Marauder Iic Next Mech, Confirmed
#201
Posted 04 August 2016 - 08:26 PM
#202
Posted 04 August 2016 - 08:32 PM
pyrocomp, on 04 August 2016 - 08:26 PM, said:
Hollander should be the next light because (with big quirks for huge ballistics) it could offer a playstyle that really hasn't been seen before in MWO -- that is, a light whose play revolves around one big gun
#203
Posted 04 August 2016 - 08:41 PM
pattonesque, on 04 August 2016 - 08:32 PM, said:
Hollander should be the next light because (with big quirks for huge ballistics) it could offer a playstyle that really hasn't been seen before in MWO -- that is, a light whose play revolves around one big gun
Only two variants at 3056. Then for a loooong time no additions. So, even if it can be well modelled and interesting overall chances are low. And how to fit 17 tons (GR + 2 tons of ammo) into 35t Mech without huge sacrifice of speed (try it on RVN-4X)? For Clans it can be done simpier (ADR-D fits that), but still.
Edited by pyrocomp, 04 August 2016 - 08:41 PM.
#204
Posted 04 August 2016 - 08:44 PM
Also...issues. the primary version is supposed to mount triple ERPPCs, so with Ghost Heat this thing is going to run the same problems the Awesome has.
And, well, I can understand there isn't original material when it comes to making hero mechs.
I can understand the need, from a game-content perspective to make an original variant if there isn't one available.
But there are only two configurations that don't require weapons (heavy lasers, HAG, etc) or technology (improved jump jets) that isn't in the game. So with the need to create four variants (base, hero, 2x reinforcement) you end up with a mech that is more PGI-original than lore-derived. I don't really have a problem with this except that if you are going to do it, why not go full bore and create a wholly new mech (Archer IIC perchance), or the Black Knight IIC or, well, you get the idea.
Finally. I'm not sure that another assault mech is what the Clans need. It's been almost a year (October, 2015) since we last saw a light mech. Maybe the Fire Falcon (Great Father forbids the Fire Moth), or the Locust IIC.
#206
Posted 04 August 2016 - 09:02 PM
#207
Posted 04 August 2016 - 09:07 PM
Airu, on 04 August 2016 - 08:23 PM, said:
No, the current lights are all light mechs, its just everything else is so oversized still. the Catapult is the only one properly sized.
#208
Posted 04 August 2016 - 09:17 PM
Kael Posavatz, on 04 August 2016 - 08:44 PM, said:
Also...issues. the primary version is supposed to mount triple ERPPCs, so with Ghost Heat this thing is going to run the same problems the Awesome has.
And, well, I can understand there isn't original material when it comes to making hero mechs.
I can understand the need, from a game-content perspective to make an original variant if there isn't one available.
But there are only two configurations that don't require weapons (heavy lasers, HAG, etc) or technology (improved jump jets) that isn't in the game. So with the need to create four variants (base, hero, 2x reinforcement) you end up with a mech that is more PGI-original than lore-derived. I don't really have a problem with this except that if you are going to do it, why not go full bore and create a wholly new mech (Archer IIC perchance), or the Black Knight IIC or, well, you get the idea.
Finally. I'm not sure that another assault mech is what the Clans need. It's been almost a year (October, 2015) since we last saw a light mech. Maybe the Fire Falcon (Great Father forbids the Fire Moth), or the Locust IIC.
May I draw your attention to the Orion IIC, who's additional variants were created by PGI. Technically, there is only one Orion IIC, and that is the Orion IIC.
#209
Posted 04 August 2016 - 09:22 PM
$6 or GTFO.
#211
Posted 04 August 2016 - 09:32 PM
#212
Posted 04 August 2016 - 09:33 PM
Tarogato, on 04 August 2016 - 08:48 PM, said:
If a weapon is mounted in two locations, it always gets the worst firing arc of the pair.
That means anything arm/ST fires in the torso arc.
#213
Posted 04 August 2016 - 09:45 PM
Darth Hotz, on 04 August 2016 - 01:26 PM, said:
- The Kodiak
- The Huntsman
- The Viper
- The Night Gyr
- The Linebacker
- The Marauder IIc
And the IS gets:
- The Phoenix Hawk
- The Cyclops
- Lots of nerfs
Cool.
Actually
The IS gets:
- The Marauder
- The Warhammer
- The Rifleman
- The Archer
- The Phoenix Hawk
- The Cyclops
And Clans get:
- The Kodiak
- The Viper
- The Night Gyr
- The Huntsman
- The Linebacker
- The Marauder IIc
So thats 6 solo packs each side (excluding the IS Urbanmech).
I said this was likely and fair weeks ago and am not surprised at all Clans got another solo mech pack.
Next will be IS im sure.
#214
Posted 04 August 2016 - 09:55 PM
Ace Selin, on 04 August 2016 - 09:45 PM, said:
The IS gets:
- The Marauder
- The Warhammer
- The Rifleman
- The Archer
- The Phoenix Hawk
- The Cyclops
And Clans get:
- The Kodiak
- The Viper
- The Night Gyr
- The Huntsman
- The Linebacker
- The Marauder IIc
So thats 6 solo packs each side (excluding the IS Urbanmech).
I said this was likely and fair weeks ago and am not surprised at all Clans got another solo mech pack.
Next will be IS im sure.
Well I was annoyed by the choice of the MAD IIC but this makes sense.
Hopefully the IS gets something good.
#215
Posted 04 August 2016 - 09:57 PM
Hence, we are not going to see a $20 (or cheaper, since again it is the same cost for PGI) light pack unless it is extremely popular before any hint of, or in-spite of its in-game viability (a la urban mech.) It is just a needless risk compared to a heavy or an assault where people perceive the mech to be more valuable.
There is your answer, dreamers.
#216
Posted 04 August 2016 - 10:05 PM
$20 is 2 hours minimum wage where I live and is a bargain compared to the older pricing methods that used to be in place.
If someone can not afford $20 for 3mechs and mechbays, including premium time ($12) and other schwag, they maybe need to be doing less gaming as well as get off my lawn.
#217
Posted 04 August 2016 - 10:40 PM
Chuck Jager, on 04 August 2016 - 10:05 PM, said:
$20 is 2 hours minimum wage where I live and is a bargain compared to the older pricing methods that used to be in place.
If someone can not afford $20 for 3mechs and mechbays, including premium time ($12) and other schwag, they maybe need to be doing less gaming as well as get off my lawn.
might be the case in the good ol USA. Here in Mexico, the average worker might take home 200 pesos a day.... which is about 11 bucks, atm. And before you shoo us off your lawn...we probably are the people you hired to cut it. Just saying.
Not all of PGIs customers are in Trumplandia.
#218
Posted 04 August 2016 - 11:09 PM
Bishop Steiner, on 04 August 2016 - 10:40 PM, said:
Not all of PGIs customers are in Trumplandia.
While his statement was a bit ignorant I believe you have some misconceptions about the US.
#219
Posted 05 August 2016 - 12:19 AM
Marack Drock the Unicorn Wizard, on 04 August 2016 - 11:43 PM, said:
Hell I am partially disabled and live off of 20 hours a week minimum wage and find this stuff cheap (at least compared to my medical expenses)
What I am saying is if it is expensive it is not PGI's fault but that of your local economy.
(PS I am usually considered a low income bleeding heart in my country - you should meet the real jerks)
#220
Posted 05 August 2016 - 12:59 AM
Chuck Jager, on 04 August 2016 - 10:05 PM, said:
$20 is 2 hours minimum wage where I live and is a bargain compared to the older pricing methods that used to be in place.
If someone can not afford $20 for 3mechs and mechbays, including premium time ($12) and other schwag, they maybe need to be doing less gaming as well as get off my lawn.
Here is where you are wrong.
I prefer 80-120$ for a big pack each 5 months... you know those packs that come with the special Cbill variant at no extra cost. Those that come with at least 4 premium faction camo patterns unlocked for 4 chassis... tons of colors... 4 variants per chassis in each of the 4 weight classes...
I don't want to pay 20$ a month to get useless noob green mechs that is gonna be available for Cbills (read: free) some time later...
I call that VALUE.. which the new packs lack.
Edited by Navid A1, 05 August 2016 - 01:01 AM.
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