Graal Bladefury, on 25 July 2016 - 09:11 PM, said:
Lights should not be as combat capable as heavier mechs. That being said, there should be substantial benefit to having lights on the battlefield. Maps are too small for the speed difference of light mechs to be beneficial strategically, as opposed to tactically. The greater speed of lights does not really provide that much of a benefit when it comes to scouting, simply because scouting is not important enough. Close in scouting is far too dangerous for lights to do effectively (without being a sacrificial lamb) and too easily provided by a UAV. Long range scouting just isn't really needed. If long range, strategic scouting was important, every team would have dedicated scouts and dedicated scout hunters.
The main thing comes down to damage. Lights aren't supposed to be doing the same damage as larger mechs, but damage and kills are pretty much the only things that give cbills or xp. If a light occupies 3 or 4 enemy mechs on the left flank with a game of "chase the squirrel" for a minute while his team is hitting the enemy on the right flank, he gets no reward for that. If a light holds target on an assault (staying in LOS and dodging fire the whole time) for his team's LRMs to get lock, he gets no reward for that.
Consider for a moment that the majority of Lights were not in a great place and a handful of them, specific variants, barely held on to 'adequate' status before the recent changes and that most Mediums needed some more tweaks to be in the right spot. Now, remove some of the quirks for Lights and make them all larger - Think about that for a moment... Now think about it some more... Get it now?
Lights are not Lights anymore; They are Mediums with 35% less Armor+Structure and Firepower.
If being a Medium pre-patch was barely sufficient and
most Lights were crap, how does increasing Light Mech size to Medium Mech levels while removing a few various quirks from them not qualify as a blatantly stupid development choice that exemplifies incompetence or insanity... likely both. That this concept seems to evade opponents of Light Mechs as they justify their nonsensical arguments is appalling.
The T3-5 crowd coming in here exclaiming "Look what I did in mine, they're fine." - Good for you. Going from pre-K to real life is going to be one hell of a shock once you realize you were swimming in the kiddie pool the whole time and the deep end is an abyss filled with clones of the Irwin stingray.
There are, and should be, many differences between the weight classes... But the fundamental difference should always remain: Play Style. Mechs in MWO are not a progress ladder and heavier Mechs should not, nor ever, mean 'better Mechs'. MWO being a pure fighting oriented game with little else to offer but fledgling strategic mediocrity,
every Mech of
every weight class should be tactically sound in combat... Currently they are not, and what you're seeing with the Light queues is not proof people want easy mode or that most pilots suck - It's empirical evidence there is a massively disproportionate imbalance between the weight classes... Light Mechs especially.
A Light should do comparable DPS as an Assault. Not Damage Per Shot, mind you, but DPSecond. More shots for comparable damage, less armor to go faster, more hectic and hair raising game play style... Damage should be a slight but steady increase as you progress from Lights to Mediums, Mediums to Heavies and Heavies to Assaults as Speed+Armor are the reverse... That's not how it currently is. Heavies and Assaults have insane firepower; Absolutely revolting, disgustingly more than they should. Combined with the movement and structure/armor quirks, MWO very much has turned into a 'bigger is better' game and the obvious end result of that is one completely defunct weight class and one weight class that's barely holding on... Sound familiar? It should - That's what's going on in MWO right now... I'm shocked, really.
All you blowhards suggesting Lights should have more 'strategic' use to compensate for their lack of combat prowess please wake up; It's a FIGHTING game... Or just do that long walk and short pier thing.