July 2016 - 12:24 AM
Edited by draiocht, 20 July 2016 - 03:12 AM.
#60
Posted 20 July 2016 - 12:31 AM
Siegegun, on 19 July 2016 - 09:30 PM, said:
Did you notice, at least at the time this has been posted, that your the only person to like your original post. Think about that. And suck it up and adapt.
yet your score in them is herendous... for al 7 maches played...
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