DAYLEET, on 22 July 2016 - 04:53 PM, said:
It might only be my experience, but with very little effort I can pull a 400-500 damage 2-3 kill round with a Zeus. My Kodiak dies early because I am lousy in it, but I still manage 300+ damage in it most rounds. My Archer 2r has my highest w/l and kdr, just ahead of my BJ 1x. It is far easier to pull of those scores in those mechs than it is to score the same in a light. Not that I can't score high with lights, but it takes more concentration and effort to do so. The argument that is being presented is that lights use speed and agility to make up for lack of armor and smaller fire power in combat. Right now the speed/agility is not quite enough to make lights as effective as heavier mechs. No one is asking for a Jenner to tank as well as an atlas. What we are saying is that they have a huge CT that their current level of mobility does not compensate for, so they need some buffs to stay viable. As long as "blow everything up" is the objective, lights need a good way to do that. If the game were to evolve to the state where other roles were effective, then we could talk about lights not needing to be as effective in combat. Also, I would make sure the people that you are claiming do well in lights, don't do better in heavier mechs, because that is the argument: Heavy mechs outperform light ones, so the recent nerfs on lights were not called for and the rescale should have included some kind of compensation for the larger easier to hit lights we have now.
*disclaimer: Since you are checking leaderboards, I have been severely limited on time the past month since I work in construction and this is my busy season and my computer broke earlier this week so I have not been on a ton. Just in case I need to defend my playing habits for my point to be valid.