Those who were unit reps ... Did PGI ask you for your points, questions, and proposals prior to the Round Table? It would have been much nicer if they had known what they were being asked and have answers, docs, and graphics ready to explain rather than Russ putting his fellow Devs on the spot and forcing them to think through something to be able to give an answer. (Never mind, I saw that the pre-Roundtable group did give the Devs talking points. No problem, unit reps ... You did your job. ;-) )
Also, when there is going to be jargon in the presentation (buckets, for example), PGI or NGNG should have some boilerplate ready to copy and paste into chat without asking Devs to waste time explaining buckets... Rule of thumb ... Assume that your audience understands none of your jargon and have quick ways to explain it without sidetracking. (Maybe release a "Pre-Roundtable Primer" where, if you know you are going to discuss buckets, have it explained and illustrated to shut down repetitive needs to explain ... "Dude, here's the link to the explanation" would be much easier than rabbit chasing and shows forethought on the part of the Dev.)
I had no problem with player base reps proposals ... I love the Tug of War idea ... Air superiority makes a lot of sense as well as using the Scout perks depleting the pool of scouting points ... the going in circles in explanations and illustrations was yawn-inducing. I think it was a good starting point with a more genuine attempt to engage the player base and large units that are invested in the game. With some tweaking and pre-planning, PGI might find this to be much better in the long run and cut the town halls altogether.
Edited by Alex Reed, 01 August 2016 - 10:18 PM.