Matt2496, on 22 July 2016 - 11:47 AM, said:
There is a strong rhetoric on these forums that lights should only be relegated to only scouting or capping. Because of this rhetoric, lights, the least played chassis in the game, have been nerfed by PGI from quirk reductions to being enlarged…in some cases to the size of heavies! In addition, this ideology has created an imbalance in this game in two senses:
1. Light queue percentages are at all-time lows. People only want to play mechs that will produce the most damage. Therefore, heavier mechs are better for this.
2. There is a divide between the pro-light crowd (Mostly consisting of higher tier players with a few exceptions), and the anti-light crowd (Mostly consisting of lower tier players with a few exceptions).
Personally, I believe that lights should be given offensive roles within the confines of Mechwarrior Online. Why, you ask?
1. The only way to maximize c-bill output is damage output (More specifically, KMDD). Capping and scouting have terrible rewards.
2. As stated previously, light percentages are at an all-time low. For the sake of queue balance, it would be better if lights were more viable as offensive machines.
3. It would teach people to use some ounce of situational awareness. Rather than standing still all the time, players would learn the following:
a) To stick with their team.
b ) To constantly move and be aware of their surroundings.
4. It’s a heck of a lot more fun!
Now it’s time talk about the social injustice lights face. Here is a post by TheCharlatan that sums it up perfectly.
Do certain people not see the problem with this mentality? You can’t just relegate lights to scouters or cappers unless scouting and capping:
A) Get better payouts
B ) Are more fun (More meat and depth)
C) Are more relevant
Therefore, it would take PGI implementing a proper and deep information warfare system. My expectations of PGI are set so low right now that I just don’t see them ever making changes like this.
Finally, just because a light killed you, doesn’t mean it needs to be nerfed. Very few people ever use this argument if a medium, heavy, or assault killed someone. Why are lights viewed as if they should be inferior compared to their bigger, manlier counterparts?
Summary: The point of this post is to get folks to understand why lights should be given offensive roles in a game where damage is king and to shed light on the social injustice lights face. If you're in the anti-light crowd, this post may or may not convince you (Hopefully it will

). If you're in the pro-light crowd, well, this is just old hat

.
Thanks

,
Matthew
1) I think the lights are at an all time low due to the introduction recently of the phoenix hawk and viper, both very low weight mediums that play like "a light" (because somehow we know how a weight class plays as in MW: O community?). They are fast, agile, got jumpjets, and are new shiny toys. But it is true about people wanting more armour and damage. It's why the medium and heavy weight classes are so popular as well as the fact that assaults often also dip low on the play list because it isn't balanced in these attributes.
2) Well the reason why lights are as 'pathetic' as they are now is because PGI wanted to heavily enforce the offensive roles while not supporting the information warfare roles that they should be the best at. You can't tell me right now with a straight face that an atlas with a TAG and NARC will be far better then a Raven.
3) Being a tier 2 player I fight tier 1, 2's, and 3's often while tier 4's rarely. I have never won a match standing around with pugs and in fact these are one of the only reasons I ever loose. because 90% of the team unable to engage or do not want to engage the enemy while the poor sobs that are in harms way get blown to bits.
However back in 8 vs 8 days it was far more easy for a light mech to engage lone 'Mechs as due to smaller teams there were a lot 'more lone 'mechs and such .
Nearly everyone I know is highly situational aware besides a poor guy getting rushed by 2 atlas's frontally and do not give a single care in the world that a SRM 6 mad dodg popped up behind him because more or less in this situation he's done either way.
4) reading the stuff after 4 seems like I misunderstood you for the whole 'offensive' point. Was thinking you meant it in terms of you know... pew pew. Shoot this guy, etc.
The only time I ever complained about light mechs are the over quirked ones (Spider 5K, Locust 1V, Looking at you).
In all honesty Lights work pretty well as far as the game goes right now. Problem is it's just a minority. In gaming things can be a minority not because it's to hard or that it is underpowered but just because it's not most peoples cup of tea.
I really do want info warfare to make light mechs unique scouts. (by unique I do not mean give every information warfare related quirk possible to each mech, Maybe make some lights and stuff able to see targets further then the other but can't get info as fast or something)
I think the upcoming "battle value" or "MechWarrior Online Battle Value" may help us with lights as it sort of encourages on lower end 'Mechs, lighter mechs, smaller 'Mechs, etc... but it also wants to see less FF, Endo Steel, XL engines, etc....