Artillery Got Nerved?
#1
Posted 05 August 2016 - 05:26 PM
#2
Posted 05 August 2016 - 05:29 PM
#3
Posted 05 August 2016 - 06:15 PM
#4
Posted 05 August 2016 - 06:53 PM
#5
Posted 05 August 2016 - 07:51 PM
#6
Posted 05 August 2016 - 08:51 PM
Edited by Dee Eight, 05 August 2016 - 08:52 PM.
#8
Posted 05 August 2016 - 09:33 PM
Precentor Ward, on 05 August 2016 - 09:24 PM, said:
Correct, the artillery now has the capacity to feel pain. However without a heart it will never know love.. (;´༎ຶД༎ຶ`)
This is the first thing I've seen tonight that managed to break my scowl and give me a laugh since PGI announced the bullcrap they are gonna pull with their Marauder IIC pack. Thanks man.
#9
Posted 05 August 2016 - 11:41 PM
#11
Posted 05 August 2016 - 11:53 PM
#13
Posted 06 August 2016 - 12:07 AM
Different damage application
#14
Posted 06 August 2016 - 12:12 AM
Artillery Strikes I have found always just not that good for doing damage, Area of Denial? Sure, but, raw damage is too spread out, hilariously enough? Our current Arty Strike consumable is what an actual Long Tom Cannon does, just let that sink in with regard to the "Long Tom Davy Crockett" In CW that should just be re-named Nuclear Arrow IV >_>. Okay little bitter there, still, anyways. Yes Arty Strike consumables are situational at best, mostly for getting cherry red components and making people move out of the zone you wish to deny.
#15
Posted 06 August 2016 - 02:00 AM
#19
Posted 06 August 2016 - 06:59 AM
#20
Posted 06 August 2016 - 11:05 AM
Reason?
- People asked for nerfs to long tom
- PGI loved the long tom
- PGI got upset
- PGI tried to have their revenge by changing the artillery as well... because arty and long tom are TOTALLY related.
Edited by Navid A1, 06 August 2016 - 11:07 AM.
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