Lightfoot, on 25 October 2016 - 11:33 AM, said:
So long as the core values of giant robot tank simulation are foremost, MechWarrior does well. MechWarrior is bad when it tries to be what it's not, Quake, first person shooters, or whatever is most popular that year.
PGI is missing out on getting more sim players by not supporting the Joystick more. Joystick is the sim controller and every sim pilot has one. I do fine with a Joystick, but PGI says Mouse is more fun, mouse is the way. Well, there go a lot of sim players. I am certain that the Joystick delivers the best MWO experience. Effortless and any sim pilot would think it was easy and natural. Easier than any plane or jet. You know what I mean if you have ever played games like Rise of Flight, IL-2, etc. They make piloting a mech with a joystick a walk in the park. Literally. Of course now everyone will say you can't be elite with a joystick, but I win most all of my MWO 1v1 duels. You would find me a challenging opponent, but I am just a casual player.
Anyway, I have some giant robots to destroy. Mech-Sim is the light.
Joystick support is the least of the problems that might turn off sim players interested in a mech game. The lack of any other simulation features just kills the desire to make the effort required to make their various and sundry control schemes work.