What Supply Caches Need.
#1
Posted 22 July 2016 - 08:13 PM
#2
Posted 22 July 2016 - 08:20 PM
Edited by El Bandito, 22 July 2016 - 08:21 PM.
#3
Posted 22 July 2016 - 08:31 PM
#4
Posted 22 July 2016 - 08:38 PM
#5
Posted 22 July 2016 - 08:58 PM
Simple 1/8 odds right? Well it doesn't seem that way. Every single item in the cache ended up being one of the worst on the list.
So you have 1/12 odds of getting a loot crate. Then you have invisible odds of getting anything you want. Considering these can only be opened with valuable MC it's starting to feel like a rip off.
#6
Posted 22 July 2016 - 09:03 PM
#7
Posted 22 July 2016 - 09:29 PM
Give a reason for Mr Gargles to exist: To brighten the hearts of everyone around
And blind their eyes
#9
Posted 22 July 2016 - 09:44 PM
SavageConvoy, on 22 July 2016 - 08:58 PM, said:
Simple 1/8 odds right? Well it doesn't seem that way. Every single item in the cache ended up being one of the worst on the list.
So you have 1/12 odds of getting a loot crate. Then you have invisible odds of getting anything you want. Considering these can only be opened with valuable MC it's starting to feel like a rip off.
The invisible odds is true. Patch notes were vague, stating the more valuable an item is the rarer it is. This can be implemented 2 ways.
A) Supply Cache has equal chance for all items shown, i.e. 1 in 8. With mostly low value items and a few rare.
B) The chances are not equal for each item you see in a cache. if there is a flamer or SRM2 you are MUCH more likely to get those than a mechbay or MC.
Most players n the forums seem to think B) is how the caches work. PGI has not published any data either way.
Edited by SilentScreamer, 22 July 2016 - 09:56 PM.
#10
Posted 22 July 2016 - 10:10 PM
But don't worry you'll start seeing new patterns coming out... but only in supply caches soon enough
#11
Posted 22 July 2016 - 10:38 PM
I wrote my little pre-amble before supply caches came out, and gave a quick little blurb about what I thought would be neat:
http://mwomercs.com/...ost__p__5181749
Special Decals would be far more likely than metallic camo's.
#12
Posted 22 July 2016 - 10:45 PM
SilentScreamer, on 22 July 2016 - 09:44 PM, said:
A ) Supply Cache has equal chance for all items shown, i.e. 1 in 8. With mostly low value items and a few rare.
B ) The chances are not equal for each item you see in a cache. if there is a flamer or SRM2 you are MUCH more likely to get those than a mechbay or MC.
Most players n the forums seem to think B ) is how the caches work. PGI has not published any data either way.
Who could misinterpret this?
It's obviously #A!
Edited by BulletChief, 22 July 2016 - 10:45 PM.
#13
Posted 23 July 2016 - 12:23 AM
makes the game more fun 10%
fixes lod issues on river city 50%
fixes invisible corners on HPG 20%
Balance the game perfectly (Consumable: 1 use)
#14
Posted 23 July 2016 - 01:05 AM
XX Sulla XX, on 22 July 2016 - 08:31 PM, said:
Something like this?
https://youtu.be/8z7SfF5lXMQ?t=157
Edited by El Bandito, 23 July 2016 - 01:05 AM.
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