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Community Meeting On Faction Warfare For Upcoming Round Table Discussion

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#181 Davers

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Posted 28 July 2016 - 08:44 AM

View PostMystere, on 28 July 2016 - 08:39 AM, said:


I never really quite understood why players keep insisting on having a "perfectly balanced" map (whatever the hell that is supposed to mean), or that both sides always have to be equal, in a war game.


Because it's a game, not a war?

#182 Mudhutwarrior

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Posted 28 July 2016 - 08:46 AM

This thread goes to show that many see themselves as monkeys at the top of the tree and those below are smiling at them when in reality those below look up and only see arses.

#183 Mystere

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Posted 28 July 2016 - 08:52 AM

View PostDavers, on 28 July 2016 - 08:44 AM, said:

Because it's a game, not a war?


Well, more specifically, it's a WAR game, and I like mine more gritty and not anywhere near being vanilla-flavored.

Edited by Mystere, 28 July 2016 - 08:53 AM.


#184 Wulfen

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Posted 28 July 2016 - 09:00 AM

Unbalanced maps are fine. I don't mind that.

But then that also means discussing unbalanced forces.

#185 Davers

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Posted 28 July 2016 - 09:17 AM

View PostMystere, on 28 July 2016 - 08:52 AM, said:


Well, more specifically, it's a WAR game, and I like mine more gritty and not anywhere near being vanilla-flavored.


And yet powerful artillery is a staple of warfare, yet most players are demanding it's removal because it isn't fun. War has to be fun or people won't play I guess.





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