

I have racing pedals... what should I use them for?
#1
Posted 09 December 2011 - 09:08 PM
Not acceleration or anything, because I have a throttle on the joystick like I said.
AFTERTHOUGHT: Oh man, if I had rudder pedals I would totally do that for torso twist and lock the z-twist, but I don't.
#2
Posted 09 December 2011 - 09:17 PM
#4
Posted 09 December 2011 - 09:22 PM
Though that would need very expensive pedals, 2 axes a piece at least.
How about jumpjet controls?
#5
Posted 09 December 2011 - 09:54 PM
#7
Posted 10 December 2011 - 02:31 AM
2nd variant: pedals for jumpjets and "flight control", Racewheel for chassisturning, Joystick for Torsocontrol... would be a lot to handle, but give a nice mech-pilot feeling AND many buttons xD
3rd variant: getting rich and buying one of those "full cockpit" flight-simualtion thingies, but i think i´ll not be able to buy one of those in the next 4 years ...
Edited by Adrienne Vorton, 10 December 2011 - 02:34 AM.
#8
Posted 10 December 2011 - 02:43 AM
http://gadgetgrid.ga...dder-Pedals.gif
I would use them for torso twist.
EDIT: I wonder how it would work for throttle and reverse-throttle (Steel Battalion style).
Edited by Iron Horse, 10 December 2011 - 02:52 AM.
#9
Posted 10 December 2011 - 02:45 AM
#10
Posted 10 December 2011 - 04:20 AM
Bernardo Sinibaldi, on 10 December 2011 - 02:45 AM, said:
That is brilliant.
#11
Posted 10 December 2011 - 06:42 AM
Alaskan Viking, on 10 December 2011 - 04:20 AM, said:
That is brilliant.
It works for me. I know some people don't find it very natural and so prefer using the joystick for all movement and the pedals for torso rotation. I tried that for a bit but much prefer my current setup.
Edited by Bernardo Sinibaldi, 10 December 2011 - 06:50 AM.
#12
Posted 10 December 2011 - 07:28 AM
Adrienne Vorton, on 10 December 2011 - 02:31 AM, said:
The ones I have come with software that can map keys to it, so you can just make "jump jets" like .... "J" and make one of the pedals assigned to "J", even if the game itself isn't directly compatible. The X52 is insanely flexible like that as well with software outside the game.
#14
Posted 10 December 2011 - 09:12 AM
Bring your fastest light Mech and see if you can come away the winner!
Weapons disabled, but watch out for "obstacles" (land mines, pit traps, trip wires)!
#15
Posted 10 December 2011 - 03:46 PM
As for peddles. I would either use them for Jump Jets/MASC or Camera look (right left). Two functions I don't like having on the stick.
#16
Posted 10 December 2011 - 04:58 PM
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