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Lack Of Roadmap ... Feels Like Lack Of Actual Road


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#161 BLOOD WOLF

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Posted 07 August 2016 - 01:01 AM

View PostHellJumper, on 07 August 2016 - 12:54 AM, said:


what can i say to that.. i told what i think is development vs what has been done...

supply cashes (never used them nor gotten them yet Posted Image) and decals are in the game so i am all fine with it..

but imo this game needs more maps..a lot more maps with variety.. rest i am not bothered about .. thats me

i hear ya. and looking at the maps they had one for the first three months and they they focused on remaking the old ones(which players did ask for, and they had to do it sometime) so thats jan,feb,march. Not to mention the FP maps, and they reused assets to shave time.this whole year they have been working on maps. If its not to your liking i can understand but i dont get it when people assert that they have not been working on maps.

When they first introduced the idea of reworking the maps people should have overwhelmingly said no

View PostNavid A1, on 07 August 2016 - 12:58 AM, said:


I've yet to see new features... since 2014.



sorry to butcher your post but we have to make the first pitstop on this one. What do you define as a feature?

#162 Alistair Winter

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Posted 07 August 2016 - 01:10 AM

View PostCathy, on 06 August 2016 - 01:20 PM, said:

August road map will be in 90 days

Well played!

View PostJaxRiot, on 06 August 2016 - 12:22 PM, said:

As I said in another similar thread...
They just turned their attention back to CW
So, Get Ready!
Wasted development time and resources on unpopular dying game mode, round 4.. Go!

I've been saying this for years. The ironic part about the gaming business (and many other businesses, even politics) is that it's a major advantage to be almost unrealistically optimistic about your own capabilities and somewhat narcisstic in order to succeed. Because if you don't believe you can do it, you can't.

It was PGI's confidence in their own artistic vision that made them take a huge chance on MWO in the first place. And they laid the foundation for a great game. When most other gaming companies wouldn't have taken a chance on another Mechwarrior game (at least not without making it MechAssault), they did. Furthermore, they made some very important decisions and they stuck with their guns.

But ultimately, their confidence in themselves led to their downfall, which is not that uncommon in business (or politics). The thing that made MWO great also led to disaster, partially because PGI were so confident in their vision of Community Warfare, for example, that they ignored all feedback. "You guys don't know how to make games, we do. You will like CW when we add o-gens. No? Ok, you will like it when we update the galaxy map. No? Ok, when we add Scouting. Still no? We will remove buckets. You will like CW, you'll see!"

I also think Russ' desire to stay on top of everything started out as a good thing, then turned into a bad thing. He gets really bummed out by negative feedback, but he doesn't want to keep any kind of filter between him and the players. The good move would have been to use community managers to give him feedback in a constructive manner. But he wants to do everything himself. After Garth Erlam got fired, Russ was even the de-facto community manager for a while. And he replaced Ask the Devs with his personal Twitter account. Those decisions will burn you out real fast, if being president of a 50-man gaming company didn't already. It will make you bitter. And he certainly does seem a lot more bitter in 2016 than he did in 2012 and 2013.

At the end of the day, I do think MWO is a great game. But there's really a lot of sobering lessons to be learned here, if you're interested in game development. There's a lot of What to do's and a lot of What not to do's.

#163 BLOOD WOLF

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Posted 07 August 2016 - 01:15 AM

I should re clarify, the were busy remaking the original maps and changing the existing ones.

#164 MrMasakari

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Posted 07 August 2016 - 01:19 AM

View PostAlistair Winter, on 07 August 2016 - 01:10 AM, said:

Well played!


I've been saying this for years. The ironic part about the gaming business (and many other businesses, even politics) is that it's a major advantage to be almost unrealistically optimistic about your own capabilities and somewhat narcisstic in order to succeed. Because if you don't believe you can do it, you can't.

It was PGI's confidence in their own artistic vision that made them take a huge chance on MWO in the first place. And they laid the foundation for a great game. When most other gaming companies wouldn't have taken a chance on another Mechwarrior game (at least not without making it MechAssault), they did. Furthermore, they made some very important decisions and they stuck with their guns.

But ultimately, their confidence in themselves led to their downfall, which is not that uncommon in business (or politics). The thing that made MWO great also led to disaster, partially because PGI were so confident in their vision of Community Warfare, for example, that they ignored all feedback. "You guys don't know how to make games, we do. You will like CW when we add o-gens. No? Ok, you will like it when we update the galaxy map. No? Ok, when we add Scouting. Still no? We will remove buckets. You will like CW, you'll see!"

I also think Russ' desire to stay on top of everything started out as a good thing, then turned into a bad thing. He gets really bummed out by negative feedback, but he doesn't want to keep any kind of filter between him and the players. The good move would have been to use community managers to give him feedback in a constructive manner. But he wants to do everything himself. After Garth Erlam got fired, Russ was even the de-facto community manager for a while. And he replaced Ask the Devs with his personal Twitter account. Those decisions will burn you out real fast, if being president of a 50-man gaming company didn't already. It will make you bitter. And he certainly does seem a lot more bitter in 2016 than he did in 2012 and 2013.

At the end of the day, I do think MWO is a great game. But there's really a lot of sobering lessons to be learned here, if you're interested in game development. There's a lot of What to do's and a lot of What not to do's.


The problem started when they decided to use CryEngine. It is a terrible clunky engine that simply looks beautiful. Had experience with in the past and honestly I can't understand why they chose it. It is probably one of the clunkiest and is probably the cause of a lot of these stupid problems tbh.

People just want new content, they also want to know what is happening, and when things are going to happen. I stand 100% neutrally on this and can agree with both sides, we all just want to play a game that we love and enjoy, and a bit of direction helps ease people who think the game is turning into a crapfest.

Edit: Some people ofcourse already think the game IS a crapfest and well, I'm not gonna open the tin of worms Posted Image

Edited by Artaire, 07 August 2016 - 01:21 AM.


#165 Navid A1

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Posted 07 August 2016 - 01:19 AM

View PostBLOOD WOLF, on 07 August 2016 - 01:01 AM, said:

sorry to butcher your post but we have to make the first pitstop on this one. What do you define as a feature?


Let me give you an example... good or bad... I consider Omni mechs as a new feature.

What else I consider a new feature?
- asymmetric warfare (and maps to support it),
- non-mech assets
- Being able to target freindlies to see their detailed info
- ever ongoing faction play matches that you can just join and replace any player who quits (or used his entire drop deck), without having to wait for 12 other people
- Maps with fronts and bases that you can capture and move your front (for faction play)
- Being able to save mech configurations without taking screenshots or have duplicates
- custom geometry
- owning and designing bases and defenses
- strategic values for each planet ( mech factories.. etc)
- A dynamic faction play that makes choosing different factions matter!
- Being able to ammo switch!!!! (Russ himself told us that because they don't have access to the original coder.. its not possible for them... spare me the white-knighting. this single statement is enough for me to have doubts about the future of this company)
-etc...
- VOIP was kinda a new feature (not really... it did not change the actual gameplay)



Fixing broken things are part of the development... they are not features... but highly neccessary.
- HSR is not a feature.. its good that we have it.. but it should have been there from the start
- changing button names is not feature
- life quality improvements are not features
you get the idea

now... back to you!

Edited by Navid A1, 07 August 2016 - 07:02 AM.


#166 JaxRiot

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Posted 07 August 2016 - 09:01 AM

View PostBLOOD WOLF, on 07 August 2016 - 12:38 AM, said:

really? because I dont understand why people are complaining about buckets. That is only a problem because of low population. If the whole idea is to grow it then you are gonna run into the reverse problem that there are too many on a single planet.

We make small complaints like that which dont change the game much at all and then complain that they didnt do something else. My word that was all i heard in the townhall was buckets. Thats not a solution to anything. Unless they intend for the population to always be low then you want to limit the buckets.


The population in FP has been low for 2 years.

Its been low for 2 years because the game mode sucks.

It sucks because they cant figure out how to make it work.

It would seem to me that after 2 years and 3 failed attempts (working on 4 now), maybe they should just put it on life support and stop wasting time and money it. Time and money that could be used on better things. Like PvE.

Edited by JaxRiot, 07 August 2016 - 09:03 AM.


#167 Brain Cancer

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Posted 07 August 2016 - 09:53 AM

View PostNavid A1, on 07 August 2016 - 12:44 AM, said:


So... how does it feel wiping off your armor everyday with PGI crapping all over it everyday for more than 4 years?


You know K-town, where the waste of PGI flows to die?

Bird poop is white.

Squawk.

View PostNavid A1, on 07 August 2016 - 12:58 AM, said:

I just CAN NOT believe that PGI wrote the base MWO code... they just can't have done that.... its utterly impossible!


They didn't. In fact if you asked PGI who the original coders were they'd probably decline to comment as clearly they haven't worked for PGI in years. Perhaps since the beta.

Edited by Brain Cancer, 07 August 2016 - 09:51 AM.


#168 Freeman 52

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Posted 07 August 2016 - 10:47 AM

Reading this thread is more interesting than waiting while MWO loads, saves, loads, kicks you out of queue, reconnects, makes you endure a roflstomp, loads...

Maybe PGI should sell keys to access forum threads.

#169 DAYLEET

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Posted 07 August 2016 - 11:07 AM

View Postcazidin, on 06 August 2016 - 05:11 PM, said:


Mostly Sci-Fi. Posted Image


yeah, we had suspense and horror and it isnt working anymore.

#170 DAYLEET

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Posted 07 August 2016 - 11:35 AM

View PostBLOOD WOLF, on 06 August 2016 - 06:46 PM, said:

Im the one laughing dude, all i had to do was go search supply crates and read the various threads on it. You gonna tell the players who like it that they should be blamed for wanted a wasted development item?

Thats how PGI do things. As long as one person agrees with you, you arent wrong. Right?

#171 DAYLEET

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Posted 07 August 2016 - 11:49 AM

View PostBLOOD WOLF, on 06 August 2016 - 08:50 PM, said:

Looking Ahead to August



[/center]


Pushed to August: Multiple Drop Decks
[color=#00FFFF]A long-requested feature. Each player will be provided with 2 Invasion DropDeck slots and 2 Scouting DropDeck slots in which to save DropDeck configurations, and each DropDeck can be assigned a name for quick reference. You'll also be able to purchase up to 2 additional DropDecks each for both Invasion and Scouting, for an amount of MC to be determined.[/color]

New Item for August: Inverse Kinematics
[color=#00FFFF]After being removed way back in 2012 due to performance concerns, the engineers have managed to implement a cleaner, less demanding Inverse Kinematics system. This is currently slated for August release.[/color]

[color=#00FFFF]The August patch will be comprised of more than those two items. An upcoming August road map will cover some of the additional items currently slated for the August patch.[/color]

Assault Revamp



[/center]


Status of the Assault Game Mode
[color=#00FFFF]Originally slated for a (very tentative) July release, the revamp of the Assault Game Mode is now slated as a September item.[/color]
[color=#00FFFF]Prior to release the Assault revamp will be placed onto the Public Test Servers to garner feedback and test it in the wild, but the exact date of that PTS is still to be determined.[/color]

[color=#00FFFF]The Assault game mode is being revamped to put the focus back onto the primary objective: capturing the opposing base. Completing the objective will be necessary to win the game mode; even if one team is eliminated, the other team will still have to take their base. In order to make the base assault more interesting the bases will better resemble proper bases, with new fortifications and special buildings, instead of solely having a mobile command center placed in the map.[/color]

[color=#00FFFF]These additions include (pending full testing and tuning) turrets, destructible walls, a jamming tower that produces an ECM effect, a radar tower that produces a UAV effect, and an air control tower that periodically calls in a DropShip to protect the base. While heavier 'Mechs might be better suited to directly assault the opposing base and team, lighter 'Mechs can hunt down and destroy the generators that power the opposing base’s towers, shutting them down to weaken the base’s defenses. [/color]

You are missing the point entirely. It's not as much about the content of the next roadmap but the statement that PGI is doing by issuing one. The statement is that they are actually working on something and they are aware of it, that they actually have something planned and are actually working actively to release something at a set date rather than have vague plans for whenever.

OP is right in his assumption of "there is no road" because there isnt. We didnt get a goal or a next big thing after the first beta of CW and since then we only got small fixes. Fine cw is dead so just move on to something else already!

Edited by DAYLEET, 07 August 2016 - 11:52 AM.


#172 Johnny Z

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Posted 07 August 2016 - 11:52 AM

I am not quoting anyone here, but I really hope all the negative statements are equally matched by apologies if they are proven wrong. I doubt most will have the ability to admit they are wrong though and will most likely continue to trash everything this game does. But in the event that does happen, by all means continue to make yourselves look like pathetic fools. :)

This game design is done like the Mass Effect series and the Total War series. The two best games in their genre without any doubt. Aside from other failings not related to design. Anyway MechWarrior is looking like quite possibly the best game ever made and I laugh at all the negative chat. :)

About mech packs. They have to make them anyway. It stands to reason they will take minimal effort to offer early buy in deals as they are completely. Take advantage or not. But threatening not to buy them is funny.

Pro trolls thinking their influence is stronger than it is, is also funny. Well not really, its pathetic, and I say that to be nice. :)

Edited by Johnny Z, 07 August 2016 - 12:06 PM.


#173 Jackal Noble

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Posted 07 August 2016 - 12:12 PM

View PostJohnny Z, on 07 August 2016 - 11:52 AM, said:

I am not quoting anyone here, but I really hope all the negative statements are equally matched by apologies if they are proven wrong. I doubt most will have the ability to admit they are wrong though and will most likely continue to trash everything this game does. But in the event that does happen, by all means continue to make yourselves look like pathetic fools. :)

This game design is done like the Mass Effect series and the Total War series. The two best games in their genre without any doubt. Aside from other failings not related to design. Anyway MechWarrior is looking like quite possibly the best game ever made and I laugh at all the negative chat. :)

About mech packs. They have to make them anyway. It stands to reason they will take minimal effort to offer early buy in deals as they are completely. Take advantage or not. But threatening not to buy them is funny.

Pro trolls thinking their influence is stronger than it is, is also funny. Well not really, its pathetic, and I say that to be nice. :)


No offense, but was your frontal lobe removed or something?

#174 Navid A1

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Posted 07 August 2016 - 12:13 PM

View PostJohnny Z, on 07 August 2016 - 11:52 AM, said:

I am not quoting anyone here, but I really hope all the negative statements are equally matched by apologies if they are proven wrong. I doubt most will have the ability to admit they are wrong though and will most likely continue to trash everything this game does. But in the event that does happen, by all means continue to make yourselves look like pathetic fools. Posted Image


Well.... I'm more than happy to... if it comes to that, that means the game is finally delivering. I have no ego, nor do i complain forfun.


However... since 4 years of track record is not something to ignore... I've yet to see whiteknights apologize to people for being part of the problem.... because those are the ones polishing PGI's spear everyday!!

Edited by Navid A1, 07 August 2016 - 12:14 PM.


#175 Johnny Z

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Posted 07 August 2016 - 12:27 PM

View PostJackalBeast, on 07 August 2016 - 12:12 PM, said:



No offense, but was your frontal lobe removed or something?


No but I am guessing yours was. :) Think about it. :)

View PostNavid A1, on 07 August 2016 - 12:13 PM, said:



Well.... I'm more than happy to... if it comes to that, that means the game is finally delivering. I have no ego, nor do i complain forfun.


However... since 4 years of track record is not something to ignore... I've yet to see whiteknights apologize to people for being part of the problem.... because those are the ones polishing PGI's spear everyday!!


Additions to this game have been 10X faster this year than in previous years. True or not? I don't pretend to know whats going on, but I can only guess this game take a while to build from the ground up. Additions have only been speeding up recently.

The first two years around launch there was nothing happening. UI 2.0 and all that.

Edited by Johnny Z, 07 August 2016 - 12:29 PM.


#176 EvilCow

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Posted 07 August 2016 - 12:35 PM

View PostJohnny Z, on 07 August 2016 - 12:27 PM, said:

Additions to this game have been 10X faster this year than in previous years.


I must have missed those, I thought we are continuing to play over and over on the same maps using the same game modes (skirmish, skirmish with two squares, skirmish with five squares and skirmish with one antenna dish).

Ah, maybe you mean the Long Tom? that has been an hit for sure.

#177 Johnny Z

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Posted 07 August 2016 - 12:40 PM

View PostEvilCow, on 07 August 2016 - 12:35 PM, said:



I must have missed those, I thought we are continuing to play over and over on the same maps using the same game modes (skirmish, skirmish with two squares, skirmish with five squares and skirmish with one antenna dish).

Ah, maybe you mean the Long Tom? that has been an hit for sure.


Your not even trying to make sense, which means your trolling. Your hoping I correct you and list all the changes for the last few months maybe? No question updates have been speeding up and the negative trolling to match it.

What did they hire more forum trolls along with more people making maps and things? :)

Also I would apologize about the troll comment if this quote above was even trying a little bit to make sense.

Edited by Johnny Z, 07 August 2016 - 12:45 PM.


#178 Jackal Noble

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Posted 07 August 2016 - 12:45 PM

View PostJohnny Z, on 07 August 2016 - 12:40 PM, said:


Your not even trying to make sense, which means your trolling. Your hoping I correct you and list all the changes for the last few months maybe? No question updates have been speeding up and the negative trolling to match it.


No Johnny, that's not trolling. It's called sarcasm. Please learn the difference.

#179 EvilCow

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Posted 07 August 2016 - 12:45 PM

View PostJohnny Z, on 07 August 2016 - 12:40 PM, said:

Your hoping I correct you and list all the changes for the last few months maybe?


Ah "changes" now, those were "additions" before.

I see.

Edited by EvilCow, 07 August 2016 - 12:45 PM.


#180 Johnny Z

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Posted 07 August 2016 - 12:46 PM

View PostJackalBeast, on 07 August 2016 - 12:45 PM, said:



No Johnny, that's not trolling. It's called sarcasm. Please learn the difference.


Oh look Ive been schooled by my betters. :)





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