Killcounter In Conquest / Domination
#21
Posted 08 September 2016 - 02:03 PM
#22
Posted 11 September 2016 - 03:32 AM
#23
Posted 13 September 2016 - 01:45 PM
#24
Posted 16 September 2016 - 03:53 PM
#25
Posted 20 September 2016 - 01:30 PM
#26
Posted 21 September 2016 - 08:18 AM
...wouldnt have happend with a killcounter
#27
Posted 23 September 2016 - 03:21 PM
#28
Posted 25 September 2016 - 05:24 AM
iNfUsi0N, on 21 September 2016 - 08:18 AM, said:
...wouldnt have happend with a killcounter
Bump
#29
Posted 29 September 2016 - 06:47 AM
#30
Posted 01 October 2016 - 04:16 PM
#31
Posted 01 October 2016 - 07:48 PM
I've had a few Dom games where it's gone down to 2v2 .. then 1v1 .. and I was telling our last guy it's all down to 1.
Luckily (when sort of anyhow), I was already dead .. so I could tell him the situation
#32
Posted 02 October 2016 - 04:01 AM
PassingWinds, on 01 October 2016 - 07:48 PM, said:
I've had a few Dom games where it's gone down to 2v2 .. then 1v1 .. and I was telling our last guy it's all down to 1.
Luckily (when sort of anyhow), I was already dead .. so I could tell him the situation
yeah thats exactly what im talking about. The last guy had no time to look at the scoreboard cos it was so intense.
cannot understand why some1 would vote no.
so...
iNfUsi0N, on 02 September 2016 - 03:19 AM, said:
if u vote no plz state a reason
#33
Posted 02 October 2016 - 04:44 AM
#34
Posted 02 October 2016 - 05:29 AM
Cold Darkness, on 02 October 2016 - 04:44 AM, said:
even more? seriously? a killcounter? so u dont need it for assault too cos main objective is capturing the enemy base. and u dont need it for skirmish cos f*** it its over when its over.
i say again: a killcounter is essential for everyones gameplay!!!!!!!!
#35
Posted 02 October 2016 - 05:42 AM
a ) your ******.
b ) your even with the enemy
c ) you are close to winning.
take note that none of these information have actual value because you still have no idea which lances of the enemy team are up and which mechs of your team are up. and they also do not tell you the general state of your team.
in no case are they good enough to make a judgement to act any differently then you allready did. because if you are in a situation that denies you to get the information you need, you are allready kneedeep in ****.
to call it essential is ridiculous. this is not an arenashooter ala unreal tournament or quake where such a simple integer would have ACTUAL VALUE. in this game a judgement made on the killcounter alone could easily lead from a sure victory to sore defeat. and while not quite often happening, i still witnessed that **** often enough. because suddenly people felt empowered and abandoned any common sense they had till that point in time.
Edited by Cold Darkness, 02 October 2016 - 05:42 AM.
#36
Posted 02 October 2016 - 06:20 AM
and yeah ..theres so much information about the game being displayed theres absolutely no space for a killcounter. *irony off* :/
#38
Posted 05 October 2016 - 09:26 AM
#39
Posted 08 October 2016 - 07:44 AM
#40
Posted 10 October 2016 - 02:09 AM
The solution is already ingame i think.
The panel with Atlas Heads that counts the kills you get.
With my idea you will have:
Light blue heads: Enemies still alive. (it is already like this)
Light Green Heads: Enemeis you killed.(it is already like this)
Light Red Heads: enemies killed by others.
This should require not much time for devs and does not need to be build from scratch.
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