

So, Third Person
#21
Posted 24 July 2016 - 12:32 PM
#23
Posted 25 July 2016 - 02:20 AM
W A R K H A N, on 24 July 2016 - 12:13 PM, said:
better fight ,als look of your sexy MECH ...thats Mechs ,not Robots !!!!(Robots have a AI and is programming)
Edited by Old MW4 Ranger, 25 July 2016 - 02:21 AM.
#25
Posted 25 July 2016 - 02:29 AM
#26
Posted 25 July 2016 - 02:58 AM
Wanting more customers, and scared of losing to many over it did it in a compromise fashion, making its introduction pointless (thankfully)
Same as map voting, some sad people wanted the right to chose map in open play,(no other company making this sort of game does this they have a random rotation just like this game had until the cry babies) so P.G.I introduced map voting, as a compromise, which pleased none and ensured the game became even more stale, by having to play on the same few maps over and over and over..
I.G.P pushed for the first, and P.G.I listened to the players and came up with a compromise, to try and please both.
The community though is completely responsible for the second example though, just a single one of many instances where while P.G.I rarely replies to us, they do read and do listen, but then make completely the wrong choice, or a bad compromise, because of a few vocal cry babies.
A lot of this games problems are caused by the players
#27
Posted 25 July 2016 - 03:02 AM
Cathy, on 25 July 2016 - 02:58 AM, said:
A lot of this games problems are caused by the players
I've been reading other forums about this game and this forum has a super bad rep. I guess PGI doesn't read outside of their own forum to see what people are saying and what they want in the game. Kinda like Blizzard and Diablo 3.
#28
Posted 25 July 2016 - 03:14 AM
Aresye, on 24 July 2016 - 10:08 AM, said:
Yeah, I'd say it's overall impact has been laughably non-existent. In fact, I'd say PGI actually did a good job on it. They knew what people were worried about, and in the end they managed to implement it in a way so that wouldn't happen.
Don't let that stop the, "BUT THEY PROMISED!" children from whining on the forums though.
seeing from behind a hill and looking at an enemy you've been shooting at.. waiting for them to look away so you know when you can climb back up the hill and shoot them without being shot at.. or to just sit there and observe and report to your team without fear of getting shot at all.. yep nothing advantageous about that AT ALL... i dont do that but i've seen it done to me.. so what if i knew he was there.. he's hiding on a hill that i couldnt climb..
#29
Posted 25 July 2016 - 05:05 AM
#30
Posted 25 July 2016 - 05:19 AM
#31
Posted 25 July 2016 - 06:37 AM
I wish I could go back to that time.
I recall I refunded the Phoenix pack due to the 3PV saga. I then rebought the damn thing because they delivered something else.
If I had it to do over again... That is when I would have stopped putting money into the game.
Its been 3 years? and next to nothing has changed with the game.
Waste of money.
#32
Posted 25 July 2016 - 06:41 AM
Cathy, on 25 July 2016 - 02:58 AM, said:
Hmm. Imagine if 3PV was built in such a way as to be a major component of the currently still missing Information Warfare pillar. Just imagine if we had a drone just like the one shown in that abandoned Mechwarrior game.
Cathy, on 25 July 2016 - 02:58 AM, said:
I have been saying that for quite a while now.
Edited by Mystere, 25 July 2016 - 06:43 AM.
#33
Posted 25 July 2016 - 07:01 AM
€dit: I stand corrected, it was Russ' son.
Edited by Thorn Hallis, 25 July 2016 - 07:43 AM.
#34
Posted 25 July 2016 - 07:32 AM
Thorn Hallis, on 25 July 2016 - 07:01 AM, said:
It was not Garth's it was Russ who made that "story"
http://mwomercs.com/...3rd-person-why/
The biggest issue was not that they put in 3PV it was how they accomplished it. Just look at my sig. After months of saying they would not do it, then saying they players would not have to play against others who were using, All of a sudden after the patch is out and the patch notes released (they did not release patch notes ahead of time then) Boom 3pv is in without the promised que separation. Now of course 3pv is pretty bad which is fine, but it was more about how the information was handled that upset me an others. I would have had no issues with them change what they said if the did it before they released it. Not surprised everyone that it was int he game with out warning that how they were implementing it (not separating ques).
For Refence Russ's "apology" http://mwomercs.com/...te-and-apology/
Cathy, on 25 July 2016 - 02:58 AM, said:
And even more are created by the fact that PGI still (while better) does a poor job of communicating with the Community.
Edited by TKSax, 25 July 2016 - 07:35 AM.
#35
Posted 25 July 2016 - 07:39 AM
Edit: The major reason why I use it is to see what I am stuck on though when I do use it.
Edited by Captain Luffy, 25 July 2016 - 07:40 AM.
#36
Posted 25 July 2016 - 12:19 PM
#37
Posted 25 July 2016 - 12:28 PM
Aresye, on 24 July 2016 - 10:08 AM, said:
Yeah, I'd say it's overall impact has been laughably non-existent. In fact, I'd say PGI actually did a good job on it. They knew what people were worried about, and in the end they managed to implement it in a way so that wouldn't happen.
Don't let that stop the, "BUT THEY PROMISED!" children from whining on the forums though.
This, this is the first and only time i have heard of PGI taking the concerns and wants of two seperate groups and pretty much finding a compromise while executing it to just about perfection.
It's there, you can use it, it works but its not better then First Person cockpit View and thats how it should be. I think PGI did a great job making this a feature that both silenced those against it (other then the Permababies) while pleasing those that wanted it.
Could it have been better, not sure. I think any other reincarnation or version would have actually been a problem. They did a great job with it IMO.
Edited by Revis Volek, 25 July 2016 - 12:28 PM.
#38
Posted 25 July 2016 - 12:37 PM
Revis Volek, on 25 July 2016 - 12:28 PM, said:
It's there, you can use it, it works but its not better then First Person cockpit View and thats how it should be. I think PGI did a great job making this a feature that both silenced those against it (other then the Permababies) while pleasing those that wanted it.
Could it have been better, not sure. I think any other reincarnation or version would have actually been a problem. They did a great job with it IMO.
I am going to have to disagree, primarily because of this:
#39
Posted 25 July 2016 - 12:56 PM
I hope to see a full on 3rd Person mode in MWO in the future.
Edited by Coolant, 25 July 2016 - 12:57 PM.
#40
Posted 25 July 2016 - 01:09 PM
Lukoi Banacek, on 24 July 2016 - 11:04 AM, said:
While it's incredibly rare in real higher level play, it's also pretty rare overall. It's such a wonky mechanic that the target audience they were attempting to reach with 3PV (newer players, those that prefer the over the should view etc) also almost never use it.
So, essentially it's a moot point on both ends of the spectrum.
Yep. Plus at that point in time the strings were being pulled by IGP and I suspect that they were the ones who insisted that 3PV be added to the game as a priority ... though it could also have been Russ being convinced it was a good idea.
P.S,. For the record, I was one of those in the anti-3PV camp ... since unless you implement in pretty much the way PGI did (i.e. very limited) ... it provides a vision mode that allows players to see around corners, over buildings and in general break all the line of sight limitations imposed by the first person cockpit view. If 3PV had significant play advantages (which a full featured zoomable version with movable viewpoint would have) then even the folks who prefer 1PV would have to use 3PV to remain competitive in a multi-player game ... which is the main point to remember ... unlike every previous MW title which were primarily single player campaign PVE vs AI with a tacked on and unbalanced multiplayer mode that just used all the existing game features ... MWO is aiming to be a more or less balanced multi-player mech game .. so adding vision modes that supply distinct advantages to game play is very much a bad idea in this context as opposed to a solo campaign where players can freely choose whatever vision mode they prefer.
Edited by Mawai, 25 July 2016 - 01:17 PM.
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