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Here's What's Left: (Clan) (Updated)
#21
Posted 20 July 2016 - 02:25 PM
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#22
Posted 20 July 2016 - 02:28 PM
MeiSooHaityu, on 20 July 2016 - 06:57 AM, said:
I think what happened was, there were these 2 wrench jockies... (Drunk)... Well they upgraded a crusader into a IIC and forgot they were upgrading a crusader... Looked upon the mech in the factory and said... "Hey joe... What mech is that thing in the hanger?"
"Errr i dont know bob... But errr look at this dun cockpit... It looks like errr a Phoenix Hawk?"
"Ahhh your right joe! It must be a phoenix hawk! i dub thee... Sir Phoenic Hawk IIC"
P.s. On a side note, +1 for saying battle cobra!!!!
#23
Posted 20 July 2016 - 02:31 PM
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Edited by jonfett, 20 July 2016 - 02:32 PM.
#24
Posted 20 July 2016 - 02:31 PM
Aleksandr Sergeyevich Kerensky, on 20 July 2016 - 02:28 PM, said:
"Errr i dont know bob... But errr look at this dun cockpit... It looks like errr a Phoenix Hawk?"
"Ahhh your right joe! It must be a phoenix hawk! i dub thee... Sir Phoenic Hawk IIC"
P.s. On a side note, +1 for saying battle cobra!!!!
![Posted Image](https://cdn.meme.am/instances/500x/69557681.jpg)
Edited by dervishx5, 20 July 2016 - 02:32 PM.
#25
Posted 20 July 2016 - 02:32 PM
Bishop Steiner, on 20 July 2016 - 02:15 PM, said:
Honestly you could cram a 12th UAC/2 on it but that left you with 1.5t for ammo... that's using max armour and stock 300xl with FF and Endo...
Still I'd likely put 14MG's on it, and as big of an engine as I can fit on it, for the LULz.
#27
Posted 20 July 2016 - 06:14 PM
#28
Posted 20 July 2016 - 06:54 PM
Black Lanner
Fire Falcon
Bane
Conjurer
Don't care if these mechs don't "work" with delta strike builds.
Change the game in a way so they can work. Blah blah
#29
Posted 20 July 2016 - 07:25 PM
#30
Posted 20 July 2016 - 07:34 PM
MauttyKoray, on 20 July 2016 - 06:14 PM, said:
So cap it at locust speeds.
...Or better yet PGI explains what the limitation is so we can point and laugh.
If they do make the Fire Moth I hope they deviate from the weird look of the existing art though. That design looks like a Myst Lynx that was miss-assembled late on Friday night with upside down Ice Ferret blueprints.
#31
Posted 20 July 2016 - 07:44 PM
jjm1, on 20 July 2016 - 07:34 PM, said:
So cap it at locust speeds.
...Or better yet PGI explains what the limitation is so we can point and laugh.
If they do make the Fire Moth I hope they deviate from the weird look of the existing art though. That design looks like a Myst Lynx that was miss-assembled late on Friday night with upside down Ice Ferret blueprints.
Pft. No. Fire Moth is awesome for its upsidedownarms. Actually has a lore reason behind it, too. Was originally designed to have infantry boxes that would mount under those odd arms. The boxes were ditched, but the odd design was retained.
#33
Posted 20 July 2016 - 10:39 PM
KinLuu, on 20 July 2016 - 06:42 AM, said:
You asked for mechs, not for chassis. Besides, it is not really relevant. Russ stated in the townhalls, that tech is now the main limitation, not timeline.
i dont think adding tech is as hard as pgi would have you believe. the only thing that makes those hard is if those new weapons introduce new mechanics, and even that is probibly a 2 on the 1-10 scale of programming feats. thats assuming you just cant just copy+paste some xml entries. ive seen mods for other games that have teams with capabilities far above what pgi can do, and they dont even get paid. and thats without the luxury of any source code. some teams have even gone to asm level tweaks to abandonware games, just to add features. when source code does exist those teams produce damn fine works.
so when a bunch of people who get paid to do what any one of these modders would call a dream job cant get er dun, i have to call bs on that. and its not like you cant break up the problem and roll it into the mechpack model, couple guns here a new piece of equipment there. monetize it to make it pay for itself and breathe some new life into this stagnant game.
Edited by LordNothing, 20 July 2016 - 10:44 PM.
#34
Posted 20 July 2016 - 10:41 PM
LordNothing, on 20 July 2016 - 10:39 PM, said:
i dont think adding tech is as hard as pgi would have you believe. the only thing that makes those hard is if those new weapons introduce new mechanics, and even that is probibly a 2 on the 1-10 scale of programming feats. thats assuming you just cant just copy+paste some xml entries. ive seen mods for other games that have teams with capabilities far above what pgi can do, and they dont even get paid. and thats without the luxury of any source code. some teams have even gone to asm level tweaks to abandonware games, just to add features. when source code does exist those teams produce damn fine works.
so when a bunch of people who get paid to do what any one of these modders would call a dream job cant get er dun, i have to call bs on that.
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#38
Posted 21 July 2016 - 09:43 AM
#39
Posted 21 July 2016 - 11:36 AM
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