DovisKhan, on 04 August 2016 - 04:53 AM, said:
You can't lawyer your way out of the fact, that this game doesn't exist in a vacuum and will be compared to others
For comparisons to make at least some sense, approximations will be made
So yes in a sense a 100 ton Atlas in MWO is equal to an anime looking girl in school outfit in some Korean MMO
You play them both and do stuff in the world they inhabit and it costs money to dress and equip them. Hour wise it also costs similarly to develop either, because the process of development is the same.
Now you touched two subject that I mentioned as well
1) balance or lack of it
2) MC/Cbill price
1) In a PvP multiplayer shooter, characters should be balanced, otherwise why gimp yourself picking the obviously inferior one and how can it be taken seriously as an E-sport
2) MC/Cbill prices are unstable, meaning that you can get a 20 USD pack or 30 USD pack and get less from the 30 USD one, that's plain ****** accounting and distorts demand because you are much likelier to gravitate a better deal money wise, because why not
You did not understand the part about the math FORCING to scale prices for reasons of balancing.
Read it again with a more open mind and try to understand it.
You did not understand that Mechs are NOT just characters.
Also, please try to find a way of structuring your thoughts into text that doesn't annoy the hell out of your reader.
do
you
see
what
I
mean?
PS:
Understand that replying to the kind of post you make is an act of pure kindness to help you, even if you think it's the opposite.
Edited by Paigan, 04 August 2016 - 05:46 AM.