

Pick A Side: Smooth Fps Or Graphic Enhancements
Started by The Robot Jox, Jul 20 2016 10:05 AM
Gameplay General
70 replies to this topic
#61
Posted 21 July 2016 - 08:08 AM
With some competent coding and invested money we could actually have both. But for the sake of this thread:
FPS. Stable 60 fps is a must in any shooter (or PC games in general).
FPS. Stable 60 fps is a must in any shooter (or PC games in general).
#62
Posted 21 July 2016 - 08:12 AM
A nice smooth stable FPS hands down.
The graphics that we have now are pretty respectable IMO, so more optimization seems like the better choice.
The graphics that we have now are pretty respectable IMO, so more optimization seems like the better choice.
#63
Posted 21 July 2016 - 10:30 AM
Ok, some folks don't have the cash, while others just don't want to invest in upgrades to their system in order to play a F2P at a 60 or better FPS. So your fix is to request the DEV's program for more FPS by minimizing FX immersion. Question, why can't you boost your FPS by going into the game's graphics/video settings and selectively turn down or off the offensive eye candy for your machine and leave the rest of us to enjoy the fluff as we see fit? You can adjust your anti-aliasing levels, detail levels, and even knock it down from 1080 to 720 as just a few of the many available options. Just keep tweaking your settings until you get the right balance of boxy graphics and light speed FPS you want.
When a game maker wants to attract new players, they don't advertise their crazy FPS and so-so graphics and FX. They dev FX and FPS to meet the current top systems capabilities then provide in-game options for others to tune down the settings for their own boxes. This keeps the hardware developers pushing the technological edge while allowing those stuck in the slow lane an opportunity to still share in the game.
Now, I built my system a few years ago, FX-8350, liquid cooled, GTX-770 w/2GB GDDR5, 28GB DDR3 RAM, 120GB SSD and several TB of harddrives. I have a 20MB internet connection which I share with four other family members who are always on NetFlix or YouTube or O/L gaming. I had to turn two items on my card down one step to keep between 60 and 70 FPS. I played yesterday and did not notice in change on FPS. It worked just fine.
And no, it doesn't take a lot of money to build/upgrade a PC. I planned my PC build then saved for months and shopped smart to get all the parts. It's something everyone can do. And it should serve me for several more years before I need to perform any upgrades.
So, if it's not quite obvious, I vote to keep both, FPS and FX.
When a game maker wants to attract new players, they don't advertise their crazy FPS and so-so graphics and FX. They dev FX and FPS to meet the current top systems capabilities then provide in-game options for others to tune down the settings for their own boxes. This keeps the hardware developers pushing the technological edge while allowing those stuck in the slow lane an opportunity to still share in the game.
Now, I built my system a few years ago, FX-8350, liquid cooled, GTX-770 w/2GB GDDR5, 28GB DDR3 RAM, 120GB SSD and several TB of harddrives. I have a 20MB internet connection which I share with four other family members who are always on NetFlix or YouTube or O/L gaming. I had to turn two items on my card down one step to keep between 60 and 70 FPS. I played yesterday and did not notice in change on FPS. It worked just fine.
And no, it doesn't take a lot of money to build/upgrade a PC. I planned my PC build then saved for months and shopped smart to get all the parts. It's something everyone can do. And it should serve me for several more years before I need to perform any upgrades.
So, if it's not quite obvious, I vote to keep both, FPS and FX.
#64
Posted 21 July 2016 - 10:57 AM
My rig is at least 5 yrs old, but is optimized towards playing at highest settings in games. Why can't we have both?
Edited by jonfett, 21 July 2016 - 10:57 AM.
#65
Posted 21 July 2016 - 03:43 PM
We cant have both because of the small developer team. I wish people dint skimp read the post.
#66
Posted 21 July 2016 - 03:50 PM
As I recall, PGI already picked a side a while ago after deciding to tone down the graphics effects that used to be in the game in fairly early beta, and even after doing that the performance isn't very well optimized because the game engine sucks.
#67
Posted 21 July 2016 - 05:33 PM
The Robot Jox, on 21 July 2016 - 03:43 PM, said:
We cant have both because of the small developer team. I wish people dint skimp read the post.
I didn't skimp read the post. I just don't think a small Dev team has anything to do with you having low FPS. For example, using the video settings in the game, I changed my screen res from 1920x1080 to 1440x900 and my FPS changed from 65-70 to 110-120. Of course on a 25" LED display the pixels show up more, but hey, the FPS is higher. The less real estate your system has to render, the higher your FPS can be. And as I stated above, there are even more things you can tweak to optimize the game play to match your PC's capabilities. However it's apparently easier to wait for the DEV's to turn stuff off in the system and switch over to less complex graphics than learn to use the provided tools to optimize the game to your system.
You're wanting to have the Dev's roll back the overall FX to match your out of date system. Something most game Dev's will be very reluctant to do, especially when they're already behind their competitors in graphics capability. So I see this whole exercise as futile.
#68
Posted 21 July 2016 - 08:01 PM
FPS
I know my machine was marginal to start with but the latest update took the game from playable to un-playable with stuttering. An option to turn off whatever is causing it (I suspect decal / texture compiling) would be nice.
I know my machine was marginal to start with but the latest update took the game from playable to un-playable with stuttering. An option to turn off whatever is causing it (I suspect decal / texture compiling) would be nice.
#69
Posted 22 July 2016 - 12:50 AM
Pjwned, on 21 July 2016 - 03:50 PM, said:
As I recall, PGI already picked a side a while ago after deciding to tone down the graphics effects that used to be in the game in fairly early beta, and even after doing that the performance isn't very well optimized because the game engine sucks.
Engine is just a canvas. Has its borders around that is taken by the picture frame. Shortcomings of an engine, whatever they are, should never be the sole reason behind failing of a game. Design choices, pipeline that was taken with creating assets and optimisation are few of the reasons behind it.
In other words : MWO may be sitting on old outdated version of CryEngine. We won't see an upgrade to a different engine at all or in any forseeable future. Even updating it to newest possible version (from 3 to like 3.4 or whatever is the last CryEngine this game runs on) is a shaky deal because there are many things that could and would be broken after patching it. There are things that got changed drastically to the point of one tool being replaced by a whole new one - which would require devs to re-create a huge chunk of the core of the game on entirely new tool.
So what is left is Dev's are putting their guns to what they have and they need to fix it to the best of their abilities.
Unless PGI gets swamped with bags of Money they have no other choice.
Only moment when we could see new engine, would be with MW:O 2.
Edited by lazytopaz, 22 July 2016 - 12:54 AM.
#70
Posted 22 July 2016 - 02:03 AM
the new patch changed something with the shaders (pgi listed it on known issues for one of the hot fixes). ever since then the game has been experiencing intermittent slowdowns especially immediately after entering a match. i still get ~60fps most of the time. this may or may not be dekkle related, though the initial patch did not give me any of these slowdowns, they came with the first hotfix.
#71
Posted 22 July 2016 - 04:51 AM
fps
but pritty game is good tho
but pritty game is good tho

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