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Kodiak Is Now Completely Worthless


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#81 Elizander

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Posted 22 July 2016 - 03:04 AM

View PostTemplar Dane, on 22 July 2016 - 02:41 AM, said:

Then why was the whale an endangered species? You'd think the 4-5x UAC10 whales would have been the ak47 of assaults.


Whale? Endangered?

Whales were strong mostly because of dakka. PGI just released a faster whale that does dakka better. There's absolutely no reason to bring a Direwhale if you have a Kodiak-3. Posted Image

#82 Steve Pryde

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Posted 22 July 2016 - 03:09 AM

Sorry but even after the "nerf" the Kodiak ist by far the best assault in the game. High mounts+endo+ferro+xl engine that u want+big shield arms.

#83 Tom Sawyer

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Posted 22 July 2016 - 03:10 AM

Sorry OP on this one I support PGI They fixed a serious bug, then fixed the double tap bug via a rather fast hot patch that resulted

I still use 2lbx10 and 2uac10 and once you get the fire rythm going you do not over heat and enemy mechs just explode.

Remember too any decent enemy team is going to focus fire and kodiaks are a PRIME target to instant kill

#84 L3mming2

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Posted 22 July 2016 - 03:18 AM

View PostTemplar Dane, on 22 July 2016 - 02:41 AM, said:


Then why was the whale an endangered species? You'd think the 4-5x UAC10 whales would have been the ak47 of assaults.


more like the gustav railway gun of assaults and about as mobile...

#85 Elizander

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Posted 22 July 2016 - 03:20 AM

I also play my HBKIIC with 2xUAC20s. I just have them fire separately to avoid ghost heat and you can do the same with 4xUAC10 if you split them into 2 groups.

#86 N0MAD

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Posted 22 July 2016 - 03:23 AM

View PostMischiefSC, on 21 July 2016 - 08:01 PM, said:

Yes. It was an error. It was never supposed to be a 1 but a 15. Just that since only the Dire used it and only occassionally it didn't get caught before.

I bet that error sold alot of Kodis,, and all you leets, experts and spreadsheat warriors didnt figure it funny that the 4 ACs didnt trigger ghost heat?, all these experts and no one? really?.
youre losing your edge guys...

#87 Mudhutwarrior

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Posted 22 July 2016 - 03:36 AM

I have zero sympathy to any of you flavor of the month guys. You got exactly what your paid for but you failed to read the fine print.

You must buy every flavor of the month in order to continue the illusion your a top pilot.


Most of us know that without the thousands of dollars in gear on your desk and the hundreds spent on flavor of the months many of you would be the same crap players as everyone else.

Truth hurts but there it is.

Edited by Mudhutwarrior, 22 July 2016 - 03:36 AM.


#88 L3mming2

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Posted 22 July 2016 - 03:38 AM

View PostN0MAD, on 22 July 2016 - 03:23 AM, said:

I bet that error sold alot of Kodis,, and all you leets, experts and spreadsheat warriors didnt figure it funny that the 4 ACs didnt trigger ghost heat?, all these experts and no one? really?.
youre losing your edge guys...


... they did triger GH .... get your facts straight the only change is that this GH is now 15 higher then it was before..

#89 Iain Black

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Posted 22 July 2016 - 05:23 AM

buy a king crab then. compare those. stop complaining with your 400 XL.

i guess you never tried a DWF with 4 AC10 either ?


thats QQ on a high seat there. stop complaining.

#90 Alienized

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Posted 22 July 2016 - 05:28 AM

Posted Image

#91 Blue Pheonix

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Posted 22 July 2016 - 05:55 AM

The Kodiak is still the most unbalanced (in favor of overly strong in all areas) compared to its peers (assaults) in the game.

There is no reason something with that much armor, arms to shield and firepower should have that much outright speed (comparatively), turn rate and torso twist speed. The speed and especially turn and torso twist rate need to be reasonably nerfed at this point for balance reasons due to the factors I listed above.

For balance reasons, there should never be "one ring (mech) to rule them all". You either have armor and/or firepower and be "lumbering" or you sacrafice armor and/or firepower for reflectively better speed/agility, turn and twist rate.

Right now, due to power creep with newer mechs and the Kodiak being cash only, its somewhat understandable why the Kodiak is king with no glaring weaknesses.
However, for balance reasons, this needs to change.

Also, the Kodiak is a glaring example of why new "cash only chassis" should not count towards stats on the leaderboard (for reasons I listed in paragraph above). If they continue to do so, MWO is essentially "pay to win" and not just "free to play".

Edited by Blue Pheonix, 22 July 2016 - 06:10 AM.


#92 Darth Hotz

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Posted 22 July 2016 - 05:59 AM

Is this really a bug fix or is it a hidden nerf?

#93 Narcissistic Martyr

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Posted 22 July 2016 - 06:19 AM

Well at least he isn't complaining about light mechs being OP and how they should die if his assault looks at them funny.

#94 Dingo Battler

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Posted 22 July 2016 - 06:29 AM

I think we should be celebrating that for 2 short months, we were given the chance to kerb stomp everything in sight.

I'm pretty happy. The last time any mech was this obscene was the ACH being tanky enough to stand still and shoot a dire and come out with merely a orange CT.

#95 xWiredx

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Posted 22 July 2016 - 06:32 AM

Looks like we know who is a terribad pilot relying on broken things to make them look good.

I was in the top 50 in the KDK-3 during the leaderboard event. I ran 2 UAC5 and 2 UAC10 just fine then, and I still run it just fine now. Even the ghost heat double tap bug was only of minimal issue.

Bottom line: if you can't consistently hit 800+ damage with the KDK-3 and top out in the 1300-1500 range in your best drops with it, stop whining because you are not contributing at the level you should be.

I just saw another friend of mine post a 1200 damage match in it last night, btw, and I posted an 1100 damage match in it the night before while the bug was still present. If that's worthless, you're delusional.

#96 Jackal Noble

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Posted 22 July 2016 - 06:51 AM

It's a good mech my god stop crying for more nerf's people. When are ya gonna realize that all that does is muddy the water.
You might not like it but it is a 100 ton mech that has all the bells and whistles.
It has a 400 engine, and thus should have a heightened twist speed. And since when is ~15 km over other assaults is fricking fast? You do realize you pay for that with tonnage that can be used for weapons, right? See linebacker s jaguar threads. That speed bump is expensive. It should be good. When comparing the kdk to the sluggish dire turret, it will seem fast LMAO. Please stahp going into these weekly that mech touched me in a bad place ocd rants. Then followed by OMG why'd you Nerf my favorite mech threads. It's redonkulous really, and gives PGI a vector to focus on instead of fixing /optimizing key elements of the game because pro whinehards really froth at the mouth. Stahp.
So ya, please don't victor-ize the Kodiak. It will be out in a little bit for cbills, and then everyone can enjoy. Oh and the wah this is p2w crap, what did you expect with a game that makes its profits off of mech sales. Don't be dense. We get to play with the shines, and then everyone gets to after they are not as new.

Edited by JackalBeast, 22 July 2016 - 06:54 AM.


#97 Quintus Verus

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Posted 22 July 2016 - 06:51 AM

LOL LMFAO....... Kodiak is fine. Sturdier than at launch.

Edited by Quintus Verus, 22 July 2016 - 09:07 AM.


#98 Moonlight Grimoire

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Posted 22 July 2016 - 07:11 AM

View PostJackalBeast, on 22 July 2016 - 06:51 AM, said:

It's a good mech my god stop crying for more nerf's people. When are ya gonna realize that all that does is muddy the water.
You might not like it but it is a 100 ton mech that has all the bells and whistles.
It has a 400 engine, and thus should have a heightened twist speed. And since when is ~15 km over other assaults is fricking fast? You do realize you pay for that with tonnage that can be used for weapons, right? See linebacker s jaguar threads. That speed bump is expensive. It should be good. When comparing the kdk to the sluggish dire turret, it will seem fast LMAO. Please stahp going into these weekly that mech touched me in a bad place ocd rants. Then followed by OMG why'd you Nerf my favorite mech threads. It's redonkulous really, and gives PGI a vector to focus on instead of fixing /optimizing key elements of the game because pro whinehards really froth at the mouth. Stahp.
So ya, please don't victor-ize the Kodiak. It will be out in a little bit for cbills, and then everyone can enjoy. Oh and the wah this is p2w crap, what did you expect with a game that makes its profits off of mech sales. Don't be dense. We get to play with the shines, and then everyone gets to after they are not as new.

While I agree it shouldn't get negative quirks, at the same time it has some pretty big positive quirks, I feel that it is likely strong enough like the Hunchback IIC to stand with barely any quirks. I am fine with it keeping some CT bonus structure, it needs it since most builds have to stare at their enemy due to reliant on the AC's. At the same time it has an XL400 it doesn't need quirks to improve it's mobility the engine already has higher base mobility than majority of the rest of the 100 toners.

I am just happy to be seeing less KDK-3's and seeing more Spirit Bears around as well as other assaults in general. Now if only PGI would do proper tonnage matching for drops so my group would stop getting drops where there is a 300+ difference in tonnage between us and the opposing team. Not fun to play matches where the enemy team has six 100 tonners, it is also not fun when your team in solo queue gets 1 assault being an 80 tonner and the enemy gets three assaults and no lights to balance it out.

#99 Jackal Noble

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Posted 22 July 2016 - 07:22 AM

Ya the SB has been my pride and joy, never really cared for the primarily ballistic kdk3, just as versatile imo.

That being said the kdk is a big honking target, bulkier than an Atlas, it's not hard to spot and use terrain accordingly to flank it quite easily. Not gonna happen all the time, granted.
I just hate to see everything get nerfed all the time, it's crazy.

#100 Moonlight Grimoire

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Posted 22 July 2016 - 07:47 AM

View PostJackalBeast, on 22 July 2016 - 07:22 AM, said:

Ya the SB has been my pride and joy, never really cared for the primarily ballistic kdk3, just as versatile imo.

That being said the kdk is a big honking target, bulkier than an Atlas, it's not hard to spot and use terrain accordingly to flank it quite easily. Not gonna happen all the time, granted.
I just hate to see everything get nerfed all the time, it's crazy.


Fair enough, seeing things getting nerfed is never fun, do I think their quirks need to all go away? No, I rather not completely nuke them in one go, maybe slowly easing them down in quirks until they are what they should be a Clan Atlas which should be really damn good but not what the KDK-3 was, and I think right now? They are right there. I never **** **** myself when I see a Kodiak since it generally isn't a DPS bench presser like the KDK-3 was before it had the ghost heat factor changed from 1 to 15. Though 15 might be a bit high, but, 80 on a double tap, generally 70, was still monstrous and not healthy for the game. That being said I want some minor love for my archers, flat +5 structure across all the torsos as they just need to last a bit longer and then feel like they should be balanced. And then there are my Phoenix Hawks... I love them, and ECM makes the 1b actually playable due to without a red box pugs tend to ignore you, but, those arms are so big and matter so much and just fall off like a Locust's legs.





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