Jump to content

So, Third Person


57 replies to this topic

#21 Stone Wall

    Member

  • PipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 1,863 posts
  • LocationSouth Carolina, USA

Posted 24 July 2016 - 12:32 PM

Except for the broken promise, I don't see the big issue with it being in the game. We know from past MW games not to main it.

#22 Lukoi Banacek

    Member

  • PipPipPipPipPipPipPipPipPip
  • WC 2018 Top 12 Qualifier
  • WC 2018 Top 12 Qualifier
  • 4,353 posts

Posted 24 July 2016 - 12:33 PM

View PostMystere, on 24 July 2016 - 11:41 AM, said:


Did you actually say that PGI did a good job by building something wonky, useless, and that no one likes? Posted Image


Do you actually not understand the context within I wrote it? :P

#23 MW Waldorf Statler

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,459 posts
  • LocationGermany/Berlin

Posted 25 July 2016 - 02:20 AM

View PostW A R K H A N, on 24 July 2016 - 12:13 PM, said:

3rd person is a non factor, only new players may or may not use it at first. Even less players give a danm that it even exists. I only wanted it so I can see my sexy paint jobs and my big stompy robot's animations. I don't see whats the big deal in that.

better fight ,als look of your sexy MECH ...thats Mechs ,not Robots !!!!(Robots have a AI and is programming)

Edited by Old MW4 Ranger, 25 July 2016 - 02:21 AM.


#24 MeiSooHaityu

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 10,912 posts
  • LocationMI

Posted 25 July 2016 - 02:26 AM

View PostMystere, on 24 July 2016 - 09:55 AM, said:

I say 3PV could have been much better ...


And luckily wasn't :).

#25 Yosharian

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • 1,656 posts

Posted 25 July 2016 - 02:29 AM

I use it from time to time to assist peeking over ridges without exposing my mech. I kinda feel bad when I do it but sometimes I can't help myself.

#26 C E Dwyer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,274 posts
  • LocationHiding in the periphery, from Bounty Hunters

Posted 25 July 2016 - 02:58 AM

3rd person was introduced in typically P.G.I way.

Wanting more customers, and scared of losing to many over it did it in a compromise fashion, making its introduction pointless (thankfully)

Same as map voting, some sad people wanted the right to chose map in open play,(no other company making this sort of game does this they have a random rotation just like this game had until the cry babies) so P.G.I introduced map voting, as a compromise, which pleased none and ensured the game became even more stale, by having to play on the same few maps over and over and over..

I.G.P pushed for the first, and P.G.I listened to the players and came up with a compromise, to try and please both.

The community though is completely responsible for the second example though, just a single one of many instances where while P.G.I rarely replies to us, they do read and do listen, but then make completely the wrong choice, or a bad compromise, because of a few vocal cry babies.

A lot of this games problems are caused by the players

#27 Stone Wall

    Member

  • PipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 1,863 posts
  • LocationSouth Carolina, USA

Posted 25 July 2016 - 03:02 AM

View PostCathy, on 25 July 2016 - 02:58 AM, said:

The community though is completely responsible for the second example though, just a single one of many instances where while P.G.I rarely replies to us, they do read and do listen, but then make completely the wrong choice, or a bad compromise, because of a few vocal cry babies.

A lot of this games problems are caused by the players


I've been reading other forums about this game and this forum has a super bad rep. I guess PGI doesn't read outside of their own forum to see what people are saying and what they want in the game. Kinda like Blizzard and Diablo 3.

#28 JadePanther

    Member

  • PipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 967 posts

Posted 25 July 2016 - 03:14 AM

View PostAresye, on 24 July 2016 - 10:08 AM, said:

A mechanic that has very wonky aim, has a giant "I'm over here!" target above it, offers almost no advantages whatsoever, and is pretty much 100% never used in competitive play, despite what the server settings/rules are?

Yeah, I'd say it's overall impact has been laughably non-existent. In fact, I'd say PGI actually did a good job on it. They knew what people were worried about, and in the end they managed to implement it in a way so that wouldn't happen.

Don't let that stop the, "BUT THEY PROMISED!" children from whining on the forums though.


seeing from behind a hill and looking at an enemy you've been shooting at.. waiting for them to look away so you know when you can climb back up the hill and shoot them without being shot at.. or to just sit there and observe and report to your team without fear of getting shot at all.. yep nothing advantageous about that AT ALL... i dont do that but i've seen it done to me.. so what if i knew he was there.. he's hiding on a hill that i couldnt climb..

#29 Troutmonkey

    Member

  • PipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 3,776 posts
  • LocationAdelaide, Australia

Posted 25 July 2016 - 05:05 AM

To be honest I'd forgotten that MWO had 3PV

#30 Green Mamba

    Member

  • PipPipPipPipPipPipPipPip
  • Shredder
  • 1,659 posts
  • LocationNC,United States

Posted 25 July 2016 - 05:19 AM

I am starting to think this is an old Troll account

#31 RussianWolf

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,097 posts
  • LocationWV

Posted 25 July 2016 - 06:37 AM

Oh hind sight being 20/20.

I wish I could go back to that time.

I recall I refunded the Phoenix pack due to the 3PV saga. I then rebought the damn thing because they delivered something else.

If I had it to do over again... That is when I would have stopped putting money into the game.

Its been 3 years? and next to nothing has changed with the game.

Waste of money.

#32 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 25 July 2016 - 06:41 AM

View PostCathy, on 25 July 2016 - 02:58 AM, said:

Wanting more customers, and scared of losing to many over it did it in a compromise fashion, making its introduction pointless (thankfully)


Hmm. Imagine if 3PV was built in such a way as to be a major component of the currently still missing Information Warfare pillar. Just imagine if we had a drone just like the one shown in that abandoned Mechwarrior game.


View PostCathy, on 25 July 2016 - 02:58 AM, said:

A lot of this games problems are caused by the players


I have been saying that for quite a while now.

Edited by Mystere, 25 July 2016 - 06:43 AM.


#33 Thorn Hallis

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 5,902 posts
  • LocationUnited States of Paranoia

Posted 25 July 2016 - 07:01 AM

3PV was one of the view things PGI accidently did right, even though they never intended it that way. Remember that heartbreaking story about Garth Elams 8-year-old son who couldn't find the legs of his 'Mech? 3PV was ment to help these people. We all saw the result.

€dit: I stand corrected, it was Russ' son.

Edited by Thorn Hallis, 25 July 2016 - 07:43 AM.


#34 TKSax

    Member

  • PipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 1,057 posts
  • LocationNorth Carolina

Posted 25 July 2016 - 07:32 AM

View PostThorn Hallis, on 25 July 2016 - 07:01 AM, said:

3PV was one of the view things PGI accidently did right, even though they never intended it that way. Remember that heartbreaking story about Garth Elams 8-year-old son who couldn't find the legs of his 'Mech? 3PV was ment to help these people. We all saw the result.


It was not Garth's it was Russ who made that "story"

http://mwomercs.com/...3rd-person-why/



The biggest issue was not that they put in 3PV it was how they accomplished it. Just look at my sig. After months of saying they would not do it, then saying they players would not have to play against others who were using, All of a sudden after the patch is out and the patch notes released (they did not release patch notes ahead of time then) Boom 3pv is in without the promised que separation. Now of course 3pv is pretty bad which is fine, but it was more about how the information was handled that upset me an others. I would have had no issues with them change what they said if the did it before they released it. Not surprised everyone that it was int he game with out warning that how they were implementing it (not separating ques).

For Refence Russ's "apology" http://mwomercs.com/...te-and-apology/

View PostCathy, on 25 July 2016 - 02:58 AM, said:

A lot of this games problems are caused by the players


And even more are created by the fact that PGI still (while better) does a poor job of communicating with the Community.

Edited by TKSax, 25 July 2016 - 07:35 AM.


#35 Clownwarlord

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,410 posts
  • LocationBusy stealing clan mechs.

Posted 25 July 2016 - 07:39 AM

I find third person only viable when in a light mech but to be honest I have been playing since way before it was introduced into the game so I very rarely use it.

Edit: The major reason why I use it is to see what I am stuck on though when I do use it.

Edited by Captain Luffy, 25 July 2016 - 07:40 AM.


#36 SuomiWarder

    Member

  • PipPipPipPipPipPipPipPip
  • The Raider
  • The Raider
  • 1,661 posts
  • LocationSacramento area, California

Posted 25 July 2016 - 12:19 PM

Ironically, PGI's tendency to introduce flawed mechanics that don't function terribly well happened to work out right this time as 3rd person view lets you glance over hills sometimes but is not really useful for jump sniping or general combat use.

#37 Revis Volek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 7,247 posts
  • Google+: Link
  • Facebook: Link
  • LocationBack in the Pilots chair

Posted 25 July 2016 - 12:28 PM

View PostAresye, on 24 July 2016 - 10:08 AM, said:

A mechanic that has very wonky aim, has a giant "I'm over here!" target above it, offers almost no advantages whatsoever, and is pretty much 100% never used in competitive play, despite what the server settings/rules are?

Yeah, I'd say it's overall impact has been laughably non-existent. In fact, I'd say PGI actually did a good job on it. They knew what people were worried about, and in the end they managed to implement it in a way so that wouldn't happen.

Don't let that stop the, "BUT THEY PROMISED!" children from whining on the forums though.




This, this is the first and only time i have heard of PGI taking the concerns and wants of two seperate groups and pretty much finding a compromise while executing it to just about perfection.


It's there, you can use it, it works but its not better then First Person cockpit View and thats how it should be. I think PGI did a great job making this a feature that both silenced those against it (other then the Permababies) while pleasing those that wanted it.

Could it have been better, not sure. I think any other reincarnation or version would have actually been a problem. They did a great job with it IMO.

Edited by Revis Volek, 25 July 2016 - 12:28 PM.


#38 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 25 July 2016 - 12:37 PM

View PostRevis Volek, on 25 July 2016 - 12:28 PM, said:

This, this is the first and only time i have heard of PGI taking the concerns and wants of two seperate groups and pretty much finding a compromise while executing it to just about perfection.

It's there, you can use it, it works but its not better then First Person cockpit View and thats how it should be. I think PGI did a great job making this a feature that both silenced those against it (other then the Permababies) while pleasing those that wanted it.

Could it have been better, not sure. I think any other reincarnation or version would have actually been a problem. They did a great job with it IMO.


I am going to have to disagree, primarily because of this:



#39 Coolant

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,079 posts
  • Facebook: Link
  • LocationCalifornia

Posted 25 July 2016 - 12:56 PM

I will always be a proponent for a full-featured 3rd person mode. MW4:Mercs (previous title in the franchise) had it. You could set up your own server and be added to the server list for anyone to view and join. And you could set it up as 1st person only or allow both 1st & 3rd Person. The vast majority chose to allow 3rd person for their servers (like 90%). Some people bring up that they belonged to so and such mod or league that was only 1st person. But, those mods/leagues were dedicated to 1st Person. But, when given a choice in regular open servers the vast majority chose the option to make their servers 3rd Person.

I hope to see a full on 3rd Person mode in MWO in the future.

Edited by Coolant, 25 July 2016 - 12:57 PM.


#40 Mawai

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,495 posts

Posted 25 July 2016 - 01:09 PM

View PostLukoi Banacek, on 24 July 2016 - 11:04 AM, said:

The outcry was huge against 3PV, but ultimately PGI did a good job of offering it as a very limited mechanic, quashing any real issues with it. They communicated that incredibly poorly however, and instead of focusing on the fact that they mitigated the concerns the anti-3PV crowd had, they simply came across as knowing better than the entire community and that we should all just eat it.

While it's incredibly rare in real higher level play, it's also pretty rare overall. It's such a wonky mechanic that the target audience they were attempting to reach with 3PV (newer players, those that prefer the over the should view etc) also almost never use it.

So, essentially it's a moot point on both ends of the spectrum.


Yep. Plus at that point in time the strings were being pulled by IGP and I suspect that they were the ones who insisted that 3PV be added to the game as a priority ... though it could also have been Russ being convinced it was a good idea.

P.S,. For the record, I was one of those in the anti-3PV camp ... since unless you implement in pretty much the way PGI did (i.e. very limited) ... it provides a vision mode that allows players to see around corners, over buildings and in general break all the line of sight limitations imposed by the first person cockpit view. If 3PV had significant play advantages (which a full featured zoomable version with movable viewpoint would have) then even the folks who prefer 1PV would have to use 3PV to remain competitive in a multi-player game ... which is the main point to remember ... unlike every previous MW title which were primarily single player campaign PVE vs AI with a tacked on and unbalanced multiplayer mode that just used all the existing game features ... MWO is aiming to be a more or less balanced multi-player mech game .. so adding vision modes that supply distinct advantages to game play is very much a bad idea in this context as opposed to a solo campaign where players can freely choose whatever vision mode they prefer.

Edited by Mawai, 25 July 2016 - 01:17 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users