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C.a.s.e Protects Is Xl Engines


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#21 Mole

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Posted 30 July 2016 - 07:41 PM

View PostDrunken Skull, on 30 July 2016 - 07:38 PM, said:

Funny how internet trolls all over DEMAND THE PROOF, without ever having any to PROVE their own argument isn't it?

Look at the ARCHER 5W and tell me what you see in it's loadout? THERE is the PROOF. Can you prove that that loadout doesn't work? Where is your proof?

Holy hell, man, you're more dense than a neutron star.

Can't help you, man.
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Edited by Mole, 30 July 2016 - 07:41 PM.


#22 MischiefSC

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Posted 30 July 2016 - 07:42 PM

Again. I don't have to "prove" anything but point out what the deacription, the wiki and ~20k drops of experience have shown. You're the one saying it doesn't work the way PGI said it does.

Show how it prevents ST destruction from killing you with an IS XL or that it prevents an ammo explosion in ST from doing so.

#23 Roadkill

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Posted 30 July 2016 - 07:42 PM

View PostDrunken Skull, on 30 July 2016 - 07:38 PM, said:

Look at the ARCHER 5W and tell me what you see in it's loadout? THERE is the PROOF. Can you prove that that loadout doesn't work? Where is your proof?

Proof of what? That PGI is lazy and didn't want to take the time to figure out how to replace the 1 ton of useless CASE?

The loadout works, it's just sub-optimal because the CASE is useless. Remove CASE from both torsos and add another ton of LRM ammo and the Mech would be strictly better.

#24 Brain Cancer

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Posted 30 July 2016 - 07:42 PM

View PostMischiefSC, on 30 July 2016 - 07:40 PM, said:

Here's the link to the wiki.

http://mwo.gamepedia...Equipment_(CASE)

Please, cook the crow before you eat it. No telling what you could get.

The only one trolling here is you. It describes what it does in the mech lab even.



Forum killed the last ) in your link, so I'll quote it:

"
Internal Explosions

Ammunition and Gauss Rifles can both explode if destroyed by a Critical Hit. Ammunition can also explode if cooked off in a 'Mech that overheats. This is even more likely to happen if the 'Mech's automatic shutdown sequence is overridden. Gauss Rifle ammunition, unlike the weapon itself, is inert. It will not explode if destroyed nor will it cook off.
When ammunition is destroyed, it applies all the remaining potential damage of the ammunition to the location it is stored in. For example, Long Range Missile rounds each do 1.0 point of damage. If 1 ton, or 180 rounds, is stored in the left leg of a Catapult and they are destroyed by a critical hit, 180 points of damage are applied to that leg. Since the armor of a location must first be removed to do damage to internal structure, the 180 points of damage is dealt to the leg itself. The leg of a Catapult has 30 hit points. In this case, the leg is destroyed and the remaining 120 points of damage is applied to the left torso. This remaining damage is reduced by 50% when transferring from one location to another. The 60 points of damage is then applied to the internal structure of the side torso. An Catapult's side torso has 30 hit points. In this case, the side torso is also destroyed leaving 30 points left over. When halved, 15 points are then applied to the center torso which has 42 hit points with 27 hit points remaining. [3][4]
CASE prevents internal explosions from traveling past the side torso it is installed in. In the above example, it would prevent the 15 points of damage from being applied to the internal structure of the center torso.
XL Engines

CASE prevents damage from traveling to the center torso by containing the damage within the side torso itself. While this prevents the center torso from taking internal damage, the side torso is still destroyed. When the side torso of a 'Mech with an XL Engine installed is destroyed, the engine itself is also destroyed and the 'Mech disabled with it. Thus, there is no benefit to installing CASE in 'Mechs with XL Engines."

#25 Kargush

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Posted 30 July 2016 - 07:49 PM

Poe's Law makes me wonder if the OP is serious or just a troll.

In either case, shameful.

#26 MischiefSC

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Posted 30 July 2016 - 07:49 PM

Thanks.

I'm all up with Fuddy-Duddy, I'd love Case to have a value. Buff structure or whatever but currently it exists in MWO for lore sake. That's it.

#27 Saint Scarlett Johan

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Posted 30 July 2016 - 07:51 PM

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#28 dervishx5

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Posted 30 July 2016 - 07:54 PM

It's amazing how easy it is to troll you guys.

I could write something like this:

"Isn't it annoying how Warhammer 40K is a total ripoff of Starcraft?"

And right now there's about a dozen of you squirming in your seats thinking: "ACTUALLY..."

#29 Mole

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Posted 30 July 2016 - 07:55 PM

View PostMischiefSC, on 30 July 2016 - 07:49 PM, said:

Thanks.

I'm all up with Fuddy-Duddy, I'd love Case to have a value. Buff structure or whatever but currently it exists in MWO for lore sake. That's it.

Actually, C.A.S.E. has saved my *** a couple times in my Atlas, one time when my SRM ammo went up and another time when my AC/20 ammo went up.

#30 Drunken Skull

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Posted 30 July 2016 - 07:57 PM

@ Mischief;
Thousands of drops of experience... that you don't actually have.. considering the way you think it is unlikely even in one of those drops you ran an IS XL with c.a.s.e. Truth you've played a lot, but your "experience" in the matter at hand is truly questionable.

@ saint Scarlet;
You really going to troll that way? This is a serious discussion about game mechanics. I didn't put C.A.S.E on a stock archer with an XL engine and SNEAK it into the game so I could create a "TROLL POST". Shame on you.

Edited by Drunken Skull, 30 July 2016 - 11:54 PM.


#31 Brain Cancer

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Posted 30 July 2016 - 08:00 PM

View PostMole, on 30 July 2016 - 07:55 PM, said:

Actually, C.A.S.E. has saved my *** a couple times in my Atlas, one time when my SRM ammo went up and another time when my AC/20 ammo went up.


It you're using a standard engine, CASE is actually useful in MWO because it does indeed block damage to the CT from explosions.

OP is using an XL engine.

View PostDrunken Skull, on 30 July 2016 - 07:57 PM, said:

Thousands of drops of experience... that you don't actually have.. considering the way you think it is unlikely even in one of those drops you ran an XL with c.a.s.e. Truth you've played a lot, but your "experience" in the matter at hand is truly questionable.


Actually, since I run Clan robots and usually ones with missiles, I always have CASE and an XL engine. Clan robots get free CASE in all locations. About 1300 drops and counting right now.

CASE does not function as you imagine it to. But keep dreaming the impossible dream.

#32 Mole

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Posted 30 July 2016 - 08:00 PM

View PostBrain Cancer, on 30 July 2016 - 08:00 PM, said:

It you're using a standard engine, CASE is actually useful in MWO because it does indeed block damage to the CT from explosions.

OP is using an XL engine.



Actually, since I run Clan robots and usually ones with missiles, I always have CASE and an XL engine. Clan robots get free CASE in all locations. About 1300 drops and counting right now.

CASE does not function as you imagine it to. But keep dreaming the impossible dream.

No, I know. I was responding to MischiefSC's assertion that C.A.S.E. only exists in MWO for lore purposes, when it actually does have a use.

#33 MischiefSC

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Posted 30 July 2016 - 08:01 PM

View PostDrunken Skull, on 30 July 2016 - 07:57 PM, said:

@ Mischief;
Thousands of drops of experience... that you don't actually have.. considering the way you think it is unlikely even in one of those drops you ran an XL with c.a.s.e. Truth you've played a lot, but your "experience" in the matter at hand is truly questionable.


So did you look at the description of Case and read the MWO wiki?

Yes or no.

#34 Kargush

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Posted 30 July 2016 - 08:02 PM

View Postdervishx5, on 30 July 2016 - 07:54 PM, said:

It's amazing how easy it is to troll you guys.

I could write something like this:

"Isn't it annoying how Warhammer 40K is a total ripoff of Starcraft?"

And right now there's about a dozen of you squirming in your seats thinking: "ACTUALLY..."

Posted Image

#35 MischiefSC

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Posted 30 July 2016 - 08:03 PM

View PostMole, on 30 July 2016 - 08:00 PM, said:

No, I know. I was responding to MischiefSC's assertion that C.A.S.E. only exists in MWO for lore purposes, when it actually does have a use.


Fair point. Just put the ammo in your legs,head,CT and arms though. Save the tonnage.

#36 Navid A1

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Posted 30 July 2016 - 08:05 PM

View PostDrunken Skull, on 30 July 2016 - 06:52 PM, said:

OK, recently I poste my Archer Tempest Build. In it I have used C.A.S.E in the left and right torso's to protect the XL from Ammo Explosion. I found this works great and Improves the survivability of the mech substantially. Despite my testimony I have been "Trolled" with "friendly advice" that my build sucks and the C.A.S.E does nothing to help my mech.

Good try guys, I almost bought into your BS...

If case does nothing for the XL engine then WHY is it STANDARD KIT on the STOCK ARCHER ARC-5W ??!!

The C.A.S.E works. End of story.



You my friend are the exact reason I stopped giving "friendly advice" to potatoes.

#37 Chuck Jager

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Posted 30 July 2016 - 08:07 PM

All that is needed is a screen shot of an XL mech missing the torso, pretty sure you can not get the proof for the XL and it would be easy to photoshop a dead paper doll missing shoulder into a screenshot where the mech is live.

You could get proof by making a video of you and another player in a private match where you start with the loud out and then go and lose your shoulder and see if you survive.

If the game is using a version of object oriented programming there could be a glitch/programmer error with how variables are named, properties are inherited or conditions are applied by a simple variable naming mistake or some change triggering this. I have seen an upgrade by the vendor of the servers mess with how a language work. For a long time you could fire IS UAC's with zero jam chance at a certain interval and we still have a zero tonnage faster lock time for Streaks with Artemis and there was the no cooldown hyper macro that caused machine guns to get nerfed.

I am still waiting to find out what the exact target info time for CAP is or if it is only part of the text and not an actual bonus. Why take a tc2 for 2 tons if CAP and a tc1 gives you faster info and blocks ecm. I know what the game says I just want the actual number.

#38 Mole

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Posted 30 July 2016 - 08:08 PM

View PostMischiefSC, on 30 July 2016 - 08:03 PM, said:

Fair point. Just put the ammo in your legs,head,CT and arms though. Save the tonnage.

My Atlas required more ammo than I had slots in legs. CT was filled with two lasers. And as for arms... eh... I really didn't like the idea of my SRM ammo being able to be lost without the launchers themselves being also lost. I don't like losing my ammo and being left with a functional weapon system that has no ammo. So the SRM ammo got stuck in the same side torso that the launchers were in with a C.A.S.E. in that torso.

#39 MischiefSC

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Posted 30 July 2016 - 08:12 PM

View PostKargush, on 30 July 2016 - 07:49 PM, said:

Poe's Law makes me wonder if the OP is serious or just a troll.

In either case, shameful.


See, anyone who pugs sees this sort of potato so much it's actually more likely to NOT be a Poe.

People taking LB5x, erll and Streak 4 on a Kit fox to FW 'that LBX is a crit seeker though'. "I play better with a joystick" while watching them flail back and forth so wildly they can't maintain a LRM lock not to mention shoot a real weapon at a target effectively.

Terribads with terribad ideas are not uncommon here.

View PostMole, on 30 July 2016 - 08:08 PM, said:

My Atlas required more ammo than I had slots in legs. CT was filled with two lasers. And as for arms... eh... I really didn't like the idea of my SRM ammo being able to be lost without the launchers themselves being also lost. I don't like losing my ammo and being left with a functional weapon system that has no ammo. So the SRM ammo got stuck in the same side torso that the launchers were in with a C.A.S.E. in that torso.


That does make sense though it's rare to lose an arm on the Atlas without also losing ST. Also remember ammo comes off RA first, so I tend to put overflow ballistic ammo there as I'll burn through 1-2 tons of it well before I've lost an arm.

However 1/2 ton on an Atlas to have it fit how you like isn't a big deal and on a STD it's got value. It's a fair example.

#40 Spheroid

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Posted 30 July 2016 - 08:13 PM

I have premium running, I can show you how you are wrong very easily in a private match.





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