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What Is There For Is That Can Match The Arctic Cheater?

Balance BattleMechs

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#1 Yellonet

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Posted 20 July 2016 - 12:43 PM

Except for the FS9-S1 (ECM Firestarter)?

Oh, did I mention that I'd like a FS9-S1 as a loyalty reward?

Edited by Yellonet, 20 July 2016 - 01:10 PM.


#2 FupDup

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Posted 20 July 2016 - 12:50 PM

If we're only looking at the light class:

Oxide beats it in close combat.

Raven beats it at sniping.


I would be completely okay with PGI adding the FS9-S1 variant though, especially after FS9's got inflated massively in size.

Edited by FupDup, 20 July 2016 - 12:53 PM.


#3 Revis Volek

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Posted 20 July 2016 - 12:54 PM

View PostYellonet, on 20 July 2016 - 12:43 PM, said:

Except for the FS9-S1?

Oh, did I mention that I'd like a FS9-S1 as a loyalty reward?



Honestly i have been having better success in my Cute Fox then my IS lights.

Jenner F isnt bad, being bigger hasn't hurt its game much since it a sneaky poke mech. However i dont think it capable of going toe to toe with a ACH.

Edited by Revis Volek, 20 July 2016 - 12:54 PM.


#4 Yellonet

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Posted 20 July 2016 - 12:54 PM

View PostFupDup, on 20 July 2016 - 12:50 PM, said:

If we're only looking at the light class:

Oxide beats it in close combat.

Raven beats it at sniping.


I would be completely okay with PGI adding the FS9-S1 variant though, especially after FS9's got inflated massively in size.

But the ACH has good alpha + jump + ECM, a combo that no other IS mech has.

#5 FupDup

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Posted 20 July 2016 - 12:55 PM

View PostYellonet, on 20 July 2016 - 12:54 PM, said:

But the ACH has good alpha + jump + ECM, a combo that no other IS mech has.

The Cheeto is basically a jack of all trades while being a master of none. It can be configured for almost any role, but it's not the strongest at any of those roles. You beat it by taking a specialist and fighting the Cheeto within the specialist's area of strength.

#6 Ruccus

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Posted 20 July 2016 - 12:56 PM

Match it how? Speed, firepower, combination of both, or any mech that can counter its 'nuisance factor'?

I'd suggest a good Cicada build would be a nice starting point. It's got the speed of the Cheetah plus ten tons of bullying power.

#7 process

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Posted 20 July 2016 - 01:00 PM

Symmetrically, I'd go with a Wolfhound. The AC loses tonnage to jumpjets, its arms come off easily, and its loadouts usually cause it to run hot.

#8 Yellonet

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Posted 20 July 2016 - 01:10 PM

View PostFupDup, on 20 July 2016 - 12:55 PM, said:

The Cheeto is basically a jack of all trades while being a master of none. It can be configured for almost any role, but it's not the strongest at any of those roles. You beat it by taking a specialist and fighting the Cheeto within the specialist's area of strength.

Yes, but that's only if we are talking fresh 1 on 1 which seldom happens in any match.

#9 FupDup

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Posted 20 July 2016 - 01:13 PM

View PostYellonet, on 20 July 2016 - 01:10 PM, said:

Yes, but that's only if we are talking fresh 1 on 1 which seldom happens in any match.

It goes both ways. If you're damaged when you meet the Hankyu, there's a good chance that your opponent is also damaged. If he's not, then yes it will be an uphill battle.

A fresh mech versus a damaged mech will almost always favor the fresh mech. There's basically no way to change that game mechanic. If we, for example, took a fresh Atlas against a damaged Atlas, we would all expect the fresh Atlas to win unless there was a sizeable player skill disparity.

#10 Requiemking

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Posted 20 July 2016 - 01:15 PM

View Postprocess, on 20 July 2016 - 01:00 PM, said:

Symmetrically, I'd go with a Wolfhound. The AC loses tonnage to jumpjets, its arms come off easily, and its loadouts usually cause it to run hot.


This works because the Wolfhound was designed to be a Light hunter. The newly introduced Viper and it's earlier cousin the Ice Ferret can also be nasty Cheetah hunters due to their speed and their ability to mount excellent anti-light arsenals. Whats more, the Viper can chase the Cheetah into areas other Light hunters cannot go due to JJ.

#11 Deathlike

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Posted 20 July 2016 - 01:22 PM

I saw this thread coming.

Still running in the Arctic Cheetah master race (until a nerfbat hits again).

#12 Yellonet

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Posted 20 July 2016 - 01:24 PM

View PostRuccus, on 20 July 2016 - 12:56 PM, said:

Match it how? Speed, firepower, combination of both, or any mech that can counter its 'nuisance factor'?

I'd suggest a good Cicada build would be a nice starting point. It's got the speed of the Cheetah plus ten tons of bullying power.
ECM, good alpha, JJ, speed.

#13 Gas Guzzler

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Posted 20 July 2016 - 01:25 PM

I like the Viper more than the Arctic Cheetah Posted Image

#14 Yellonet

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Posted 20 July 2016 - 01:26 PM

View PostFupDup, on 20 July 2016 - 01:13 PM, said:

It goes both ways. If you're damaged when you meet the Hankyu, there's a good chance that your opponent is also damaged. If he's not, then yes it will be an uphill battle.

A fresh mech versus a damaged mech will almost always favor the fresh mech. There's basically no way to change that game mechanic. If we, for example, took a fresh Atlas against a damaged Atlas, we would all expect the fresh Atlas to win unless there was a sizeable player skill disparity.

Yes, and given that the ACH has ECM it is more likely than a regular FS9 to be undamaged when the two meet.

#15 Deathlike

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Posted 20 July 2016 - 02:25 PM

View PostGas Guzzler, on 20 July 2016 - 01:25 PM, said:

I like the Viper more than the Arctic Cheetah Posted Image


BURN YOU HEATHEN!

#16 MischiefSC

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Posted 20 July 2016 - 02:31 PM

While you want to leg an ACH, it's usually good to pull the arms first. If the legs are soft, leg it. If not, pop the arms off so he's half a locust worth of firepower then unleash the hounds to tree him.

#17 Deathlike

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Posted 20 July 2016 - 03:24 PM

View PostMischiefSC, on 20 July 2016 - 02:31 PM, said:

While you want to leg an ACH, it's usually good to pull the arms first. If the legs are soft, leg it. If not, pop the arms off so he's half a locust worth of firepower then unleash the hounds to tree him.


Useful concepts like using your brain is Lostech. Go away!

#18 DAYLEET

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Posted 20 July 2016 - 03:38 PM

View PostMischiefSC, on 20 July 2016 - 02:31 PM, said:

While you want to leg an ACH, it's usually good to pull the arms first. If the legs are soft, leg it. If not, pop the arms off so he's half a locust worth of firepower then unleash the hounds to tree him.

lol, an ACH that loses an arm still has 1.25% the firepower of a locust 1E and can fire twice as long than the 1E. If youre a really good shot and take the ST off an ACH then he has slightly less firepower than a locust but the locust is dead now because the ACH isnt dead and is still busy destroying you. Either shoot the CT or the legs, everything else is wasting times.

#19 SpiralFace

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Posted 20 July 2016 - 03:42 PM

You don't need an ecm firestarter to take one. The firestarter itself strips Cheeta's just fine.

5 tons larger, more weapons, similar speed, and not all hardpoints in the arms. If you go for arms, you can strip those Cheeta's quick.

Once they are de-fanged (which doesn't really take much) they really don't do that well.

#20 Yellonet

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Posted 26 July 2016 - 06:33 AM

View PostSpiralFace, on 20 July 2016 - 03:42 PM, said:

You don't need an ecm firestarter to take one. The firestarter itself strips Cheeta's just fine.

5 tons larger, more weapons, similar speed, and not all hardpoints in the arms. If you go for arms, you can strip those Cheeta's quick.

Once they are de-fanged (which doesn't really take much) they really don't do that well.

You misunderstood, as did a few others perhaps, I don't want anything to specifically duel the ACH, just something that is similar for IS.





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