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Wheather Effects And All The Fps Taxing Related Stuff

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#21 lazytopaz

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Posted 20 July 2016 - 08:15 AM

OKAY!

#22 The Robot Jox

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Posted 20 July 2016 - 08:16 AM

View PostAkulla1980, on 20 July 2016 - 08:10 AM, said:

Turn the AA off.

Seems an issue with the added textures.

aa is off, will ad that to the settings on the post

#23 Tarogato

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Posted 20 July 2016 - 08:47 AM

AA is off for me as well.

For the record, I'm on a potato laptop that doesn't meet the minimum specs for this game, but it ordinarily runs fine between 25 and 70fps depending on the map.

My tourney client still runs butter smooth, it's just the live game with the recent patch where I'm having issues.

#24 Quicksilver Aberration

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Posted 20 July 2016 - 09:05 AM

View PostAlistair Winter, on 20 July 2016 - 07:26 AM, said:

And it's not really consistent either, it just happens at random moment during the early period of the match, usually.

You should pay attention to the time of day when that major lagspike occurs, seems to be tied to time of day changes, though there does seem to be a slight variance on when everyone hits that spike.

#25 Deathlike

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Posted 20 July 2016 - 09:28 AM

Any sort of optimizations PGI is doing (or generally not doing) usually involve major graphics degradation or unintended side effects (HUD bugs during Open Beta).

We're still hoping for better netcode that aren't even in the plans/roadmap for 2+ years now.

#26 MadcatX

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Posted 20 July 2016 - 09:52 AM

This patch has caused the most performance issues for me as well compared to all the other ones, frame skipping, FPS dips, slow "connecting" both to the Mechbay and getting in matches. Even saw a few items (mostly foliage) on bog just appear out of nowhere in the distance as I moved closer to it.

#27 PhoenixFire55

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Posted 20 July 2016 - 09:55 AM

View PostVariant1, on 20 July 2016 - 06:51 AM, said:

Yeah PGI needs to focus on optimizing the game more. Crytech isint exactly been known to be frame freindly *cough* crisis *cough*. Before they overhaul any map graphicaly they need to optimize it. Infact optimization in general is needed


I can run all Crysis games with 60 FPS stable. MWO barely manages to produce 25 FPS on some maps. Nothing to do with CryEngine.

#28 XX Sulla XX

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Posted 20 July 2016 - 10:29 AM

Here is another related point. Most people really do not care for weather or day night cycle or clutter. The maps without these things are consistently the most used maps.

#29 Moldur

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Posted 20 July 2016 - 10:49 AM

I can't even start the game since last patch lol. Ran repair tool. Getting the same issue starting from Steam.

MWO starts running, then half a second in, everything freezes. cursor, keyboard unresponsive. Even the clock stops. I decided to sit there and see what would happen. My computer restarts after about 3 minutes of this.

More to the point, MWO is poorly optimized. Yes, people say "You should be getting good frames, it is something with your rig, not MWO." Guess what, if someone should be getting good frames, then it is MWO. That is what poor optimization entails. Not only is the low end of PCs affected, but it is a roulette for ANY computer trying to run it. In 2012, I figured everybody would be able to raw power MWO into running well within a few years, but MWO has proven especially poorly optimized.

View PostXX Sulla XX, on 20 July 2016 - 10:29 AM, said:

Here is another related point. Most people really do not care for weather or day night cycle or clutter. The maps without these things are consistently the most used maps.


I agree. It is just a nextgen (not really, even) effect to throw in with no rhyme or reason. Hey, it is cool to have a day-night cycle in my big open world mmorpg or something, but there is no point to having 15 minute day/night cycles for instanced team deathmatches. It isn't cool. It does not add anything. It is a stupid implementation, but I think everybody cheered for it just because their eyes were hazed with NEXTGEN NEXTGEN NEXTGEN. Honestly, I just find the day/night cycle annoying.
Posted Image

#30 Coolant

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Posted 20 July 2016 - 10:58 AM

Agree with OP, but you're going to get those with awesome computers or have lots of $$ that are going to disagree. If we can get better graphics for same or less FPS by optimizations then I'm all for it. But, as I posted in the other thread, I get about 27-40 fps right now and can't afford to go down much further.

#31 Clit Beastwood

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Posted 20 July 2016 - 01:23 PM

Quote

________________________My Computer Specs & Settings_____________________

Pc: I7 6700, 16gb ram ddr4 2100mhz, gtx780ti, ssd 840evo, psu corsair gs800, soundcard asus ST essence @ 16b-44khz windows 10 original th1.

Benchmark tests: CPU using prime 95 v2.66 full load 67c on a 22c ambient temp room
GPU Furmark 76c full load on a 22c ambient temp room

Software: Drivers allways up to date, mother bios up to date, steam, some steam games, mwo, and skype.

Mouse and keyboard: Logitech g710+ Keyboard, Mouse Gigabyte XM300 @ 500HZ polling rate with a 1k dpi.

Windows power plan: High Perfomance.

Game settings: All on low except:
TEXTURE
OBJECT DETAIL
ENVIRONMENT DETAIL
That are in High, for sake of render draw distances
AA is off
cockpit glass is off
and monitors is off



Are you using fullscreen or full windowed? Windows 10's window manager seems to cause some issues unless you're fullscreen, like its trying to vsync it or something.

#32 The Robot Jox

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Posted 20 July 2016 - 01:32 PM

View PostFierostetz, on 20 July 2016 - 01:23 PM, said:


Are you using fullscreen or full windowed? Windows 10's window manager seems to cause some issues unless you're fullscreen, like its trying to vsync it or something.

I'm using ''Fullscreen exclusive'' in my post says no vsync too.

''Windowed Fullscreen'' enables windows 10 native vsync with tripple buffering. but in my settings this is not the case, thanks.

Edited by The Robot Jox, 20 July 2016 - 01:32 PM.


#33 Clit Beastwood

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Posted 20 July 2016 - 07:09 PM

View PostThe Robot Jox, on 20 July 2016 - 01:32 PM, said:

I'm using ''Fullscreen exclusive'' in my post says no vsync too.

''Windowed Fullscreen'' enables windows 10 native vsync with tripple buffering. but in my settings this is not the case, thanks.


in the MS xbox gaming settings, is the screen recording on? that one bit me in the tail when I first installed Windows 10. 2x 980's at the time and maybe 50-60FPS until I turned it off.

Edited by Fierostetz, 20 July 2016 - 07:10 PM.


#34 Karl Streiger

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Posted 21 July 2016 - 05:10 AM

if it would be just the day cylce or weather effects - what keeps me frustrated is the poor visibility.
River City Night was one of the most hated maps - for a reason. Closed Beta - Predator Heat Vision - hitting a jenner at 1600m with ERPPC booohjaa - not much damage but it was a great feeling.

Today its the best feeling when you see a target 500m away. Maps like Viridian Bog are full of noise and glitter and stuff you might miss an enemy because your senses are overloaded with stuff. Gozilla Volumetric Size Mechs of Fusion an Metal and you can't see them.

#35 Hotthedd

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Posted 21 July 2016 - 05:31 AM

View PostAlistair Winter, on 20 July 2016 - 07:26 AM, said:

I'm using my potato computer because my real computer suffered a hard drive crash. And I've had games where everything freezes for 4-5 seconds, just on account of the graphics. And crazy FPS drops on top of that, especially on River City. And it's not really consistent either, it just happens at random moment during the early period of the match, usually.

Something seems to be wrong, indeed.

I have seen this too, and I have noted that it seems to happen when/if I collide with another 'mech out of the spawn point. IDK if that could cause it, but it seems to be a pattern.

#36 Musubi Mike

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Posted 23 July 2016 - 03:59 AM

View PostTarogato, on 20 July 2016 - 07:08 AM, said:

It's not necessarily because of weather effects and other added stuff. I and a number of other players have been experiencing crazy framedrops/lagspikes ever since the patch - even in training grounds on maps that haven't been touched such as Canyon Network. PGI actually did something this patch that is causing a legitimate issue and I suspect it's backend, not map prettification.


Yeah thats my issue as well. There is no reason for me to suddently get lagspikes on maps that haven't been "enhanced"

#37 Aiden Skye

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Posted 23 July 2016 - 05:41 AM

I thought I was the only one. Getting lots of hiccups / FPS drops since the patch.

#38 TheArisen

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Posted 23 July 2016 - 11:02 AM

+1 There's nothing more frustrating than getting killed because of some kind of lag.





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