meteorol, on 28 July 2016 - 12:26 AM, said:
And non of that was any different with the old map, either. Pugs weren't able to line up correctly or respond to "threads that came out of nowhere" with the old map aswell.
Listen, I'm solo pugging 99% of my CW drops. I have been playing CW since the very first second, and i played a lot more CW than regular queue for large parts of my time spent with MWO since CW has been released. I played countless CW matches before the new map was released. I continued solo pugging after it was released. From my experience, the new map made zero difference.
PUGs get crushed because a shocking amount of them is unable to deal more 400 damage between 4 mechs, are unable to hit an atlas within 100m, and never learned the easiest concepts of this game (like torsotwisting). Reality is that there is a considerable amount of players in CW that is so bad you are basically playing 11v12 if you get them on your team. Often more like 7 vs. 9 or something like that, because both teams get them (in a pure pug vs. pug match)
Thinking the new map makes any notable difference in how good or bad pugs do (even in pure pug v. pug situations 48:11 rolls without a single word spoken on the winning team are not uncommon) is delusional at best, imo.
I have played WAY too many CW pug matches to believe the map makes a difference, honestly.
The map is the least of anyone's problems when you see an Atlas run away from mechs smaller than it (and I don't mean Lights).
You can't have players that don't even know the fundamentals of the game to be participating in FW. It's going to lead to bad experiences.