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Mwo Gameplay Sucks


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#101 John Archer

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Posted 03 August 2016 - 03:14 PM

View PostOgrecorps, on 02 August 2016 - 02:06 PM, said:

LOL

I thought your banner at the bottom was part of your message and was terribly confused why you would dismiss OP's statement and then post a brag about your K/D, thereby proving some of his points regarding how valuable stats are to some people.

You needn't have said that you didn't read it all. Telling OP to "go play COD" proves that you didn't actually read past the first 15%.

OP, I like it. I like that your suggestions don't start and end with "but the lore!", are based in reality, and seem like they would definitely help.

Edit: While I was typing, apparently some other people were typing faster. I can only laugh at how shallowly people read on the forums.



Oh, they read very much in the shallow waters! It is the result of this new generation of mobile phone, 'texters'. They cannot formulate complete sentences. They lack the imagination and the overall ability to grasp concepts, analogies, metaphors, and they lack the attention span to read anything past one sentence.

The OP's post is spot on.

#102 Mudhutwarrior

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Posted 03 August 2016 - 03:19 PM

View PostDredger, on 03 August 2016 - 12:52 PM, said:

Anyway...

Out of curiosity what are these 'round-tables' and how do they decide who gets invited, etc?

(Eh.)


You need to be a brownnoser and promote PGI on your twitch channel. Then you invite your friends and get to mute the initial discussion which was announced to be open. Kinda like corrupt city councils you see in the movies.

#103 Dredger

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Posted 03 August 2016 - 03:30 PM

View PostJohn Archer, on 03 August 2016 - 03:11 PM, said:


Wow. You are quite the *******. He made some very good points.


Woah, hold up. While I appreciate the support, Idealsuspect actually did go back and read the full article. He is ok, just a bad first impression.

Please, try not to kill eachother.

#104 Idealsuspect

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Posted 03 August 2016 - 03:32 PM

View PostJohn Archer, on 03 August 2016 - 03:11 PM, said:


Wow. You are quite the *******. He made some very good points. In fact, this is one of the best comparison write-ups I have read on the forums in a long while.

It is players like YOU that make this game grow annoying very fast.

I suggest you uninstall and save us your negativity.


If i am negative guy i will do exactly inverse that what you are asking me right ?
Be smart and use the power of reverse psychology. I asked you to be smart but i am using reverse psychology right now Posted Image i like you.


View PostDredger, on 03 August 2016 - 03:30 PM, said:

Woah, hold up. While I appreciate the support, Idealsuspect actually did go back and read the full article. He is ok, just a bad first impression.

Please, try not to kill eachother.


Lol no don't worry i am hugging him xD

Edited by Idealsuspect, 03 August 2016 - 03:33 PM.


#105 Dredger

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Posted 04 August 2016 - 02:29 AM

Removed my original TL;DR and replaced with the video explanation and then the 'fixes'. Should allow more players to join in the conversation.

Don't think I can edit the title... whoops. He he he!

Edited by Dredger, 04 August 2016 - 02:30 AM.


#106 NoiseCrypt

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Posted 04 August 2016 - 02:55 AM

I don't know it means anything for the discussion or proposals. But most of your "Achiever" interpretation is actually what describes a "the Killer". "The Achiever" doesn't care about leaderboards and so on. She/He cares about in-game goals. Like event prizes and titles.

Edited by NoiseCrypt, 04 August 2016 - 02:57 AM.


#107 Stone Wall

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Posted 04 August 2016 - 03:07 AM

View PostIdealsuspect, on 03 August 2016 - 11:12 AM, said:

I did already check and spoke of your stats, previous month in your daily topic about your "amazing" screenshots ( ironic when your K/D and W/L was negative ... ) i don't even mention you in tier 5 also you fight with blinds nobrainers...
That why i know you are kind of people that others have to carry but i have to say you look like know what you are doing during a match isn't case of all people we have to carry...


Watch my team carry me. First shots around 7:30 in.

http://youtu.be/SvHPrw5m_2k

Edited by Stone Wall, 04 August 2016 - 03:16 AM.


#108 The Basilisk

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Posted 04 August 2016 - 03:27 AM

View PostDredger, on 03 August 2016 - 01:38 PM, said:

Ok...

Cool.

Anymore ideas?


As I said dredger.
All your ideas are well and good.
But ultimately it boils down on what PGI actually can or more clearly is able to do.

They struggle to create new maps....one of them stated it would take one ore two month to create one.

Toolbox empty? Do they even have one? Do they know what this actually means? I'm asking this without irony or bad will.
Just trying to remember you they are still learning.

Bad UI...isn't mostly a problem of graphical concept or menue construction but more a problem of the correct linkage between background database servers and syncing them with the games server. Thats basic bread and butter MMO stuff and thats what PGI is still learning to do.
Why do you think loading times are so unbearable long after every match ?
Bad database struckture and background server sync problems.

Nearly every point you suggested involves lots of coding on background level and database level.

Next thing is the implementation of a better global community chat system.
MW4 was a lobby based Pear to pear multiplayer system where one player did the server part and the other players did the clients.
Later there was a separeted server version of MW4 but still based on the same system.
In addition to this there was the global registration server where ongoing matches could be made public.

Due to MWOs Nature as true server side software there is no direct pear to pear linkage between players.
If you want a global chat you need dedicated chat servers or risk performance issues when some larger units TS server goes down.
So you would have 3 interacting serversystems you have to balance and keep in sync....ouchie.

Edit: To get even more clear
Making an MMO sounds easy at the start.
You have you pre configured gameengine, you are creative, you know how to get animations and maybe even ingame physics running.
Nice.
Thats 10% of the work and does not even cover all of the games surface and thats an optimistic estimation.
Also thats how MWO started.

All the infrastructural stuff, like level design, background databases, netcode, KI-design and all that other stuff that puts life in your game under the surface....well thats what they did learn since "closed beta"

I would think MWO now entered a late publishable beta state.
Also I think now could begin the true game development.

Edited by The Basilisk, 04 August 2016 - 03:50 AM.


#109 Stone Wall

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Posted 04 August 2016 - 03:30 AM

If the servers ever die, come join us MW3 and MW4 players on GameRanger. :D

#110 Dredger

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Posted 04 August 2016 - 03:31 AM

View PostNoiseCrypt, on 04 August 2016 - 02:55 AM, said:

I don't know it means anything for the discussion or proposals. But most of your "Achiever" interpretation is actually what describes a "the Killer". "The Achiever" doesn't care about leaderboards and so on. She/He cares about in-game goals. Like event prizes and titles.


Not exactly, though it is likely that players with a mix of Killer and Achiever would care more about leaderboards.

As an Achiever, I want a way to show off. To have something official to point to and say, "see how good I am?" A leaderboard is most certainly a predominantly Achiever feature because they can be used the exact same way in games that don't feature killing. Killers don't need to be told they are good. The tears of their enemies are enough to tell them they are doing a good job.

#111 Dredger

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Posted 04 August 2016 - 03:53 AM

View PostThe Basilisk, on 04 August 2016 - 03:27 AM, said:


As I said dredger.
All your ideas are well and good.
But ultimately it boils down on what PGI actually can or more clearly is able to do.

They struggle to create new maps....one of them stated it would take one ore two month to create one.

Nearly every point you suggested involves lots of coding on background level and database level.


If PGI redirected their concept art and modelling teams from the current 'March of the Mechpacks' to designing maps, I am reasonably certain they could have the universe half done within 2 years. Maybe I'm being too optimistic.

If the coders from 'March of the Mechpacks' were also reassigned from entering stats and tweaking balance on mechs to fixing core gameplay, I am again optimistic that they could speed the process up.

But that requires a shift in priorities from rapidly building Mechs to fleshing out Gameplay. Which could be a problem if that is the primary way PGI is staying afloat...

#112 Idealsuspect

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Posted 04 August 2016 - 06:58 AM

View PostStone Wall, on 04 August 2016 - 03:07 AM, said:


Watch my team carry me. First shots around 7:30 in.

http://youtu.be/SvHPrw5m_2k


Holy **** thoses tier 5 matchs ahahah.
Blinds timbers who still dont even side torso after 4th alpha in his back same with the trebuchet but he wake up after 2nd alpha, people who dont shoot IS yellow side torso prefer focus on fresh CT.. people who stop in middle of map for use command wheel or write something, streaks 2 in addition of lrm15 for a catapult A1 when srms4 should be more usefull.
Ok ok you carry them but but well i am not sure anyone in thoses 24 people know really what they are doing ...

For example your lance move at beginning even under ecm or during night higher tier will detect you at 600 meters.
Most of time 20 players on the 24 are aware about where are the ennemy around them every 10 seconds ( it dont mean they will act fine even if they have the info ) also hard for you to come behind so close Posted Image
maybe 6 guys on the 24 are aware in same way but every second.. coze they have sismic check map every 2 sec even while fighting and look around themselve everytime like me for example... and i have to say we don't need uavs for this.

Man i have to say we dont play the same game but pretty sure half people in my matchs have a tier 5 level... In your matchs the only difference is there is only tier 5 guys not even one tier 1 guy for farm you all xD and its a good thing IMO i am not ok for easy challenge.


This game should have 3 tiers.
Tier 5 for blinds people, kids or total new players.
Tier 3 for average people average bad + average good.
and tier 1 for good pilots elite guys + smarts goods pilots who know how use theirs mechs ( me ).

The 3 kind of matchs will be totally differents in the way they happend.
Total chaotik for tier5 (all matchs will be different )
Full order maybe military-like for tier 1( all matchs will be exactly same nascar thing or holding strong spot )
And mixed sometime chaotic sometime really focused for tier 3.

For know i am pretty sure 90% of all matchs in MWO are a mix of total chaos and focused move. Also if a team meet a chaotic one they can simply act like one man and win 99% of time or try the chaos way and win 50% of time.
But chaotic team will lose 80% of time and its really a problem when you have the feeling to get a chaotic team every 2 matchs sometime 10 in a row sometime not during 5 matchs...

Ty for your video and your concern i know a bit more why this game and his MM totally failed for every match...GGClose PGI Posted Image

And work hard man i see your tier5 bar isnt close to the end damn what are you waiting for ?
You look like smart you should be tier 3 at last...
Try a x6 medium laser jenner shoot people at mid range, stay safe if they detect you hit and run then harrass them on other front do this and at end of match you will have 6 kills, still 90% armor and you will be a bit more ready for real battles...

Edited by Idealsuspect, 04 August 2016 - 06:58 AM.


#113 Idealsuspect

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Posted 04 August 2016 - 07:06 AM

View PostDredger, on 04 August 2016 - 02:29 AM, said:

Removed my original TL;DR and replaced with the video explanation and then the 'fixes'. Should allow more players to join in the conversation.

Don't think I can edit the title... whoops. He he he!


Nice man but i can still the original post just before your new version with video.
Maybe edit again and erase TL;DR part ..
Pretty sure a video as first contact for a reader will push him to read your wall of text after ^^

Oh and about erase i did erase my first post good luck with your topic ( but don't have hope PGI did learn anything with ).

Edited by Idealsuspect, 04 August 2016 - 07:07 AM.


#114 JebDslayer

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Posted 29 November 2017 - 05:10 AM

MWO gameplay doesnt suck. Its pretty nice teo be honest. Its just not a game that meant for people like you who can think like a tactition and follow orders of your lance command. If you follow orders and use your brain insted of just running in and shooting everyone, you might actually be successful enough to see how fun this game can really be.

With all due respect,
JebDslayer.

#115 Bud Crue

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Posted 29 November 2017 - 05:19 AM

View PostJebDslayer, on 29 November 2017 - 05:10 AM, said:

MWO gameplay doesnt suck. Its pretty nice teo be honest. Its just not a game that meant for people like you who can think like a tactition and follow orders of your lance command. If you follow orders and use your brain insted of just running in and shooting everyone, you might actually be successful enough to see how fun this game can really be.

With all due respect,
JebDslayer.


Jeb,
So the usual and constant complaints about MWO were insufficient? You had to go back in to the archives to find a thread over a year old just to find a topic about MWO game play sucking, so you could post your refutation of such a position.
So...necro white knighting.
Funky.

Before the mods arrive to kill this necro, allow me to just applaud such dedication.

Edited by Bud Crue, 29 November 2017 - 05:19 AM.


#116 Asym

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Posted 29 November 2017 - 07:03 AM

So? On deaf ears in a lucrative, extremly small niche market with a host that cares not, thinks not and does not that which would inspire anyone to do or be anymore than what they are... Existence within a paradox; shrouded in the illusion of past achievements and the good fight; not materialized due to the lack of inspired leadership; and, the need to be more than what we are... Oh yes, we are on the path to oblivion, we lack the vision of a difficult and inspired journey, destined to be a footnote of something better; a tease of what could have been, should have been and is now, just a memory of what was....

Catagories of players are nice, but without the "soul of the game" being obivious to a stranger, we'll never escape the niche that contains what little there is.........as so far, PGI has not had to do what is right because the niche is financially profitable and even with all of the hyperbole and player angst, sales are not slowing.........

#117 McValium

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Posted 29 November 2017 - 07:55 AM



Ok, holy necro... this is a 2016 thread... closed. If you want to discuss gameplay, feel free to open a new thread.







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