Davers, on 21 July 2016 - 07:44 AM, said:
Did you even watch the video?
Customer misconceptions("They are scamming money off people who don't understand statistics!") led to negative feedback. But now, 75% of all Team Fortress players (at the time of the video) have obtained items from crates and it is regarded as a very popular feature.
Will PGI do it as well as Valve? Probably not. But it may still have some value to the players.
Well, there are two very critical differences here. First one is that TF2 crates have items that can only be obtained by crates, the second is that TF2 items are tradable.
PGI crates only contains stuff that are already in the game for cbills or MC and you can't trade them.
The lack of trading is a major problem in MWO IMO, it would be so much better if we could trade mechs and items we don't need. It would be a way for space rich veterans to help new players out, it would let us get rid of loyalty mechs and other things we no longer want or have duplicates of and so on.
Another major difference is that TF2 has a system for encouraging and bringing content created by the community into the game and even earn those creators a profit. There is no reason, apart from PGI not being interested or able, why MWO could not have that, the games are similar in concept: TDM with different customizable (mechs) that fight it out and are customizable with items.
So no, I don't see PGIs crates doing anything like the system in TF2 unless they upgrade the whole business model to that level with trading, community content and better crate value. No way Jose.