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Lack Of Roadmap ... Feels Like Lack Of Actual Road


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#301 TLBFestus

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Posted 07 August 2016 - 10:43 PM

View PostBLOOD WOLF, on 07 August 2016 - 10:32 PM, said:

you missed the point.

I believe is the usual game with the same people over and over again. The type of person that doesnt like to be pointed out that they made a mistake.



That there, is truly HILARIOUS coming from you.

Thanks, I needed a good laugh and you didn't disappoint.

#302 Mechwarrior Buddah

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Posted 07 August 2016 - 10:44 PM

View PostAppogee, on 07 August 2016 - 09:29 PM, said:


Quoted to remind everyone that the essential point of my original post was a concern that the ongoing lateness of a published Roadmap was giving a poor impression to players about the forward momentum of the game.

I was concerned - for everyone's sake - about this impression lessening players' engagement with the game.


lemme find a great quote, one sec

#303 Deathlike

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Posted 07 August 2016 - 10:45 PM

View PostBLOOD WOLF, on 07 August 2016 - 10:41 PM, said:

look at the command chair post views, and then look at the announcement views. They are really inconsistent. Not to mention that you have to account for the fact that people revisit. I would estimate that 20k+ people play the game, maybe more. Most of them dont visit the forums. Some only reddit. Also russ said that their were 25k package owners. Given what i stated before you can reduce the numbers but its probably still very high.


His numbers aren't very useful. He specifically says "25000 IS Package Numbers", which tells me little to nothing what it actually means. I could be easily "double counted" by owning the 2 Resistance packs and Urbie pack (and gifted a Phoenix Hawk pack)... which implies 3 4 different packs. That's not exactly what I would call specific.

20k people may play the game, but it's only close to 1k on average per hour on Steam #s alone. That's still not really much in the grand scheme of things.

Edited by Deathlike, 07 August 2016 - 10:47 PM.


#304 BLOOD WOLF

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Posted 07 August 2016 - 10:49 PM

View PostTLBFestus, on 07 August 2016 - 10:43 PM, said:


That there, is truly HILARIOUS coming from you.

Thanks, I needed a good laugh and you didn't disappoint.

you welcome, to be honest i was having the best laughs all day reading the post in here.

View PostMechwarrior Buddah, on 07 August 2016 - 10:44 PM, said:


lemme find a great quote, one sec

while you at it find some evidence somewhere on the forums that not releasing the roadmap within the first 2 weeks lowers moral or influence, or whatever word you want to use.

View PostDeathlike, on 07 August 2016 - 10:45 PM, said:


His numbers aren't very useful. He specifically says "25000 IS Package Numbers", which tells me little to nothing what it actually means. I could be easily "double counted" by owning the 2 Resistance packs and Urbie pack... which implies 3 different packs. That's not exactly what I would call specific.

20k people may play the game, but it's only close to 1k on average per hour on Steam #s alone. That's still not really much in the grand scheme of things.

well all it means is 25k people own Is packages. Whether or not most of them still play, i dont really know.

I dont know if steam was ever appropriate to gauge mechwarrior.

#305 Deathlike

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Posted 07 August 2016 - 10:51 PM

View PostBLOOD WOLF, on 07 August 2016 - 10:49 PM, said:

well all it means is 25k people own Is packages. Whether or not most of them still play, i dont really know.


That's the only thing that matters.

Quote

I dont know if steam was ever appropriate to gauge mechwarrior.


It's good enough to get a rough idea. Obviously not everyone uses Steam, but even if there are more people not using the Steam client, it couldn't realistically be greater than an order of magnitude.

#306 Mechwarrior Buddah

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Posted 07 August 2016 - 10:53 PM

Quote

[PAUL] My favorite part of being a designer is watching designs come to life. The ability to be the first one to sit down and experience the game and provide tuning feedback and numbers. This is one of the most exciting moments in game development.
[BRYAN] I’m addicted to game updates, whether it be a new art asset, level, or newly implemented feature. I love walking the floor seeing what are team is making.


and my favorite quote


Quote

At this point, how often would you guys like to introduce new content/store items/features/etc. per year?

[PAUL] A bi-weekly release schedule would be ideal. Ive played numerous on-line games where content stagnated and it became very frustrating waiting for promised items and not having them show up. We'll be working with our art team and content teams to make sure we get items and maps out in a timely manner. Content is the longest game development process so we'll be working diligently to get you the stuff as soon as possible.


http://mwomercs.com/...-developer-qa-1

View PostAppogee, on 07 August 2016 - 09:50 PM, said:

And when PGI finally bothers to post a road map - probably late today, based on Tweets - he'll be back in this thread claiming that the publication of the roadmap invalidates this thread.

Because, despite all his posts and responses, he still hasn't grasped the the original point that the lack of on-time publication of a road map creates an impression of lack of forward momentum for the game, and this damages player confidence in the future, and engagement with the game.


hence why its best for everyone's sanity to put him on ignore lol

#307 BLOOD WOLF

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Posted 07 August 2016 - 10:53 PM

View PostDeathlike, on 07 August 2016 - 10:51 PM, said:


That's the only thing that matters.



It's good enough to get a rough idea. Obviously not everyone uses Steam, but even if there are more people not using the Steam client, it couldn't realistically be greater than an order of magnitude.

well according to steam the game has a 71% approval rating from players within the last month and that was 101 reviews

out of overall reviews 79% are positive and that was from 3.1 thousand players

what does that say?

#308 Mechwarrior Buddah

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Posted 07 August 2016 - 10:53 PM

View PostAppogee, on 07 August 2016 - 10:09 PM, said:

Actually, last week Russ committed (on Twitter) to publishing one by the end of the week. But then the end of the week came and went.


Just like 90 days after OB... er release... er...

#309 Mechwarrior Buddah

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Posted 07 August 2016 - 10:57 PM

seriously tho; itll save a lot of arguing, and make the thread much better when you ignore the troll and starve it lol

#310 BLOOD WOLF

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Posted 07 August 2016 - 10:57 PM

View PostMechwarrior Buddah, on 07 August 2016 - 10:53 PM, said:


and my favorite quote




http://mwomercs.com/...-developer-qa-1



hence why its best for everyone's sanity to put him on ignore lol

He goes all the way to 2011 and wants to put me on ignore. Yet he cant understand that you cant go back all the way to a time when they didn't have roadmaps to prove that being late on this months roadmap is an indication that they are not good at putting up roadmaps.

#311 Deathlike

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Posted 07 August 2016 - 10:58 PM

View PostBLOOD WOLF, on 07 August 2016 - 10:53 PM, said:

well according to steam the game has a 71% approval rating from players within the last month and that was 101 reviews

out of overall reviews 79% are positive and that was from 3.1 thousand players

what does that say?


Last I recall, Hawken had something similar and they went under for a bit. Same thing happened with Age of Empires Online as well. That game went away altogether.

Even if the Steam reviews say one thing - population of the game says everything.

#312 dervishx5

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Posted 07 August 2016 - 10:58 PM

BLOOD WOLF VS ALL CHALLENGERS



#313 Mechwarrior Buddah

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Posted 07 August 2016 - 10:59 PM

View Postdervishx5, on 07 August 2016 - 10:58 PM, said:

BLOOD WOLF VS ALL CHALLENGERS





nah, I gave up on that challenge once he refused to even pretend to be able to see reality lol

#314 Imperius

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Posted 07 August 2016 - 10:59 PM

View PostBLOOD WOLF, on 07 August 2016 - 10:53 PM, said:

well according to steam the game has a 71% approval rating from players within the last month and that was 101 reviews

out of overall reviews 79% are positive and that was from 3.1 thousand players

what does that say?

It says they are Tier 5 and haven't met the true meta warrior online experience yet that makes most quit. High grind times with punsihing match made matches on the same playlists over and over.

#315 Mechwarrior Buddah

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Posted 07 August 2016 - 11:00 PM

View PostImperius, on 07 August 2016 - 10:59 PM, said:

It says they are Tier 5 and haven't met the true meta warrior online experience yet that makes most quit. High grind times with punsihing match made matches on the same playlists over and over.


dont forget instakill long tom.

cause that was a great idea lol

#316 BLOOD WOLF

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Posted 07 August 2016 - 11:02 PM

View PostDeathlike, on 07 August 2016 - 10:58 PM, said:


Last I recall, Hawken had something similar and they went under for a bit. Same thing happened with Age of Empires Online as well. That game went away altogether.

Even if the Steam reviews say one thing - population of the game says everything.

well all i can say that it says something about mechwarrior onlines staying power. Despite the doomsday theories

View PostImperius, on 07 August 2016 - 10:59 PM, said:

It says they are Tier 5 and haven't met the true meta warrior online experience yet that makes most quit. High grind times with punsihing match made matches on the same playlists over and over.

i mean, its possible that can be correct. but have you quite? or others that have been here for awhile?

#317 Deathlike

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Posted 07 August 2016 - 11:05 PM

View PostBLOOD WOLF, on 07 August 2016 - 11:01 PM, said:

well all i can say that it says something about mechwarrior onlines staying power. Despite the doomsday theories


No... it says something about PGI, not MWO.

My term for PGI would consider them a "cockroach" of the gaming industry.

You can figure out the other meanings, but for a game development company to have been around for "this long", obviously they have figured out how to survive despite designing games that are "minimally viable" for the masses.

So death isn't inevitable, but it'll be closer to a "zombie" game of development for an indefinite amount of time.

#318 Imperius

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Posted 07 August 2016 - 11:08 PM

View PostBLOOD WOLF, on 07 August 2016 - 11:02 PM, said:

well all i can say that it says something about mechwarrior onlines staying power. Despite the doomsday theories


i mean, its possible that can be correct. but have you quite? or others that have been here for awhile?

I haven't played a match since FEB and even then it was a few matches I log in to get the mechs I payed for half a year ago and spin them around a few times and log out and type some disgust on the forums so yes I have quit. If you don't believe me check the leaderboards.

#319 BLOOD WOLF

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Posted 07 August 2016 - 11:11 PM

View PostDeathlike, on 07 August 2016 - 11:05 PM, said:


No... it says something about PGI, not MWO.

My term for PGI would consider them a "cockroach" of the gaming industry.

You can figure out the other meanings, but for a game development company to have been around for "this long", obviously they have figured out how to survive despite designing games that are "minimally viable" for the masses.

So death isn't inevitable, but it'll be closer to a "zombie" game of development for an indefinite amount of time.

But i heard that in 2014 and subsequent years. is that an objective analysis

View PostImperius, on 07 August 2016 - 11:08 PM, said:

I haven't played a match since FEB and even then it was a few matches I log in to get the mechs I payed for half a year ago and spin them around a few times and log out and type some disgust on the forums so yes I have quit. If you don't believe me check the leaderboards.

yet your hanging around in the forums doing what exactly? cant possibly be for the comradery? and if you dont think the game can improve then.........why?
our do you have a bone to pick. I would say if they were truly doing things as bad as i have heard, they would have been dead years ago. I believe other online games that burned recently could be a good example.

Edited by BLOOD WOLF, 07 August 2016 - 11:12 PM.


#320 Deathlike

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Posted 07 August 2016 - 11:14 PM

View PostBLOOD WOLF, on 07 August 2016 - 11:11 PM, said:

But i heard that in 2014 and subsequent years. is that an objective analysis


I don't even understand your question.





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