Pgi Please Inrease Lbx Pellet Damage
#81
Posted 30 July 2016 - 11:21 PM
1) With every pellet that hits the same unarmored section of the enemy mech there is an increased chance of causing critical damage.
For example.
- 1 to 3 pellets gets 39% chance to cause a critical hit for each pellet.
- 4 to 6 gets 65% chance for each pellet.
- 7 to 10 has 90& chance.
Should the critical multiplier be higher and how should those chance to score crit values really look like?
I don't know. Anyone with good math skills should handle that.
2) There is that ability to cause critical hits through a certain number of armor points i suggested yesterday in this thread before it was buried.
How many points of armor should the LBX be able to penetrate?....i haven't got the faintest clue. 10 armor points?
#82
Posted 30 July 2016 - 11:32 PM
Spleenslitta, on 30 July 2016 - 11:21 PM, said:
1) With every pellet that hits the same unarmored section of the enemy mech there is an increased chance of causing critical damage.
For example.
- 1 to 3 pellets gets 39% chance to cause a critical hit for each pellet.
- 4 to 6 gets 65% chance for each pellet.
- 7 to 10 has 90& chance.
Should the critical multiplier be higher and how should those chance to score crit values really look like?
I don't know. Anyone with good math skills should handle that.
2) There is that ability to cause critical hits through a certain number of armor points i suggested yesterday in this thread before it was buried.
How many points of armor should the LBX be able to penetrate?....i haven't got the faintest clue. 10 armor points?
Good suggestions, but we are trying to keep the ideas simple for PGI's dunderhead programmers to implement successfully. Straight up damage boost is one way to do it, as people previously mentioned.
#83
Posted 31 July 2016 - 12:30 AM
El Bandito, on 30 July 2016 - 11:32 PM, said:
Good suggestions, but we are trying to keep the ideas simple for PGI's dunderhead programmers to implement successfully. Straight up damage boost is one way to do it, as people previously mentioned.
Thanks. I just suggested this since the debate had come to a complete standstill.
Besides...this would give the LBX a role rather than just a straight up damage weapon.
#84
Posted 31 July 2016 - 02:41 AM
Mcgral18, on 30 July 2016 - 11:22 AM, said:
Outright bad
Not useless, but you'd be better off with nearly any other weapon system in the game, even in it's "niche"
They have a 300M effective range, if that, due to spread. No, hitting every component of a robot with 1 damage is not effective.
I'd say they have use in some very specific builds like the double LBX Atlas, but if you could actually fit AC/10s on that it would still be better and the AC/10 is generally considered the worst of the regular autocannons.
#85
Posted 31 July 2016 - 02:45 AM
Satan n stuff, on 31 July 2016 - 02:41 AM, said:
Ummm....i think your forgetting the....AC2. Now that is one sad AC. If a mech ain't quirked for it the AC2 is nearly never used.
#86
Posted 31 July 2016 - 02:50 AM
With the UAC20 doubletap ghostheat fixed, i switched that one back to UAC20 for now, too. Can't really see a reason to use a LBX on any mech but the SB, ever. Even for the SB, they aren't actually "good", it's just that the UAC20 has some downsides (longer facetime, can't dragshot etc.) that give the LBX20 some kind of justification on this particualar mech.
#87
Posted 31 July 2016 - 03:05 AM
Spleenslitta, on 31 July 2016 - 02:45 AM, said:
The AC/2 is only 6 tons, you can easily put 6 of them on an assault mech. The AC/10 on the other hand has to compete with the AC/20 and Gauss rifle because it's almost as heavy.
#88
Posted 31 July 2016 - 03:22 AM
Satan n stuff, on 31 July 2016 - 03:05 AM, said:
I was refering to the fact that you said the AC10 is the most unpopular AC. I do believe that the AC2 takes that sad spot easily.
But back on subject. Do you have any alternative ideas instead of a straight up increase in pellet damage?
#89
Posted 31 July 2016 - 03:41 AM
Spleenslitta, on 31 July 2016 - 03:22 AM, said:
But back on subject. Do you have any alternative ideas instead of a straight up increase in pellet damage?
Faster cooldown would help, about 20% faster across the board would be a huge improvement. If we ever do get ammo switching PGI could always add a longer cooldown for slug rounds.
#91
Posted 31 July 2016 - 06:17 AM
Satan n stuff, on 31 July 2016 - 03:41 AM, said:
Me and a guy tried to come up with a solution to that in the feature suggestions part of the forums.
Link - http://mwomercs.com/...ved-ballistics/
Unfortunatly there doesn't seem to be many that want to fix the AC2.
#92
Posted 31 July 2016 - 06:29 AM
Pronotum, on 30 July 2016 - 10:01 AM, said:
Hint: They're better than you think. Great? Not exactly. They're niched. But definitely not bad.
Anyway, if you don't want to contribute to the discussion, kindly leave. You won't solve a thing like that.
So, back on topic. We ought to look at the main issues people seem to be having with the LB-10X and see what the bloody problem is... Either it is through poor perception and misuse or through an actual issue.
Right now people mentioned crap crits. ...is that all? No.
So, what else is everyone's gripe with them?
Let's all get to the same page, so we can properly discuss this.
Instead of throwing random ideas like crap to the wind.
I propose a better idea. Instead of having weapons with incredibly small niche uses we... make them useful in a greater variety or general situations! What a novel concept, right? Unlike say, most other weapons in the same, which have more than one singular advantage that is so negligibly small that standard autocannons are far superior.
Paul. Is this your alt account? Are you trying to justify poor weapons balance?
#93
Posted 31 July 2016 - 08:12 AM
Because I run a LBX20 on my MAD-3R to great effect, due to that I named it "CritMaster X". lol
Most assaults with a yellow CT end up with a bloodred 1 shot CT after 1 blast from my LBX20.
#94
Posted 31 July 2016 - 08:34 AM
GrimRiver, on 31 July 2016 - 08:12 AM, said:
Because I run a LBX20 on my MAD-3R to great effect, due to that I named it "CritMaster X". lol
Most assaults with a yellow CT end up with a bloodred 1 shot CT after 1 blast from my LBX20.
You are better off just equipping an AC20 instead. All the damage will go to one place and it will crit even better. You are also using up only 14 tons instead of 22 tons.
#95
Posted 31 July 2016 - 08:34 AM
GrimRiver, on 31 July 2016 - 08:12 AM, said:
Yes they are.. thats the hole point of this thread.
GrimRiver, on 31 July 2016 - 08:12 AM, said:
"I do well with them (sometimes) therefore they must be ok!"
We had this earlier.
GrimRiver, on 31 July 2016 - 08:12 AM, said:
And who is breaking the armor of the assault that you can do your additional crit damage?
Other teammates I suppose because otherwise you would have recognized that breaking CT armor of an assault with LBX (at range) takes really a long time.
Oh and BTW:
El Bandito, on 30 July 2016 - 09:45 AM, said:
Facepalm.
Edited by Antares102, 31 July 2016 - 08:35 AM.
#96
Posted 31 July 2016 - 08:54 AM
- "LBX fine because i do well with it and what i say goes because i'm the god of gaming. Period"
- "LBX needs an increase in pellet damage because i said so."
Both sides bash heads till nobody is interrested in the argument anymore or the grey jello is leaking out their ears.
Either way we are not getting anywhere.
Don't you guys have anything new?
Oh well.....it doesn't matter anyhow. Why? It's groundbreakingly simple why none of our opinions matter.
All i got to say is this.....PGI doesn't give a diaretic baboons arse what our opinions are.
#97
Posted 31 July 2016 - 09:08 AM
GrimRiver, on 31 July 2016 - 08:12 AM, said:
Because I run a LBX20 on my MAD-3R to great effect, due to that I named it "CritMaster X". lol
Most assaults with a yellow CT end up with a bloodred 1 shot CT after 1 blast from my LBX20.
I love how the LBX is good crowd has the exact same argument over and over. Just go and read the 4 earlier pages for our responses.
#99
Posted 31 July 2016 - 09:38 AM
If I replace my LBX20 with a AC20 then will it have better range, rate of fire and more ammo then an AC20? If answer is "no" the why should I replace my LBX20?
Elited MAD-3R +maxed LB cooldown and maxed ML cooldown.
I don't know, I solo'ed fresh assaults alot and come out on top with this build.
Am I using it wrong, I must be since people says LBX's suck so therefor LBX's must suck and I really got all those supposed LBX kills with my ML's even though both my arms were blown off all those times.
I really don't care if people think they suck, I already do really good with them so if they do get a buff then I'll wreck even harder with them and then people will start to call for a nerf because they'll be too good at getting that crit damage and then they WILL be bad after a nerf.
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