2X Uac10 Ghost Heat Issue
#81
Posted 20 July 2016 - 05:06 PM
#83
Posted 20 July 2016 - 05:22 PM
I also thought that the double tap ghost heat mechanic was intended.
Night Thastus, on 20 July 2016 - 10:56 AM, said:
You don't have to double tap. However, if you choose the CAC10, you get:
1 more slot
Twice as expensive
Longer base cooldown (2.9 seconds versus 2.5 seconds)
Does that sound like a "better" weapon? No. It's still complete ****. None of the CACs are good. Use the UACs instead.
Simply comparing the following without double tapping:
4x UAC10 - 33.60 heat for a 40 damage alpha, 2.5 second cooldown
4x AC10 - 8.96 heat for a 40 damage alpha, 2.9
4x LBX10 - 8 heat for 40 spread damage, 2.5
Would be nice if they did something with the clan AC. Maybe make them single shot cannons.
#84
Posted 20 July 2016 - 06:09 PM
Seriously how do you guys mess up this much each time a patch comes, WoT and others dont flop as bad!
#85
Posted 20 July 2016 - 06:19 PM
Paul Inouye, on 20 July 2016 - 05:06 PM, said:
But the heat penalty is staying (for both UAC10s and 20s?)
Can't help but feel that's a mistake, being unable to double tap even once without dying in a fire.
There's a reason no one takes 2 UAC20s, and now 3-4 UAC10s. They're too hot because of the Ghost Heat
A value closer to 8 (to allow for a single Double Tap LOLpha) seems more appropriate, IMO
#86
Posted 20 July 2016 - 10:46 PM
#88
Posted 20 July 2016 - 11:23 PM
PS I do not know if these are exploits or not since they have never been discussed. I always thought these were part of the game based on what is allowed by PGI. Not my fault if they may or may not work properly. I have no real world proof.
Edited by Chuck Jager, 20 July 2016 - 11:25 PM.
#90
Posted 21 July 2016 - 01:33 AM
PhoenixFire55, on 21 July 2016 - 12:42 AM, said:
There was nothing like this in patch notes, but please keep being clueless.
- Patch notes said there will be a bugfix for not (always?) applying ghostheat on 4xUAC10s. (imho it was working as intended!)
- Patch increased the ghostheat on UAC10s from 1 to (crazy) 15.
- Hotfix is now changing how a doubletab is counted. Because the UAC10 is otherwise nerfed. It was counted for ghostheat the last 1,5 years or so. Never flagged as a bug afaik.
Edited by Colonel ONeill, 21 July 2016 - 01:33 AM.
#91
Posted 21 July 2016 - 02:29 AM
PhoenixFire55, on 21 July 2016 - 12:42 AM, said:
There was nothing like this in patch notes, but please keep being clueless.
You're half-right, and completely rude.
It wasn't in the patch notes, it was in the second post from Paul on the first page of this very thread :
Paul Inouye, on 19 July 2016 - 04:24 PM, said:
May I suggest looking in a mirror and reading the whole thing because flinging insults like "clueless" around ?
Even more so when you tell the very guy responsible for the coding team that he's clueless ?
I knew that this community was really toxic and caustic, but geeeze, at least be well informed before bringing the truck of salt !
Edited by Lorcryst NySell, 21 July 2016 - 02:31 AM.
#92
Posted 21 July 2016 - 02:47 AM
Lorcryst NySell, on 21 July 2016 - 02:29 AM, said:
It wasn't in the patch notes, it was in the second post from Paul on the first page of this very thread :
LOL ... Well excuse me!
A lead dev responsible for the balance isn't aware of what is written in the patch notes regarding balance, then comes to the topic and claims that something is in said patch notes, doesn't even bother to check if it really is in the patch notes ... What reaction do you expect from me?
Same way he tells us he was unaware of a somewhat important bug that existed in the game for like ... TWO YEARS.
Same way they never even tested the change they applied in this patch because otherwise it would have been obvious that something was wrong.
Do you even test your changes?? Do you even play your own game???
Unreal.
I am NOT sorry. And I am NOT even slightly rude yet.
Edited by PhoenixFire55, 21 July 2016 - 02:48 AM.
#93
Posted 21 July 2016 - 02:51 AM
Lorcryst NySell, on 21 July 2016 - 02:29 AM, said:
Even more so when you tell the very guy responsible for the coding team that he's clueless ?
I think by 'clueless' he referrs to the fact that this "doubletab = ghostheat" is part of the game for way over a year and was never called a bug. It was one of the reasons UAC20 never got very popular.
And increasing the gohstheat of a weapon by 15 times is no joke. For me it was clear that this will nerf the UAC10! But a lot of these discussions have been made a couple of times, you would have heard that if you been here for longer than 3 months.
Sometimes I got the feeling PGI could just ask some veterans and they would imediate tell them what needs some tweaking and what can stay as it is...
#95
Posted 21 July 2016 - 02:55 AM
And I have an apology too : seems my mood is rather nasty today, and I'm too quick to call people rude.
Yes, you're right, this kind of thing should have been seen by the coding/dev team long before the patch went live ...
I tend to be lenient with F2P game devs simply because unlike other MMOs with monthly subscriptions they don't have a guaranteed income and are usually much smaller in terms of manpower and ressources, but they still should test any changes extensively and play their own games.
Oh well, once again I apologize for my outburst, and I hope this particular issue will be resolved "the right way".
#96
Posted 21 July 2016 - 03:23 AM
Lorcryst NySell, on 21 July 2016 - 02:55 AM, said:
And I have an apology too : seems my mood is rather nasty today, and I'm too quick to call people rude.
Oh well, once again I apologize for my outburst, and I hope this particular issue will be resolved "the right way".
You don't have to apologize to anyone.
FYI I *am* a rude person so all you did was state the truth.
Same thing I did, nothing more.
#97
Posted 21 July 2016 - 06:10 AM
Paul Inouye, on 19 July 2016 - 03:32 PM, said:
Just remember, the only change made to the C-UAC10 is the amount of extra heat generated through HeatScale. That being said, if the double tap is now registering extra heat, that is a bug and will be fixed asap. It could have been the case all along, just that the C-UAC10 wasn't spiking heat like it is now. Either way... being actively investigated.
Was wondering why my dual uac10 hunchback-IIC is overheating so fast. Have to cahnge to a 1xuac20+ 1xuac10 to last longer. Please solve the problem
#98
Posted 21 July 2016 - 07:03 AM
Z01, on 21 July 2016 - 06:10 AM, said:
Was wondering why my dual uac10 hunchback-IIC is overheating so fast. Have to cahnge to a 1xuac20+ 1xuac10 to last longer. Please solve the problem
So quick to whine, and yet doesn't even read the thread properly first.
Paul Inouye, on 20 July 2016 - 05:06 PM, said:
#99
Posted 21 July 2016 - 07:42 AM
Mcgral18, on 20 July 2016 - 06:19 PM, said:
A value closer to 8 (to allow for a single Double Tap LOLpha) seems more appropriate, IMO
Actually there is very little reason to pick even 2 CUAC10s right now. My dual CUAC10 HBK-IIC overheated within seconds. Gonna have to wait for the patch to run it again.
Edited by El Bandito, 21 July 2016 - 07:43 AM.
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