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Hot-Fix Scheduled For 21-Jul-2016


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#21 No One Lives Forever

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Posted 21 July 2016 - 01:26 AM

Nothing can be done about "CONNECTING" times? That is the worst "feature" in Mechwarrior Online for me.

#22 Delta1262 Scorch

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Posted 21 July 2016 - 01:30 AM

Too bad they haven't fixed broken animation on Nova yet.

// While standing and turning mech on the same spot left or right - it freezes for a second or maybe little less with the half-raised leg and after that it's already standing on both legs facing the new direction. It can be seen even on your own mech from the 3rd person view. And if you can't see it from the 1st person view, your opponents can - and they can't get aim on this lagging instance correctly.

But except of that - hotfixes are still hotfixes, and not implemented after 1-2 weeks, in next update or something like that, and that's a great job PGI are doing.

Edited by Delta1262 Scorch, 21 July 2016 - 01:31 AM.


#23 Asmosis

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Posted 21 July 2016 - 01:35 AM

View PostInnerSphereNews, on 20 July 2016 - 05:00 PM, said:

UrbanMech: Fixed an issue with Torso Twisting beyond a certain degree


he was twisting beyond 360d? YOU BROKE SCIENCE YOU MANIACS!!

#24 Falconer Cyrus

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Posted 21 July 2016 - 02:11 AM

I am long time in commercial software development and I should say this product definitely requires a stabilization phase.
PGI, pls postpone new features development and do intensive bug fixing.

#25 Steve Pryde

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Posted 21 July 2016 - 02:28 AM

View PostPFC Carsten, on 20 July 2016 - 11:33 PM, said:

Two maintenance downtime and Hotfixes right after the patch? Seriously? Can you get something right please? Like, doing a beta test before the patch?

Would you prefer that the fixes will be applied with the next patch? Sorry but hotfixes are not a bad thing and happens to every mp game like Overwatch, Starcraft 2 Dota 2 and so on.

#26 PFC Carsten

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Posted 21 July 2016 - 03:17 AM

View PostDelta1262 Scorch, on 21 July 2016 - 01:30 AM, said:

But except of that - hotfixes are still hotfixes, and not implemented after 1-2 weeks, in next update or something like that, and that's a great job PGI are doing.

The point is, blatantly obvious as the issues they fix are, they could largely and likely be avoided with a beta test beforehand.
Hotfixes, after all, are implemented to remove annoyances to the players or fixing other broken stuff.

#27 pacifica812

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Posted 21 July 2016 - 03:18 AM

View PostMistydove, on 20 July 2016 - 10:59 PM, said:

Like this , just the CT is leaning backward Posted Image
Posted Image

I can't even tell what I'm seeing here, what is this? Reminds of John Carpenter's The Thing :D

#28 D V Devnull

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Posted 21 July 2016 - 03:20 AM

Dang... I got here late... :blink:

No fix for the misprogrammed 'Clan Hex WarHorn' (Link provided only for people to see what I'm talking about, and due to not being able to post a "Thank You" for their reading and acknowledging the issue) as of yet, but that's not a super-high priority... I will look forward to that fix in one of the main patches, though. :D

And wait... what's this about Viridian Bog? <*checks*> Nope, I don't see the problem with the MiniMap here. I guess somebody had issues applying the 1.4.79 Patch? :wacko:

And now for some added catch-up below...



View PostDeathlike, on 20 July 2016 - 05:02 PM, said:

Collect your free double XP weekend now before the hotfix!

View PostKrucilatoz, on 20 July 2016 - 07:53 PM, said:

Bought a griffin, elite'd it in few match, BEST FEATURE EVERRR!!!

sorry caps

Damnit, you two... Don't encourage intentional exploit usage! Particularly when it comes at the expense of whoever's losing matches! :angry:


View PostGas Guzzler, on 20 July 2016 - 06:15 PM, said:

Solid hot fix.

View PostRampage, on 20 July 2016 - 06:19 PM, said:

Good job moving quickly on these fixes.

Not solid enough or quick enough for some additional things that REALLY matter. Several Mechs they just OverKill Quirk-Nerfed need a 50% restoration of what they lost in order for anyone other than a Top-Tier GrandMaster Pilot to be able to use them in any helpful, contributing manner. Right now, Catapults and Novas are totally weaker than ShadowCats, StormCrows, and Nerfed Locusts, just to name a few. :(


View PostNo One Lives Forever, on 21 July 2016 - 01:26 AM, said:

Nothing can be done about "CONNECTING" times? That is the worst "feature" in Mechwarrior Online for me.

Oh, that's not the worst. Not by a longshot. Delays are nothing compared to broken gameplay. <_<


View PostDelta1262 Scorch, on 21 July 2016 - 01:30 AM, said:

Too bad they haven't fixed broken animation on Nova yet.

// While standing and turning mech on the same spot left or right - it freezes for a second or maybe little less with the half-raised leg and after that it's already standing on both legs facing the new direction. It can be seen even on your own mech from the 3rd person view. And if you can't see it from the 1st person view, your opponents can - and they can't get aim on this lagging instance correctly.

But except of that - hotfixes are still hotfixes, and not implemented after 1-2 weeks, in next update or something like that, and that's a great job PGI are doing.

I haven't seen this yet. Sounds like something that I'll have to visit the Testing Grounds to check out. :huh:


View PostFalconer Cyrus, on 21 July 2016 - 02:11 AM, said:

I am long time in commercial software development and I should say this product definitely requires a stabilization phase.
PGI, pls postpone new features development and do intensive bug fixing.

I would have to second this. Too many random crashes and such... -_-


View Postpacifica812, on 21 July 2016 - 03:18 AM, said:

I can't even tell what I'm seeing here, what is this? Reminds of John Carpenter's The Thing Posted Image

You're seeing the CT of an Archer, tilted over 90 degrees backwards, then turned 90 degrees on its' side, and finally attached to the low rear armor plate. Talk about "Modeling Fail", but at least it's funny. :lol:


~Mr. D. V. "I'm way too damn prone to walls of text, huh?" Devnull




[Late Edit by author for a missed item worth quoting...]

Edited by D V Devnull, 21 July 2016 - 03:26 AM.


#29 pacifica812

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Posted 21 July 2016 - 03:20 AM

View PostAsmosis, on 21 July 2016 - 01:35 AM, said:

he was twisting beyond 360d? YOU BROKE SCIENCE YOU MANIACS!!


Yep... meta twisting OP, PGI please nerf :D

#30 Garuda4711

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Posted 21 July 2016 - 03:40 AM

View PostPFC Carsten, on 20 July 2016 - 11:33 PM, said:

Two maintenance downtime and Hotfixes right after the patch? Seriously? Can you get something right please? Like, doing a beta test before the patch?

If PGI would know about such 'sophisticated features' of quality management, we wouldn't have that many problems! However, if you presume the (not-)learning-by-doing approach of a six year old instead, everything makes perfect sense! :(

#31 PFC Carsten

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Posted 21 July 2016 - 03:41 AM

View PostSteve Pryde, on 21 July 2016 - 02:28 AM, said:

Would you prefer that the fixes will be applied with the next patch? Sorry but hotfixes are not a bad thing and happens to every mp game like Overwatch, Starcraft 2 Dota 2 and so on.

No, see above.

Edited by PFC Carsten, 21 July 2016 - 03:43 AM.


#32 BMKA

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Posted 21 July 2016 - 06:53 AM

View PostInnerSphereNews, on 20 July 2016 - 05:00 PM, said:



• Fixed an issue where double-tapping C-UAC weaponry would trigger Heat Scale as if multiple weapons of the same type were being fired simultaneously.



Thx you

#33 Husker Dude

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Posted 21 July 2016 - 06:58 AM

View PostDaangeroussDann, on 20 July 2016 - 08:43 PM, said:

I don't see an FPS fix. I can't play with over 15 fps now , since patch. The game is completely unplayable, unstable, and going from 30 fps in CW prior to patch, to 10 fps after patch is a sad state. Why is this not being talked about, I know many with the same issue as myself and my daughter.



I've definitely been seeing a lot of spike and lag in my FPS since the Tuesday patch as well, not this drastic but still noticeable and affecting game play.

#34 -Ramrod-

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Posted 21 July 2016 - 10:37 AM

Structure quirks on Viper. Horrible wait time to connect to the mech lab. That's about it for me.

#35 Desintegrator

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Posted 21 July 2016 - 11:19 AM

Hot fix, hot fix !
Yes, we need it !

And we need that Viper Leaderboard challenge !

Why is there no announcement ??

#36 -Skyrider-

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Posted 21 July 2016 - 12:01 PM

viper needs structure quirks, but other than that, solid patch

#37 WarmasterRaptor

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Posted 21 July 2016 - 12:16 PM

View PostInnerSphereNews, on 20 July 2016 - 05:00 PM, said:


• Fixed an issue where double-tapping C-UAC weaponry would trigger Heat Scale as if multiple weapons of the same type were being fired simultaneously.


Is this issue exclusive to UAC10 ? Curious about the UAC20.

Thank you

#38 Talos7

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Posted 21 July 2016 - 02:24 PM

Double XP!! Ha!

I wondered how I managed to master all three of my brand new Marauders less than two days after purchase!
And here i thought i was just that good!

#39 Jaspbo1

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Posted 21 July 2016 - 02:51 PM

Got issues with structure of the Viper? Feel bad for you son, thing's tanky as hell. Just, y'know. Don't be a moron, it's a light 'mech.

Multiple games losing multiple components going down to around 20%, still kicking.

#40 Dee Eight

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Posted 21 July 2016 - 03:10 PM

View PostJaspbo1, on 21 July 2016 - 02:51 PM, said:

Got issues with structure of the Viper? Feel bad for you son, thing's tanky as hell. Just, y'know. Don't be a moron, it's a light 'mech.


Its NOT a light mech, its a medium. And tanky it is definitely not even remotely close to.





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