Yeonne Greene, on 02 August 2016 - 01:45 PM, said:
I see your post ahead of mine and I'll give you a decent response later ( I've had it with trying to do it on my phone), but I will put it out there right now that I find all of the technical (and a lot of the story) fluff in BT to be hot garbage, and I find MWO's implementations to be a total snore.
Alright, I was pretty busy yesterday so I hadn't had the chance to post this yet. I've only glanced/skimmed over early parts of your newest post and Strum's direct reply and so there's maybe one or two small edits in here to acknowledge that.
I'll reply to the newest stuff as soon as I can. I used specific names rather than "You".
My post from yesterday, written on an Android so please forgive any 'out of place' words. Remember all day references are relative, I wrote this yesterday about the day before.
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Alrighty before I get to replying, I want to get this out as I wrote it in the parking lot outside of work while waiting for my M.o.D to show up and unlock the door.
Last night I was waiting for someone to challenge the idea, the reasons we'll get to in a moment. Then Yeonne stepped up to the plate. I was waiting for Yeonne to realize we were both describing Canister rounds of tanks loaded with explosives rather than traditional buckshot. Though I may have missed if Yeonne had already realized this or not. It is true this alone doesn't preclude fragmentation in the barrel or at any point after the barrel (which Yeonne was going for within the barrel while I was going for a post-barrel version to make them better capable of being good and useful in MWO). What it does leave into question is if it fragments before leaving the barrel what prevents the explosive sub-munitions from destroying the barrel? And the uncanny accuracy. I was really hoping for counter arguments to explain these.
He did realize I was using Airburst style canister munitions as an example of a better explaining the otherwise impossible long range accuracy and lack of wide spread secondary damage reports caused by the "blast" spreading out. However I wasn't intending to actually mean Airburst munitions, just a delayed fragmentation canister full of explosive sub-munitions or explosive pellets akin to shotgun analogs of
Dragon's Breath or "
Frag-shot" (for lack of knowing a better name for it), which admittedly strike me as similar to Air Burst, so perhaps more like this
two stage missile as I originally thought of with a far simpler design (
Second version created in Kerbal Space Program; but more of a 'bullet' fired and then the rest) or
this peculiar but very "MWO-feasible" design... The cluster-missile is definitely what I was thinking of but in 'canister bullet' form. We'll set that aside and come back to it.
So that long range yet incredible accuracy seems to have the same logic as
sniping with a shotgun. Which I do confess I am guilty of. I was waiting and really hoping for an argument to show how it would work realistically and still manage to be within the attributes of the rules. This is why I gave the comment that "someone was thinking" when DWW saw what I was getting at and introduced it more directly. So without a counter-argument having been presented as of when I wrote this, I will now provide it in support of the regular shotgun explanation:
"This lack of inaccuracy and spread into other hexes can also be explained within the same rules in that the spread never goes beyond 30 meters wide." I was really eager to get counter-arguments like this to help get my Gnoggin rolling but I was left with a bit of disappointment at least up until I went to bed and without further motivation I was left with no new ideas. (Edit: Strum appears to have found an optional rule I wasn't aware of which covers it, too. Providing another good counter-argument which supports the 'from-the-barrel-fragmentation' method of shotgun.)
Anyway I thought of that counter this morning. We can now take a combination of what was said by Strum and Yeonne and said by myself just now and put them together. This conjures up a feasible explanation for LB-X as a standard boring shotgun with "Frag" style ammo as the ammo is still explosive on impact (there is no debating the element of the sub-munitions themselves being explosive.)
Now we have a feasible argument for them being canister shells which could fragment immediately like Yeonne was saying that meets the fluff and the tabletop rules, going beyond PGI's oversimplified "herp! It's a shotgun!!" mechanic which leaves the possibility of missing targets completely.
So back to when DWW saw what I was getting at. He chose the delayed detonation explanation rather than the other possible ones I was seeking from Yeonne, as it also makes sense.
Now after reading Stein's posts twice I thought the idea was shut down due to the economics, buuut... The financials appear to support the possibility of advanced tech in munitions. First we have the fact that LB-X cluster ammo is ungodly expensive in comparison. A ton of 10 ratings of LB-10X "standard" or "Slug" ammo costs 2,000 more than a ton or 10 ratings of AC/10 ammo (I say ratings because lore-wise the shot count can be anything depending on the weapon variant). The LB-10X Cluster-shot Ammo is 12,000 more than LB-X slugs, that's 14,000 more than regular AC/10 ammo. Expensive bullets, let's put it this way: The (2010 USD cost) of that single ton of ammo is 160,000 USD (compared to 3052 Cbills; source Sarna.net)! Holy ****! That is a lot compared to a normal canister/shotgun shell for a tank-like weapon like the M1028 canister tank cartridge which is stated to be a unitary cost of $1,600 USD [this is a 'production unit cost', which fails to explain how many cartridges are produced per unit of order). A lot! And compared to AC/10 (HEAP; High Explosive Armor Piercing) ammo in USD: $48,000 USD.
Battletech the PC game (
It's been a month or so since I read it, under their ask the devs) even stated having the issue of with a gun nearly extinct in 3025, who would be producing it's
advanced Cluster-shot? So I'm thinking that sure there could be a markup but even in later years of Battletech, the price doesn't reflect it. This has left me to wonder what is so advanced about a simple shotgun, even if oversized? Which to paraphrase Yeonne, "doesn't preclude the possibility" that these could still fragment after leaving the barrel in a delayed detonation.
Also larger caliber and advanced accurate range, since girth or thickness clearly isn't enhanced as their sizes can be smaller than standard autocannons equivalents (as mentioned in an edit on my previous post), it must be longer bullets with more propellant (this opposes statements I was led to believe that LB-X weapons use standard AC rounds and is supported by the higher cost, LB-X really do fire "Slugs" after all and I was wrong about this). ACs are known for high recoil or high rate of fire (strangely not both but understandable) and for less propellant than traditional canons like mech Rifles. Thus, potentially slower bullets explaining the inferior range issue that ACs may have and this merge of autocannons and mech Rifles technology in the form of the LB-X
has produced yet another possible solution for MWO's crappy shotgun issue:
Increase speed by Russ's favorite 50% (I would say 25% is overkill but it is Russ, he loves 50%) and double the amount of "pellets" at half their damage (or for the LOLs, 0.6 damage) in order to better capture the secondary munitions exploding.
Bam.
This addresses more propellant than ACs, better covers 'secondary explosions' by having better shot coverage (I'm sick of firing at something at just under 700 meters in some mechs and missing the target completely, "3x" range for the IS LB-10X is worthless if you can miss the target entirely at under 2x. This is only occuring on specific mechs). And finally the damage balances it out, the slight increase for the lols could just help counter the lost damage potential.
Debating is fun because it identifies both causal factors and the root cause of a problem and seeks solutions. By having a debate over what the LB-X is, we have learned some things about it and how to address some issues. Furthermore we bring further credit to ourselves if PGI is looking so long as the debate remains civil and brings about a conclusion that can be agreed upon which others can support.
Such a thing, also sometimes called impromptu brainstorming, could possibly result in a moderator saying, "I like this", which leads to the CM coming and saying "This may have merit", which in turn may get a developer's eye when turned in as a report and may get "Can we do this?" And possibly, just maybe... "Let's make this happen."
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Again will read/respond to the new stuff a bit later.
(Edit: I know I said it was impossible for the shotgun to have that long range accuracy, I was kind of hoping for a "Challenge Accepted!" sort of thing to show me how.)
Edited by Koniving, 04 August 2016 - 04:03 AM.