Void Angel, on 31 July 2016 - 04:40 PM, said:
Really? That's all you have? Yet another non sequitur conflating the "ease" of mechanically inputting a change with actually gathering data to make the change? Again ignoring everything that was said, and phrased as a straw man, to boot!
Hey, kids! It's time or Amateur Sophistry Hour with Baulven!
- step one; ignore what was actually said and throw up an unrelated factoid or objection.
- step two, be sure to do exactly what you were just scolded for, and put words in someone else's mouth (this is called "lying.")
- step three: wait for a response - any response, you're not going to really read it anyway.
- step four: profit! Or more likely just go back to step one after skimming for buzzwords.
At this point, we're not even having a conversation, here. You just skim whatever post you're "responding" to, and post some groundless claims, dishonest rhetoric, or uninspired sophistry. That was only impressive
the first time it was done, and you do it poorly, anyway. Go back to Salt Island and soak your head - you can come back when you're not too delirious to hold conversations with people other than yourself.
Alright I will go ahead and dissect every point you have, since apparently I live on the island too. Let's begin.
First: Buckets. Reducing queues could help the game mode but it carries a huge footnote. That footnote is that it helps established players get matches quicker, it does nothing to entice new and former players back to the mode. A tutorial for new players would teach them how to drop gens, ovens and omega would make more people interested in the mode. All the bucket reduction will do is speed up queues, itself a good idea if we have people in the mode but quite simply it's not unusual to see next to no one in the game mode.
Further this will speed up skittles being fed to the unit grinder since there is no plan to also create a group and solo queue like quick play. So getting people to play the mode and KEEP playing (you know the important thing to the game mode, retention) won't occur because no one likes being stomped by a single wave of enemies.
Second: in your analogy of giving advice one premise is flawed. That business you would just go hand advice to didn't solicits it in the dirt place, which I exactly how the round table was billed. PGI said they wanted the round table to figure out the top issues in Faction Play, but what really happened is they walked in said "We already know what's best so we will talk about this, and don't want to hear anything else." This managed to help reinforce the April town help comment of "we know what's best and don't want to go hear anything from the community." If that's the case what was the point of the round table? A town hall would have wasted less people's time without blatantly ignoring the player base again.
Third: My example is based off what limited game production I myself have done. I am not a guru, or a SME when it comes to scripting and coding. I do know, however, that you can modify game information in five minutes in an xml file. It took months for PGI to accept that the player base had an issue with a mechanic and then token fix it. It still one shots mechs, it still turns planets into ghost drop central, and it still ruins the gameplay. So if they can't do a simple, give minute did to a terrible feature that a large portion of people now want removed the to horrible implementation, that doesn't bode well for either future iterations of features or improvements that will take more work hours.
Fourth: You may as well stop with all the personal attacks. This is the only time I will address them, and that is to simply say I will just flag then for deletion to an admin from here on out.
Fifth: So here we are. In a position much like before the round table, focusing on things that might help the current playerbase and not get new people interested in the mode. Reducing queues and ignoring player responses to long tom (which is pretty much entirely negative and either it needs fixed immediately or removed.) There is nothing that addresses the fun factor many people talk about when it comes to faction play, there is nothing to address the fact that long tom kills attack and defense queues, and there is no plan going forward to address they can't get people to start and continue in FP. SSDD.