Vladosteron, on 07 August 2016 - 02:09 AM, said:
While I am happy to see this classic Mech made playable for the Clan-Lovers out there, i would rather have Omnimechs like the Kingfisher or the Fire Moth (yes Speedcap, i know) in game.
20 tons and 90 tons, those sweetspots are not yet filled with Omni-Mech options!
I know Russ declared Big Mech Packs dead, but even I - a strictly IS Player - would buy a pack with F-Moth/Black Lanner, Crossbow/Kingfisher.
Well, I personally want more battlemechs, because it's something clans lack and we have more battlemech options out there that fill niches and gaps that omnis can not... for eg, having a slower 85 tonner that can focus on fire power (marauder iIC) instead of raw speed (warhawk)
Russ didn't declare Big mech packs dead, he said those are not the best idea at the moment andd part of it was because thy struggle to make a good mech pack in the old light/med/heavy/assault tier system...
for eg they wanted to make a Clan Wave IV pack- we had a few Medium options... some heavies... nearly 0 lights and assaults at the moment due to the lack of viability of a STD engine assault or a 200kph+ light mech. notice how there is no omni assaults or lights in ages (or lights in general) for clan...
I think when we start to hit new mech time we will have room for more mechs
Chados, on 07 August 2016 - 03:50 AM, said:
Five of the last six releases were Clan. It's fairly clear which way things are going here. And it's natural, as Clan mechs are in all ways better mechs.... [snip]
...
The Marauder IIC will relegate IS Marauders to the scrap heap among the solo queue for Unseen fans. It's going to be a beast. I wasn't going to spend more money on the game but I love the Unseen so yeah, I will get this and the IIC Rifleman when that comes out.
Dee Eight, on 07 August 2016 - 07:19 AM, said:
Right...
lights 5 Clan 9 Inner Sphere
Mediums 6 Clan 13 Inner Sphere
Heavies 6 Clan 13 Inner Sphere
Assaults 6 Clan 10 Inner Sphere (soon to be 11).
By the time the Marauder IIC releases in December, the Clans will add a medium, and two heavies and finally then the assault in question. Except for the lights, its basically half as many clan options as Inner sphere options for players.
Dee Eight points out precisely the reason why there is more clan mech packs then IS... And then there's the fact most event/ donation/ early access/ hero mechs / additional variants are also IS mechs.
And also clan mechs are not vastly superior each time. In my honest opinions the IS have better lights in all ways besides firepower. You can't put two LRM 20's on an IS light but easily on a clan light. You can easily mount a UAC 20 on a clan light going 100kph+ but not an AC 20 on a mech barely going 50kph~. etc..
However there's also the topic of LRM boats... arguably the clustered LRM nature of IS LRM's as well as the heavy quirks on many mechs (ie Catapult vs Mad Dog) often resaults in the Catapult being a better option for raw LRM firepower unless you are using a troll build on a mad dog like 6 x LRM 15 or 2 x LRM 20 4 x LRM 15... which then the advantage would be the catapult has better heat, ammo, and supporting fire management and armour...
Marauder IIC can't replace the IS marauder, the IS marauder is a heavy mech and the Clan one is an Omni. The IS one can jump higher, run faster, etc... If anything if any IS mech should feel threatened it should be the Awesome because the Marauder IIC can vomit 4 ER PPC's much easier then a warhawk which was neck and neck with the Awesome.
Dran Dragore, on 07 August 2016 - 09:06 AM, said:
I hope the Marauder IIC gets some ER PPC Quirks so we can play the mech as it was intended. The Kodiak 5 is IMHO one of the worst Kodis, so i think the Mad IIC will share the same destiny with 9 Energy Hardpoints and no other ones. Well, lets see what the Quirks will show...
We do not need quirks to make the Marauder IIC ER PPC's to work. However quirks would be nice to differentiate each Marauder IIC and make the Marauder IIC worth taking ER PPC's over the warhawk (making both strong but unique)
The Kodiak 5 suffers because of it's hard points and what it was made to be... once the ghost heat pass comes the Kodiak 5 may be better, but the problem still present in the fact that it's just not very... interesting? many energy hardpoints and a ballistic... there is only so much you can do with that.
KingGladiator'
Take arguably one of the best IS mechs in the game, and give it to clans.
As if Clanners don't have enough to absolutely obliterate the competition in FW anyway
The Marauder IIC is a different mech, if they changed the looks of it and called it a Blood Asp you wouldn't be complaining it would be taking the best IS mech (arguably).
The Marauder IIC is an assault, it's going to be slower then the Marauder, less versitile, less JJ alt, ETC... The Marauder IIC's main advantage is high hardpoints only for the ER PPC's and ballistics...
ER PPC's are not quite in the meta at the momment, so that leaves ballistics, arguably all the ballistics are probably a poor choice right now besides a gauss rifle. Okay, both Marauders can lean on a Gauss Rifle... what else?
Well the Marauder IIC can do higher laser vomit at longer ranges and higher damage over the marauder- no surprise here since it's an assault that'll be moving far slower, it should be able to do more damage... but beyound that....
Most advantages the Marauder IIC, the Marauder already has just on a lighter chassis.
The Marauder IIC is just as likely to replace the Marauder as the Marauder II would replace the Marauder...
or how a Mad Cat mk II is going to replace a Timberwolf, or how a Firestarter omnimech would replace the regular firestarter.
Just taking an existing chassis and making it heavier doesn't make it better (in MW: O. In earlier MW games where firepower and armour are the only two things you should care about and most often there'ss no problem going 20 kph then sure...).
And FW is mostly swayed by the population and NOT by tech... evidence being what, the entirety of FW? We've seen people switching factions causing the entire situation of clan vs IS change, one minute a Clan is about to hold Terra, the next minute all clanners are forced back to their original invaded planet without a single change to the quirks between the mechs besides very mininmal 2-5% quirks- most often on chassis not even used in CW like say a Catapult C4 or what ever...
The Marauder IIC can do a pair of UAC 10's, now that's something a lot more threatening. It can
KingGladiator, on 07 August 2016 - 03:49 PM, said:
True. I'm guess im a bit salty I guess since it seems like clans get quite a bit of love recently. Kodiaks, Vipers, Linebackers, all the IIC's.
Kodiaks- where 2 of the variants are underpowered, 2 of the variants are meh, and one is only ever considered in comp play...
Vipers- literally a Nova Mixed with a Kitfox in lore. You take two subpar mechs in competetive play and what do you get?... in all seriousness, the Viper has good speed and Jumpjets... but the IS already have the Cicada for over a year and that jumps much higher... Linebacker? this is literally a lighter budget Timberwolf, Only lunatics like me like this thing. All the IIC's? Considering mostly all of them are not really seen in game and rarely are considered better/ much better (orion IIC, Highlander IIC, Hunchback IIC, etc)... Let's not forget the Resistence II pack came earlier.
Overall, the Clans get lots of mechs recently because there is less clan mechs then there is IS mechs, they get as much love (arguably less) then the IS. It's just that they are not as neglected as before.
In all honesty I can see the next few mechs go like this...
Marauder IIC, followed by Marauder II, then some random clan/ IS mechs...
or ....
Marauder IIC, Warhammer IIC, Rifleman IIC, Phoenix Hawk IIC (isn't thios an asasult?... actually isn't all of these assaults?)
Mirroring the earlier reseen packages we saw from IS.