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#1 adamts01

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Posted 20 July 2016 - 07:56 PM

Here's a simple proposal. PGI should have a 12v12, 3/3/3/3 competition every 2 months. Same size teams as quickplay with a decent spread of mechs. Only consider mechs from winning teams. They aren't allowed to nerf a mech unless it's well represented on those teams, and likewise aren't allowed to buff any mech that's well represented on winning teams. Also, any mech that isn't represented at all by a winning team should be seriously considered for a buff, which should be mandatory if it isn't represented at all by a winning team or losing team. This allows PGI to put in minimal legwork in determining which chassis to fuss with.

Some examples of problems this would have avoided:

Jenners: The Oxide was everywhere, but the others weren't, so a blanket nerf to the chassis wasn't warranted, but the Oxide could have been toned down while the others toned up.

Kodiak: The 3 was a beast, it gets a poke with the nerf stick, not the Spirit Bear.

Locust: LOL, it wouldn't be in a competition.

MLX: How the hell is my MLX always ignored? How? UAC quirks? Is that some sick joke?

#2 El Bandito

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Posted 20 July 2016 - 08:27 PM

Competitive setup and pug setup are different things though. What is OP in one is not necessarily OP in the other. Which crowd will PGI cater in the first place?

#3 adamts01

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Posted 20 July 2016 - 10:21 PM

View PostEl Bandito, on 20 July 2016 - 08:27 PM, said:

Competitive setup and pug setup are different things though. What is OP in one is not necessarily OP in the other. Which crowd will PGI cater in the first place?

Unless a team is doing something very specialized they run a lot of the same stuff you see doing well in quick play. If we balanced things based on the underhive then LRMs would be getting a nerf. Where else should the data come from then?

#4 Deathlike

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Posted 20 July 2016 - 10:28 PM

View Postadamts01, on 20 July 2016 - 07:56 PM, said:

MLX: How the hell is my MLX always ignored? How? UAC quirks? Is that some sick joke?


ACH has an LBX quirk that noone is seriously going to use. I just shake my head when I see quirks that literally make no sense.


View PostEl Bandito, on 20 July 2016 - 08:27 PM, said:

Competitive setup and pug setup are different things though. What is OP in one is not necessarily OP in the other. Which crowd will PGI cater in the first place?


PGI has consistently catered to the lowest common denominator... unicorns and seals.

#5 Squirg

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Posted 20 July 2016 - 10:31 PM

Here's an even simpler proposal: They hire someone who actually plays the game and knows how to edit .xml files.

#6 dervishx5

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Posted 20 July 2016 - 10:32 PM

View PostEl Bandito, on 20 July 2016 - 08:27 PM, said:

Competitive setup and pug setup are different things though. What is OP in one is not necessarily OP in the other. Which crowd will PGI cater in the first place?

Posted Image

Whatever group you're not a part of.


At least, that's how everyone sees it whenever this discussion comes up.

#7 adamts01

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Posted 20 July 2016 - 11:18 PM

View PostDeathlike, on 20 July 2016 - 10:28 PM, said:


ACH has an LBX quirk that noone is seriously going to use. I just shake my head when I see quirks that literally make no sense.




PGI has consistently catered to the lowest common denominator... unicorns and seals.

I didn't even notice the Cheetah had a ballistic slot. Anyway, here's a bad build that actually has a decent amount of ammo and ECM. Way more usable than the UAC2 MLX. But seriously, this kind of **** is why people see PGI as so incompetent.

http://mwo.smurfy-ne...e75fa720850b135




View Postdervishx5, on 20 July 2016 - 10:32 PM, said:

Whatever group you're not a part of.



At least, that's how everyone sees it whenever this discussion comes up.
There's still the problem of PGI figuring out how to quirk each mech, see example above, but relying on hard facts on which chassis to nerf or buff is pretty idiot proof. Competitions bring out the strongest mechs, with a decent sized sample it's pretty easy to see what's on top. Having an honest and open ranking system of chassis like this would do a lot to ease community tension and lead to a better product.

#8 PhoenixFire55

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Posted 21 July 2016 - 01:03 AM

View PostEl Bandito, on 20 July 2016 - 08:27 PM, said:

Competitive setup and pug setup are different things though. What is OP in one is not necessarily OP in the other. Which crowd will PGI cater in the first place?


Isn't the answer obvious by the recent Locust nerf?

#9 El Bandito

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Posted 21 July 2016 - 01:19 AM

View PostPhoenixFire55, on 21 July 2016 - 01:03 AM, said:

Isn't the answer obvious by the recent Locust nerf?


Quickdraw, Warhammer, Marauder, and Kodiak-3 were nerfed so...

#10 PhoenixFire55

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Posted 21 July 2016 - 01:25 AM

View PostEl Bandito, on 21 July 2016 - 01:19 AM, said:

Quickdraw, Warhammer, Marauder, and Kodiak-3 were nerfed so...


Haha, funny you mention Quickdraw ...
And my reply ... lol

Honestly I don't think they are "catering" to anyone.
Just clueless, is all.

Or maybe smth along the lines of my tinfoil theory about randomly buffing mechs into OP land only to nerf em to hell after enough bandwagon scrubs buy em.

#11 L3mming2

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Posted 21 July 2016 - 01:33 AM

View PostEl Bandito, on 20 July 2016 - 08:27 PM, said:

Competitive setup and pug setup are different things though. What is OP in one is not necessarily OP in the other. Which crowd will PGI cater in the first place?


thats thru, however the pug cue balance desisions that we are getting now are ... horible ... i think the game would be better ballanced if they ballanced it for comp, atleast there its very easy to see what the best mechs of the moment are ...

#12 PhoenixFire55

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Posted 21 July 2016 - 01:40 AM

View PostL3mming2, on 21 July 2016 - 01:33 AM, said:

atleast there its very easy to see what the best mechs of the moment are ...


Spider-5K top light ... Posted Image

Its not easy at all, depends on the map, team strategy and so on. Only thing that is easy to see are what mechs considered utter garbage.

#13 L3mming2

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Posted 21 July 2016 - 01:53 AM

View PostPhoenixFire55, on 21 July 2016 - 01:40 AM, said:


Spider-5K top light ... Posted Image

Its not easy at all, depends on the map, team strategy and so on. Only thing that is easy to see are what mechs considered utter garbage.


yes, atleast the utter garbage tier mechs wont get nerfed anny more the LCT 1M,3S,3V 3 T5 garbage mechs got nerfed last patch.... and if u look at the curent tornament top picks (KDK-3, splatjenner, oxide, hunchbackIIC, blackknights, grashopers, timbers,.. ) all those mechs are good no doubt about that and all of them would still be good if they would get a slight nerf... (i am not saying they are OP and should get nerfs, but i am saying that nerfing them would make a load more sense then nerfing a LCT- 3V...)

ps; my personal feeling on lights as a class is that the lights should not be nerfed, the only reason you see them at all in comp play is because they are mandatory..

Edited by L3mming2, 21 July 2016 - 01:55 AM.


#14 PhoenixFire55

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Posted 21 July 2016 - 01:58 AM

View PostL3mming2, on 21 July 2016 - 01:53 AM, said:

and if u look at the curent tornament top picks (KDK-3, splatjenner, oxide, hunchbackIIC, blackknights, grashopers, timbers,.. )


Only scrubs use Jenners and BlackKnights nowadays ... lulz
As I said, Spider-5K top light Posted Image .

It is NOT a good idea to look at the tourmanet because tournament client does NOT have the rescale or the latest quirk updates. As clearly stated in the rules it won't get any changes happening on regular client since July until the tourney is over.

#15 L3mming2

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Posted 21 July 2016 - 02:15 AM

View PostPhoenixFire55, on 21 July 2016 - 01:58 AM, said:


Only scrubs use Jenners and BlackKnights nowadays ... lulz
As I said, Spider-5K top light Posted Image .

It is NOT a good idea to look at the tourmanet because tournament client does NOT have the rescale or the latest quirk updates. As clearly stated in the rules it won't get any changes happening on regular client since July until the tourney is over.


yes offcorce the tournament client needs to be the same as the normal one if u want to use it to balance the normal one... but such all affecting changes as the rescale dont happen very often..

i mean that using comp tournaments to help deside wich mechs are the best and wich are not as good is a good idea in the future

ps i mean u got hordes of ppl numbercrunching testing and retesting every posible mech and build to see wich one is best, and u dont even have to pay them... why not use there hard work to balance your game?

Edited by L3mming2, 21 July 2016 - 02:20 AM.


#16 PhoenixFire55

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Posted 21 July 2016 - 02:17 AM

View PostL3mming2, on 21 July 2016 - 02:15 AM, said:

yes offcorce the tournament client needs to be the same as the normal one if u want to use it to balance the normal one... but such all affecting changes as the rescale dont happen very often..


Which is a sad thing really, because properly rescaling all mechs will solve all balancing issues without any quirks.

#17 L3mming2

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Posted 21 July 2016 - 02:25 AM

View PostPhoenixFire55, on 21 July 2016 - 02:17 AM, said:


Which is a sad thing really, because properly rescaling all mechs will solve all balancing issues without any quirks.


come realy? a unquirked KDK-3 will slap the crp out of a unquirked atlas. there is no doubt about that

#18 PhoenixFire55

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Posted 21 July 2016 - 02:40 AM

View PostL3mming2, on 21 July 2016 - 02:25 AM, said:

come realy? a unquirked KDK-3 will slap the crp out of a unquirked atlas. there is no doubt about that


Facepalm ...

And if an Atlas would be the size of a Locust there is no doubt it'll slap the crp out of three Kodiaks ...
Proper Rescale -> Balance
Proper Rescale =/= Dumbazz Volume to Tonnage

Edited by PhoenixFire55, 21 July 2016 - 02:40 AM.


#19 L3mming2

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Posted 21 July 2016 - 02:52 AM

View PostPhoenixFire55, on 21 July 2016 - 02:40 AM, said:


Facepalm ...

And if an Atlas would be the size of a Locust there is no doubt it'll slap the crp out of three Kodiaks ...
Proper Rescale -> Balance
Proper Rescale =/= Dumbazz Volume to Tonnage


XD lol yes that would work technicaly, it would be hilariouse do, a atlas the size of a cicada and a KDK 1.5 its current size.. it would als mean that difrent models of the same mech would be diferent sizes... and its a load of work to adjust eatch mech size multiple times to balance it.. so imo not the right way to do it,

#20 PhoenixFire55

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Posted 21 July 2016 - 02:56 AM

View PostL3mming2, on 21 July 2016 - 02:52 AM, said:

XD lol yes that would work technicaly, it would be hilariouse do, a atlas the size of a cicada and a KDK 1.5 its current size..


Well it obviously won't actually be the size of a Locust or even Cicada ...

View PostL3mming2, on 21 July 2016 - 02:52 AM, said:

it would als mean that difrent models of the same mech would be diferent sizes... and its a load of work to adjust eatch mech size multiple times to balance it.. so imo not the right way to do it,


Well whadda ya know? To actually make something good you have to put some WORK in it?
WHO WOULD HAVE THOUGHT???





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