Hot-Fix Scheduled For 21-Jul-2016
#21
Posted 21 July 2016 - 01:26 AM
#22
Posted 21 July 2016 - 01:30 AM
// While standing and turning mech on the same spot left or right - it freezes for a second or maybe little less with the half-raised leg and after that it's already standing on both legs facing the new direction. It can be seen even on your own mech from the 3rd person view. And if you can't see it from the 1st person view, your opponents can - and they can't get aim on this lagging instance correctly.
But except of that - hotfixes are still hotfixes, and not implemented after 1-2 weeks, in next update or something like that, and that's a great job PGI are doing.
Edited by Delta1262 Scorch, 21 July 2016 - 01:31 AM.
#24
Posted 21 July 2016 - 02:11 AM
PGI, pls postpone new features development and do intensive bug fixing.
#25
Posted 21 July 2016 - 02:28 AM
PFC Carsten, on 20 July 2016 - 11:33 PM, said:
Would you prefer that the fixes will be applied with the next patch? Sorry but hotfixes are not a bad thing and happens to every mp game like Overwatch, Starcraft 2 Dota 2 and so on.
#26
Posted 21 July 2016 - 03:17 AM
Delta1262 Scorch, on 21 July 2016 - 01:30 AM, said:
The point is, blatantly obvious as the issues they fix are, they could largely and likely be avoided with a beta test beforehand.
Hotfixes, after all, are implemented to remove annoyances to the players or fixing other broken stuff.
#28
Posted 21 July 2016 - 03:20 AM
No fix for the misprogrammed 'Clan Hex WarHorn' (Link provided only for people to see what I'm talking about, and due to not being able to post a "Thank You" for their reading and acknowledging the issue) as of yet, but that's not a super-high priority... I will look forward to that fix in one of the main patches, though.
And wait... what's this about Viridian Bog? <*checks*> Nope, I don't see the problem with the MiniMap here. I guess somebody had issues applying the 1.4.79 Patch?
And now for some added catch-up below...
Deathlike, on 20 July 2016 - 05:02 PM, said:
Krucilatoz, on 20 July 2016 - 07:53 PM, said:
sorry caps
Damnit, you two... Don't encourage intentional exploit usage! Particularly when it comes at the expense of whoever's losing matches!
Gas Guzzler, on 20 July 2016 - 06:15 PM, said:
Rampage, on 20 July 2016 - 06:19 PM, said:
Not solid enough or quick enough for some additional things that REALLY matter. Several Mechs they just OverKill Quirk-Nerfed need a 50% restoration of what they lost in order for anyone other than a Top-Tier GrandMaster Pilot to be able to use them in any helpful, contributing manner. Right now, Catapults and Novas are totally weaker than ShadowCats, StormCrows, and Nerfed Locusts, just to name a few.
No One Lives Forever, on 21 July 2016 - 01:26 AM, said:
Oh, that's not the worst. Not by a longshot. Delays are nothing compared to broken gameplay.
Delta1262 Scorch, on 21 July 2016 - 01:30 AM, said:
// While standing and turning mech on the same spot left or right - it freezes for a second or maybe little less with the half-raised leg and after that it's already standing on both legs facing the new direction. It can be seen even on your own mech from the 3rd person view. And if you can't see it from the 1st person view, your opponents can - and they can't get aim on this lagging instance correctly.
But except of that - hotfixes are still hotfixes, and not implemented after 1-2 weeks, in next update or something like that, and that's a great job PGI are doing.
I haven't seen this yet. Sounds like something that I'll have to visit the Testing Grounds to check out.
Falconer Cyrus, on 21 July 2016 - 02:11 AM, said:
PGI, pls postpone new features development and do intensive bug fixing.
I would have to second this. Too many random crashes and such...
pacifica812, on 21 July 2016 - 03:18 AM, said:
You're seeing the CT of an Archer, tilted over 90 degrees backwards, then turned 90 degrees on its' side, and finally attached to the low rear armor plate. Talk about "Modeling Fail", but at least it's funny.
~Mr. D. V. "I'm way too damn prone to walls of text, huh?" Devnull
[Late Edit by author for a missed item worth quoting...]
Edited by D V Devnull, 21 July 2016 - 03:26 AM.
#30
Posted 21 July 2016 - 03:40 AM
PFC Carsten, on 20 July 2016 - 11:33 PM, said:
If PGI would know about such 'sophisticated features' of quality management, we wouldn't have that many problems! However, if you presume the (not-)learning-by-doing approach of a six year old instead, everything makes perfect sense!
#31
Posted 21 July 2016 - 03:41 AM
Steve Pryde, on 21 July 2016 - 02:28 AM, said:
No, see above.
Edited by PFC Carsten, 21 July 2016 - 03:43 AM.
#33
Posted 21 July 2016 - 06:58 AM
DaangeroussDann, on 20 July 2016 - 08:43 PM, said:
I've definitely been seeing a lot of spike and lag in my FPS since the Tuesday patch as well, not this drastic but still noticeable and affecting game play.
#34
Posted 21 July 2016 - 10:37 AM
#35
Posted 21 July 2016 - 11:19 AM
Yes, we need it !
And we need that Viper Leaderboard challenge !
Why is there no announcement ??
#36
Posted 21 July 2016 - 12:01 PM
#37
Posted 21 July 2016 - 12:16 PM
InnerSphereNews, on 20 July 2016 - 05:00 PM, said:
• Fixed an issue where double-tapping C-UAC weaponry would trigger Heat Scale as if multiple weapons of the same type were being fired simultaneously.
Is this issue exclusive to UAC10 ? Curious about the UAC20.
Thank you
#38
Posted 21 July 2016 - 02:24 PM
I wondered how I managed to master all three of my brand new Marauders less than two days after purchase!
And here i thought i was just that good!
#39
Posted 21 July 2016 - 02:51 PM
Multiple games losing multiple components going down to around 20%, still kicking.
#40
Posted 21 July 2016 - 03:10 PM
Jaspbo1, on 21 July 2016 - 02:51 PM, said:
Its NOT a light mech, its a medium. And tanky it is definitely not even remotely close to.
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