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Light Mechs Should Be Combat Viable Too!


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#201 Baulven

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Posted 26 July 2016 - 12:29 PM

Honestly being at 12v12 it's hard to pack hunt as any type of mech. Then again I hate 15min brawlfest and wish that takes had more objectives then shoot the red doritos

#202 kapusta11

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Posted 26 July 2016 - 12:59 PM

Our overlord has made his decision, just move on people.

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#203 Weeny Machine

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Posted 27 July 2016 - 10:57 AM

View PostCaptain Luffy, on 26 July 2016 - 11:01 AM, said:

They are combat viable, you just have to be better at playing how a light mech was intended. A light mech was intended to not get hit, a light mech was intended to scout, a light mech was intended to shoot while not getting shot, a light mech was intended to sneak up on its target, a light mech was intended to swarm an enemy mech in a pack, but a light mech was not meant to be able to run through the enemy on its own getting shot numerous times. As for the volume of many mechs being increased, light mech most assuredly, you have to change your play style more so to play a light how it was intended because now that you are at a realistic scale for your tonnage.

So basically get good, again. Just like when any other mechanic changes or so on that affects your game play to change meta you have to change and find a new groove.


...says the guy who has played 6, I repeat: SIX, matches in a light mech since the rescale patch.

You know, that you look like a bloody hypocrite posting this and having those stats?

Edited by Bush Hopper, 27 July 2016 - 10:57 AM.






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