Can I Have A Discount Pgi ?
#1
Posted 26 July 2016 - 09:34 PM
Maybe we can workout some kind of deal
#3
Posted 26 July 2016 - 10:25 PM
It looks like you spend too much time in game and not enough earning cash to pay for GXP conversion or you are just CHEAP. Either way why should PGI bend over for you.
#5
Posted 27 July 2016 - 06:33 AM
#6
Posted 27 July 2016 - 06:34 AM
#8
Posted 27 July 2016 - 06:59 AM
#9
Posted 27 July 2016 - 09:22 AM
Chuck Jager, on 26 July 2016 - 10:25 PM, said:
It looks like you spend too much time in game and not enough earning cash to pay for GXP conversion or you are just CHEAP. Either way why should PGI bend over for you.
You know they have XP conversion sales a few times a year, right?
Also you're way too grumpy if you think this thread was entirely serious.
#10
Posted 27 July 2016 - 09:26 AM
I mean the wife/kid/house is worth it but to MWO ALL DAY long again would be sweet!
#11
Posted 27 July 2016 - 09:54 AM
#12
Posted 27 July 2016 - 10:31 AM
#13
Posted 28 July 2016 - 07:23 AM
How about so sort of pilot skill progression mechanic that you can spend that experience on.
For example, how about coming up with maybe a dozen skills for each base chassis things like piloting, JJ usage, ballistic gunnery, energy gunnery, sensors, heat management etc.
Then you make it for every 500 XP you spend on the skill you get a .001% increase the performance of weapons, equipment, etc that corresponds to the skill. This means that someone who spent 1,000,000 XP in heat management would get a 2% bonus to reduce heat generation. You could also make it so that there were diminishing returns so someone couldn't get massive bonuses in any one area, something like after reaching a 2% bonus, it would take 1000 XP per .001% and after 3% it would take 2000 XP per .001%.
This would be an infinite but very incremental progression and place, besides conversion, to dump the extra XP and add to the depth of the game immensely.
Edited by Viktor Drake, 28 July 2016 - 07:26 AM.
#15
Posted 28 July 2016 - 08:19 AM
Viktor Drake, on 28 July 2016 - 07:23 AM, said:
How about so sort of pilot skill progression mechanic that you can spend that experience on.
For example, how about coming up with maybe a dozen skills for each base chassis things like piloting, JJ usage, ballistic gunnery, energy gunnery, sensors, heat management etc.
Then you make it for every 500 XP you spend on the skill you get a .001% increase the performance of weapons, equipment, etc that corresponds to the skill. This means that someone who spent 1,000,000 XP in heat management would get a 2% bonus to reduce heat generation. You could also make it so that there were diminishing returns so someone couldn't get massive bonuses in any one area, something like after reaching a 2% bonus, it would take 1000 XP per .001% and after 3% it would take 2000 XP per .001%.
This would be an infinite but very incremental progression and place, besides conversion, to dump the extra XP and add to the depth of the game immensely.
An infinite grind mechanism...
Garbage. Go play some Nexon games if you want grind.
#19
Posted 28 July 2016 - 08:53 AM
Pjwned, on 28 July 2016 - 08:19 AM, said:
An infinite grind mechanism...
Garbage. Go play some Nexon games if you want grind.
So what you would prefer the system we have where all your hard work goes to waste? I mean it is wonderful to have 10 million XP on a mech but if you can't spend it on something that at least has some value, what the point of continuing to play a mech past the point where you master it. Sure you do it for fun but I would rather have a system that allows me to play the mechs I enjoy and slowly improve them over time rather than feel I need to purchase a new mech and start leveling it to have any sort of progression feel to the game.
I mean this is kind of like the Alternate Advancement System back in Everquest. That game didn't have some artificial end game crap like WoW or most of the game that came after it because you had infinite progression. There was very little reason to roll an alt unless you just wanted to. That is a hell of alot more fun that watching my XP number on a mech get bigger and bigger with nothing to spend it on.
#20
Posted 28 July 2016 - 10:19 AM
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