MechaBattler, on 31 July 2016 - 06:17 PM, said:
Community Warfare is dying because it's boring. You'll extend the life by applying a bandage like consolidating "buckets". But it's still going to be the same boring repetitive game modes. There is some strategic variety, but it's minimal and probably only high end Units can really notice it.
I feel like we need to do away with facade of the map. And just have a "Unit Career" thing. Where you can earn accolades for completing "missions" assigned to your unit. Could be a few simple things like winning X amount of group queue battles. Followed by matching your unit up against a unit of equal number, the rest filled in with pugs. Could have ladders or something. I dunno. But what we have now isn't going to keep players long term. Especially more casual players.
One way I think about it is this...
You have a man - he's just been in an accident. He's breathing on his own, but unconcious. Most of his injuries are minor, but his leg had been pinned beneath the dash and crushed. He's bleeding profusely from that crushed leg.
If you want to save the man's life NOW, what do you tackle first? Do you try to put the leg back together, or do you stop the bleeding? You might say, "well we need to do both." And noone would disagree with that. Fixing the man's leg will ensure that he has a better quality of life for as long as he lives. It's the difference between being able to walk - all the things that come with that - and not. It's absolutely important to do for the long-term. But if you don't stop the bleeding NOW, the man will die, and any amount of time and effort you put into trying to repair the man's leg will be worthless - because the man is already long-since dead.
Many MWO players would rather pay more attention to fixing the leg right now, and are ignoring the fact that the game is bleeding. If it continues to bleed, it will die. Pure and simple. The bucket discussion is about something that is certainly a cheap and easy thing. It's an action made to stop the bleeding.
Elegant, long-term solutions - hell, those designed to make a thing better rather than just maintain the status quo - are hard and take time. Should the focus be on elegant solutions, and only elegant solutions, the game will die long before any one of those can be produced.
The Faction Play community base is about as lean as it can get right now. The people still playing are dedicated to the mode. The need, right now, is to keep that player base happy and playing until something can be made that will satisfy both those folks AND everyone else. To do that, the devs need to make their experience under the systems that already exist as smooth and rewarding as they can.
TL;DR... Buckets, whether we like it or not for our long-term enjoyment of the game, are exactly what needs to be addressed NOW.