Drunken Skull, on 30 July 2016 - 06:52 PM, said:
The importance of Critical Slot padding is the answer to the increased survival rate here, C.A.S.E DOES NOT directly prevent the XL from being destroyed.
This...is also wrong.
CASE has 0 HP, meaning it can't be Crit (thus indirectly INCREASING the chance of ammo being Hit, as you remove the potential Crit Padding of anything else)
Lykaon, on 30 July 2016 - 11:15 PM, said:
To my knowledge CASE is not a viable component for taking damage. Like actuators,gyro and engine slots are coded.
What does take damage is any weapon,ammo heatsink or support electronics placed in a location.
I am actually unsure about MASK I don't have any MASK equiped mechs that I use with enough frequency to have tested it.
Correct, CASE has no HP
-<Module faction="InnerSphere" CType="CCASEStats" name="CASE" id="9003">
<Loc iconTag="StoreIcons\CASE.dds" descTag="@CASE_desc" nameTag="@CASE"/>
<ModuleStats health="0" tons="0.5" slots="1" amountAllowed="1" components="right_torso, left_torso"/>
</Module>
MASC does have HP
-<Module faction="InnerSphere" CType="CMASCStats" name="MASCMkV" id="1604">
<Loc iconTag="StoreIcons\MASC.png" descTag="@MASCMkV_desc" shortNameTag="@ui_MASCMkV" nameTag="@MASCMkV"/>
<ModuleStats TonsMax="100" TonsMin="90" amountAllowed="1" health="10" tons="5.0" slots="5"/>
<MASCStats WeaponSpread="2.5" WeaponShake="0.25" DamageMax="3.96" DamageMin="3.24" DamageRate="0.5" GaugeDamagePoint="0.75" GaugeDrain="0.04" GaugeFill="0.1" BoostTurn="0.3" BoostDecel="1.65" BoostAccel="1.75" BoostSpeed="0.2"/>
</Module>
Drunken Skull, on 30 July 2016 - 11:33 PM, said:
What happens when a component not coded to take damage is rolled in a critical hit? Does it absorb it, get destroyed, force a re-roll, pass the damage to the next component?
Brain Cancer, on 30 July 2016 - 11:40 PM, said:
It skips it entirely, although some components (because PGI is bad at damage modeling) can take damage and be destroyed for no effect. CASE, endosteel, and ferrofibrous slots are skipped when crits are checked.
The old Crit System just had Roll Again, and my personal experience was that is there is nothing to Crit, you get the bonus 15 damage and that's it.

Anything Empty or 0HP is Roll Again
CASE, Ferro, Endo, Roll Again
Engine, Actuators, Face items, those take Crit Damage and can Crit Pad, 10HP for everything in the game aside from Engine (15), AC20(18), Gauss(5), ECM(3)