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Why Are Players So Bad In Mwo?


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#1 LowSubmarino

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Posted 03 August 2016 - 05:27 AM

In QP, when na and european servers are selected, wait times - at least for me - are rather short.

So there are a number of ppl playing.

Granted, maybe there aren't enough players to let only tier 1 and 2 players compete against one another (not that the current MM would create much more high quality/balanced/close games, if you really had proper tier matches. At least I somehow doubt that) but what I see in games today and pretty much every day is really hard to understand.

I played roughly 10 games today.

In basically every single of those games, when checking B for a full map/radar view, I see 1 - 3 mechs separating from the main group.

Not as a small strike force that gathers intel from the flanks or patrols a certain possible approach vector or covers our tails six.

No they run individually. Run a straight line to where the enemy spanws and they die instantly.

In ever second game the rest of the teams starts heading in the direction the 1 - 3 lights (sometiems its mediums or even heavies too) went and then run single file, one after another or in pairs of 2 into the entire enemy team and they all die instantly.

I see this so often and this kind of playstyle is so weird that I cant really understand why ppl do it.

I have several theories:
  • Its very young ppl. Between 4 - max 7 years.
  • Those ppl have never played video or pc games ever before in their lifes and simply dont understand that other ppl will easily kill you if u do x or y. E.G. runnin into 12 enemy mechs
  • Ppl consciously suicide just for the heck of it. Theyr talking on skype or getting drunk with their doods and not really caring. They just laugh and talk about some stuff and semi consciously run around the map, mostly straight across. Land a few lasers, do 5 dmg and then die instantly.
  • Or ppl simply arent intelligent enough
I mean, I rarely - if ever - see a guy that knows his mech/build, the map, the speed and distance and terrain involved, and the enemys skirmishers/lights and light hunters capabilities well enough, and is also skilled enough, to get into brawling distance of an entire team to then manage to safely disengage again.

I hardly ever see that.

99,9 % of the ppl I see are not good, fast, smart enough to pull that of.

They just die. Over and over again.

And yet i see this every single game.

So my question....why do so many ppl blindly suicide. Run right at the enmy and die.

And why do 1 - 2 other mechs usually do the very same thing even though they just saw their pal died right away. And still they run the same way, meet the enemy and they die too.

What is the mindset/motivation behind that?

At first i simply raged about how foolish ppl can be. Then I mocked them and then I was simply confused.

Its like somebody smashes a rock into their face and I say 'Dood....stop that what are you doing'.

So what do you guys and girls think?

Is it maybe a constant stream of completly new players (new to mwo but mostly new to games in general) that is thrown into the mix because mwo doesnt have enough numbers for any kind of mm to actually function?

Or does mwo attract really young ppl? Like between 4 and 7 years maybe?

Or is it maybe more difficult to read radar/map and understand where the enemy team might be than I think?

Its something that makes me frown almost every game.

When I confront those ppl and say 'why do you guys run into the entire enemy team? you will just die instantly?' then those ppl never responded. Even when I asked neurally/freindly. I just wanted to know why they keep doing that all the time. But none ever answers. I think I have asked about 50 - 100 times but now I dont ask anymore because they never provide any motivation or reason as to why they choose to die instantly.

There is also a correlation between the push push push - ppl (ppl that blindly scream to push, no matter the context or situation or approachability of the enemy team. No matter how good or bad your own position ist. They just scream to push already and basically dont say anything else besides this pushing/moving towards the enemy).

Is there maybe an urge in a lot of ppl to just move ahead towards the enemy? Maybe its hard for me to comprehend this behavior.

To some extend I do feel this urge to scout too.

For instance in my shadowcat B I love securing our fatties in the back or scouting certain paths or do some scouting. But i do it much, much more carefully than the ppl I mentioned. I know where I go, what to expect there and how fast I can get to safety again. I rarely ever happens that I die in such a way.Alone, completly exposed and surrounded by 3 + mechs.

It just doesnt happen but I find it so easy to avoid that.

Maybe I cant unerstand all that because this moving-ahead-no-matter-what-impuls is missing in my genes?

To me it appears to be incredibly illogical, blindly erratic, weird and obviously really bad strategies. But maybe im missing something that wold explain why about 10 - 30 % of the players in each game in QP cling to this tactic of suiciding instantly.

Maybe some of you have plausible answers apart from those I provided.

Id like to understand because if i knew the real motivation behind it I could find good arguments to counter that impulse in the beginning of the game.

SO far what I said (eg: you cant disengage in that mech, dont engage alone, thats suicide) wont stop ppl. Even pointing out that two mechs just died and running single file is suicide usually doesnt convince anybody.

How do you guys react or how to you manage to stop ppl from doing that?

#2 Alistair Winter

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Posted 03 August 2016 - 05:36 AM

It starts to make sense when you consider how many Americans play this game while they're drinking or smoking weed. For a country engaged in a "war on drugs", they certainly don't like to be sober.

#3 Stormbringer13

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Posted 03 August 2016 - 05:42 AM

you're watching our joke of a political system air out all it's dirty laundry for the world to see, between a corrupt party who gets caught rigging the election and the voters not caring, to a party that went back on it's word to the nominee because a person won who they felt never had a chance, which is causing a split in the party that they claimed he would cause anyway, and you wonder why he feel the need to get buzzed?

#4 Mudhutwarrior

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Posted 03 August 2016 - 05:45 AM

I tend to think a large number just don't care anymore. There is no real point in this game past e-peen warriors and most rational people understand how pointless that is.

#5 adamts01

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Posted 03 August 2016 - 05:48 AM

View PostAlistair Winter, on 03 August 2016 - 05:36 AM, said:

It starts to make sense when you consider how many Americans play this game while they're drinking or smoking weed. For a country engaged in a "war on drugs", they certainly don't like to be sober.
Those are both legal in more places than not. But yeah, we like to party.

OP: TLDR, but I got the idea after half of it. It's the CoD, Die go again, rinse repeat, low attention span for any task lasting more than a few minutes generation following us. You see how popular Solaris is on the forums. It's not my flavor, but so many people want to run out there kill some ****, die go again, and expect that process to last no longer than a few minutes, or the length of a commercial break, or the new trendy song. It's no coincidence those examples are the length they are, attention spans are shrinking.

#6 kesmai

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Posted 03 August 2016 - 05:49 AM

If you think those are bad you haven't seen me.

#7 Silra

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Posted 03 August 2016 - 05:52 AM

Insulting the intelligence of fellow players isn't a good way to try and get constructive conversation going.

First thing to realize is that no one is able to read minds (as far as I know anyway), and so what to you might look like a completely silly and weird move to make in a game may be a successful plan for someone else.
Good example of the above is a brawling assault mech, Atlas for example, pushing into the enemy team to lead the charge... for everyone who is afraid of getting into brawling range of the enemies this seems like nothing but pure suicidal sillyness.

Now if we talk about game mechanics themselves which create this kind of behaviour, there's a whole list of things...

You need the Basic Pilot Skills on three of same chassis to unlock Elites. For some chassis there are variants which aren't very good, so some people are quite willing to just suicide the mech and get some exp out of it while actually playing another mech they enjoy playing.

Double exp for first win of the day also creates general issue of people playing a variety of mechs, to try and chase that double exp win... this means that they don't spend as much time consistently playing one mech, to learn that mech inside and out.

C-Bill income is another possibility, especially so if you have Hero mechs available. It can be much faster C-Bills per hour to suicide a mech, especially Hero mech and rinse-repeat through your entire garage of mechs than trying to play each game at your best.
All you have to do is touch as many enemies as possible with a laser beam to get the kill assist C-Bill bonuses for them when someone finishes the mechs off...

Finally we can talk about bots. I don't want to go there though, don't honestly care to.

#8 Yozzman

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Posted 03 August 2016 - 05:53 AM

"plays drunken too"

#9 jss78

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Posted 03 August 2016 - 05:53 AM

For each overall consistent player in quick play, I'd say you have about one who's drunk, dumb, or just doesn't give a *hit.

If the above upsets you, my advice is to not play QP.

#10 PyckenZot

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Posted 03 August 2016 - 05:59 AM

So many things to say, analyse and propose solutions to,...

Again,...

So I wont bother and just put an additional question up:
"why does every drop where no direction is called end up with a Counter Clockwise movement?"

#11 Alistair Winter

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Posted 03 August 2016 - 06:10 AM

View Postadamts01, on 03 August 2016 - 05:48 AM, said:

Those are both legal in more places than not. But yeah, we like to party.

Them being legal was basically a premise for my point there. Wasn't that clear? I was pointing out the paradox between America's hard line on drugs and the fact that Americans enjoy a number of legal ways to get high. Not just weed and alcohol, but even painkillers and other prescription drug abuse. It's also the only country that I am aware of where the phrase "Do you like to party?" usually refers to recreational drugs.

Anyway, not to bash the ole yanks too much. But this game is predominantly played by Americans, so it's worth pointing out that a lot of the players are drunk. Especially on weekends, but even most weekdays. With weak impulse control due to being drunk or high, it's not really that strange that you see assault mechs wandering off to hunt light mechs.

#12 Silra

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Posted 03 August 2016 - 06:14 AM

View PostPyckenZot, on 03 August 2016 - 05:59 AM, said:

"why does every drop where no direction is called end up with a Counter Clockwise movement?"


Majority of the players are right handed.

#13 meteorol

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Posted 03 August 2016 - 06:14 AM

View Postoneda, on 03 August 2016 - 05:27 AM, said:

  • Its very young ppl. Between 4 - max 7 years.


It's the opposite, really. This game is full of 40+ year old neckbearded tabletop grognards who are terrible at playing videogames. That's really it.

#14 Alistair Winter

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Posted 03 August 2016 - 06:15 AM

View PostPyckenZot, on 03 August 2016 - 05:59 AM, said:

So many things to say, analyse and propose solutions to,...
Again,...
So I wont bother and just put an additional question up:
"why does every drop where no direction is called end up with a Counter Clockwise movement?"

In this case, I'd say it's because PGI basically designs almost every map the same way and positions bases and drop zones in the same way. This creates a pattern, so even on maps where there's no real reason to go counter clockwise, people just do it out of habit.

It's not just completely random. When you look at maps like Crimson Strait and Canyon Network and Tourmaline, you'll notice certain aspects of the map just naturally lead to counter clockwise movement. For example, how often do you see a succesful push on Tourmaline where the southern team goes up the 3-line instead of the 6-line?

#15 xTrident

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Posted 03 August 2016 - 06:22 AM

View PostAlistair Winter, on 03 August 2016 - 05:36 AM, said:

It starts to make sense when you consider how many Americans play this game while they're drinking or smoking weed. For a country engaged in a "war on drugs", they certainly don't like to be sober.


Lol, just Americans/America? I highly doubt that. I really think that's the norm for a lot of gamers.

Edited by xTrident, 03 August 2016 - 06:24 AM.


#16 El Bandito

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Posted 03 August 2016 - 06:26 AM

View PostPyckenZot, on 03 August 2016 - 05:59 AM, said:

So many things to say, analyse and propose solutions to,...

Again,...

So I wont bother and just put an additional question up:
"why does every drop where no direction is called end up with a Counter Clockwise movement?"


Because most mechs have their best firepower on the right side. Therefore it is somewhat advantageous to nascar to the right.


View Postoneda, on 03 August 2016 - 05:27 AM, said:

WHY ARE PLAYERS SO BAD IN MWO?


Maybe because MWO punishes stupidity even more harshly than a regular FPS game. There is usually no way for the heavier mechs to get out of sticky situation.

Also, many of us are well past gaming prime age, some are even in the 60s.

Edited by El Bandito, 03 August 2016 - 06:30 AM.


#17 GRiPSViGiL

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Posted 03 August 2016 - 06:28 AM

View PostAlistair Winter, on 03 August 2016 - 05:36 AM, said:

It starts to make sense when you consider how many Americans play this game while they're drinking or smoking weed. For a country engaged in a "war on drugs", they certainly don't like to be sober.

The war on drugs is definitely not about stopping drugs anymore. It used to be more of a political hot button and has royally failed here. I think ALL drugs should be legal letting Darwin sort out those who choose to use. The money funding DEA and other agencies should be reallocated to something useful like public school systems.

To address the topic it as far as a FPSer goes I can't explain why so many bads play it but it is obvious when comparing it to other FPSers that is the case. I would blame age for reduced reaction times and such but plenty of the best twitch shooters here are advanced in age. If I were to blame anything or find a reason it would be that most people who grew up playing MW based games probably played PvE more than the PvP.

Edited by GRiPSViGiL, 03 August 2016 - 06:30 AM.


#18 meteorol

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Posted 03 August 2016 - 06:36 AM

View PostEl Bandito, on 03 August 2016 - 06:26 AM, said:


Maybe because MWO punishes stupidity even more harshly than a regular FPS game. There is usually no way for the heavier mechs to get out of sticky situation.



Other games punish stupidity by getting oneshotted without even having the chance to fire back. MWO is actually "a lot" more forgiving than games like CS, for example.

#19 SecretMantis

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Posted 03 August 2016 - 06:37 AM

View Postmeteorol, on 03 August 2016 - 06:14 AM, said:


It's the opposite, really. This game is full of 40+ year old neckbearded tabletop grognards who are terrible at playing videogames. That's really it.


Truth

#20 El Bandito

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Posted 03 August 2016 - 06:37 AM

View Postmeteorol, on 03 August 2016 - 06:36 AM, said:

Other games punish stupidity by getting oneshotted without even having the chance to fire back. MWO is actually "a lot" more forgiving than games like CS, for example.


Conversely, unlike CS, bads in MWO usually can't kill a good player by spraying and praying at close quarters.

Edited by El Bandito, 03 August 2016 - 06:38 AM.






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