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August, September, October+ Road Map


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#1 A Shoddy Rental Mech

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Posted 08 August 2016 - 12:17 PM

http://mwomercs.com/...tober-road-map/


Greetings MechWarriors,

It’s that time again to give the community a peak into what lies ahead in the development schedule. Like last time we want to give you a 3-month-and-beyond look ahead, and we will update this list as it shifts over the next couple of months.

August



New ‘Mech: Cyclops

• A beautiful old school ‘Mech, with the first passive group Radar boost in the game.



Multiple Drop Decks

• Finally you’ll have the ability to operate and switch between up to 4 Drop Decks for both Scouting and Invasion each. Each player will be provided with 2 Scouting Drop Deck slots and 2 Invasion Drop Deck slots at the outset, with the ability to purchase 2 additional Drop Deck slots for each.



Ability to set favourite ‘Mechs in Select ‘Mech screen

• ‘Mechs can now be favourited for easy filtering.



In-Game Store Improvements

• New Shopping Cart to streamline multiple purchases in one go.

• Attempting to purchase a ‘Mech without an available Mech Bay will now prompt you to acquire one directly, without needing to manually acquire one.



Art update to Crimson Strait map

• A pure art pass for Crimson, featuring Time of Day and an array of visual improvements, but the gameplay has remained the same.



Minor art update to Forest Colony map

• An art pass has been completed in the region of the new path introduced in the June patch. We have also reduced pop-in on shadows, textures, and geometry across the map.



Gameplay and art improvements to BattleGrid and Mini-Map

• Leg orientation of Enemy ‘Mechs will now be displayed when they are in range of a UAV or when they are Tagged. These directional indicators snap along the 8 cardinal directions. Visibility of the Mini-Map has also been improved.



Decal System improvements

• A few quality of life improvements to expand upon the Decal system, along with a collection of new Decals. Decals can now be flipped, filtered by Category, and Equipped Decals can now be ‘drag-and-swapped’ to easily adjust layering without needing to manually re-apply your Decals.



Supply Cache Item Rarity highlights

• Items within a Supply Cache are now highlighted to indicate their degree of Rarity.



Base variants of 2015 Loyalty ‘Mechs available for MC
• As usual, you can also expect an array of additional Map, ‘Mech, and general fixes, including an improvement to Connection duration when returning from a match. Look ahead to the August Patch Notes, to be posted on August 19th, for all the details!

September




Here is the list of items currently slated for September release:

New ‘Mech: Night Gyr
Regional Champion Cockpit Items for 2016 Tournament

• New Cockpit Items representing the Regional Champions to further grow the prize pool and show support your favored team.



Terra Therma Map Redux

• Finally – Major game play revisions – almost a new map entirely.



Unit Management Improvements for Faction Play

• Minor but important quality of life improvements to Unit Management, such as Last Login timestamps for Unit members.



Use Select ‘Mech screen when editing Drop Decks

• Consistent use of the main Select ‘Mech select function for the new Multiple Drop Deck system, rather than the minor custom version you’ll see in the initial August patch.



New Champion Variants - Jenner IIC, Crab, Zeus, Orion IIC, Hunchback IIC, Grasshopper, Highlander IIC, Panther.

October




Here is the list of items currently slated for October. Keep in mind that the items listed here aren’t likely to be the sole items you’ll see in October.

New ‘Mech: Huntsman
2016 Customer Appreciation Program

• Delivery of the loyalty items and conclusion of this year’s qualification period. Details on this years’ program will be coming very soon! The eligibility period for this years’ program will stretch all the way back to October 6th 2015 (the approximate end of the 2015 period of eligibility), and will run until October 23rd 2016.



Stock Mode for Private Matches
A new set of rules have been added to Private Matches which enforces the new Stock Mode ruleset.

• Players can enforce Stock Mode only.

• All ‘Mechs will be defaulted back to their originally purchased state in terms of loadout/armor/ammo/equipment/OmniPods.

• Champion ‘Mechs are loaded with the default loadout of their non-champion variant that they were built upon.

• Cockpit items and camo are unaffected.

• Players can disable Quirks

• All Quirks are nullified if this checkbox is selected.

• Players can disable ‘Mech Efficiencies

• All ‘Mech Efficiencies applied during the mastering of ‘Mechs are nullified if this checkbox is selected.

• The options above are activated via checkboxes and any combination of the three can be used in this new mode.



Art update to The Mining Collective map

• Nothing too drastic, but minor error fixing and a nice art update.



Looking Ahead




And finally, here is a list of projects we’re working on but don’t have any solid patch dates for just yet:

Energy Draw System

• The new Energy Draw system is starting to really test well, and should go into PTS fairly soon. We won’t commit to a full release until the system has gone through 1-2 PTS sessions and until we get your feedback.



Allowing Mechs to do ground alignment IK

• Has been delayed by some bugs, but will be released once we’re confident that it’s ready for primetime.



Revamp of Assault game mode

• A very promising new game mode, but we are adamant that it must be a clear and noticeable improvement over the existing Assault before we commit to a release. This will likely be seen on PTS prior to full release.



Improvements to Faction Play

• Including recent round table suggestions.



Revamp of Skill Trees

• A major initiative – currently top secret, but more information will come in the future.




Optimizations to further reduce Loading and Connecting duration in the Frontend
Improvements to equipping/un-equipping Mech items and modules
Reworking Faction Play Searching/Lobby Screen into Separate "Searching" and "Lobby" Screens
‘Floating’ Chat for Frontend

As usual, thank you for reading and thank you for playing.

Edited by The Nerf Bat, 08 August 2016 - 12:18 PM.


#2 TyphonCh

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Posted 08 August 2016 - 12:19 PM

Quote

• Ability to set favourite ‘Mechs in Select ‘Mech screen
• ‘Mechs can now be favourited for easy filtering.


Holy ****. I have no words. It happened. It finally happened.

Edited by Team Chevy86, 08 August 2016 - 12:21 PM.


#3 Appogee

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Posted 08 August 2016 - 12:19 PM

Is it time for a new Road Map already?

Gosh, I hadn't noticed.

;D

#4 Deathlike

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Posted 08 August 2016 - 12:20 PM

No analysis, but just a copypasta?

So... Assault is waiting for a PTS within 60 to 90 days.

"Ghost Heat 2" is also waiting for a PTS within 60 to 90 days.

New "pilot tree" has not even been created (noone knows yet, not even our balance overlord at the moment)... soon™.

Yet, we'll get UAVs that detect legs of enemy mechs, but nada for teammates.

You know... we still can't even see teammate loadouts... because it's gotta be Lostech.

#5 FupDup

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Posted 08 August 2016 - 12:20 PM

It's mostly a very broad set of patch notes. The amount of useful information was limited...in particular, it would have been nice if they could have mentioned what their intentions for Ghost Energy and the new Skillz Tree were.

#6 A Shoddy Rental Mech

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Posted 08 August 2016 - 12:21 PM

Let the salt begin.

Everything important is in the looking ahead section

3 New mechs 0 new maps nothing for faction warfare.

#7 Lostdragon

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Posted 08 August 2016 - 12:22 PM

Once again some QoL stuff that should have been in the game 2 years ago, map updates, and nothing of substance given any definitive date or new information. Really hard to get excited about MWO right now.

#8 A Shoddy Rental Mech

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Posted 08 August 2016 - 12:22 PM

View PostDeathlike, on 08 August 2016 - 12:20 PM, said:

No analysis, but just a copypasta?





Didn't want the 1st post to contain my salt Posted Image

Edited by The Nerf Bat, 08 August 2016 - 12:27 PM.


#9 xeromynd

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Posted 08 August 2016 - 12:26 PM

Letting the salt out:

-Multiple Drop Decks
aka. "The thing that was slated for the last roadmap"

-Assault Game Mode Changes
aka. "The thing that was slated for the July Patch"

-Supply Cache Rarity Highlighting
In case it wasn't already obvious

-UAVs Showing Enemy Leg Orientation
aka. "That thing we had already but was "Too taxing, and, decreased TTK" I guess the key to bolstering the "pillar" of the game that is INFO WARFARE is to simply remove functionality, and then add it back into the game under circumstantial conditions?

-Inverse Kinematics
aka. "That thing we already had once"

-Mech Favorite List
aka "That thing we already had once"

-Redoing, rehashing, and beautifying the same old maps. Most of us (I think) would prefer this effort focused on creating NEW maps, rather than touching up old ones. Weren't new map designers hired?

Really disappointed there's no plans to improve CW in the next 3 months at all. Not much to be excited for, at all.

Edited by xeromynd, 08 August 2016 - 12:30 PM.


#10 Antares102

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Posted 08 August 2016 - 12:36 PM

View Postxeromynd, on 08 August 2016 - 12:26 PM, said:

Letting the salt out:

*snip*



Yes... most of the upcoming stuff was either announced long ago to be implemented by now
and the remainder is just selling us stuff AGAIN that we already had.

Well.. what is the following called:
Eating a Pizza again that you already ate?
Right! Eating sh*t.. that's what get sold.

I guess when this BT turn based game is relased I am outta here.
Really depressing.. this game was so much fun one year ago.

Edited by Antares102, 08 August 2016 - 12:39 PM.


#11 Bud Crue

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Posted 08 August 2016 - 12:37 PM

View PostThe Nerf Bat, on 08 August 2016 - 12:21 PM, said:

Everything important is in the looking ahead section


Yup. Only thing I am looking forward to is trying the saved drop decks. I doubt it will draw me back into CW, but I will try em out since I used to ask for this on a daily basis (until phase 3 and then I just stopped playing CW). As for the rest my favorite line was in re the redo of Terra Therma: "almost a new map". How about stop with "almost", and give us some new maps?

Edit: can anyone explain why the limit of only 4 drop decks? If I want to waste the $ why can't I have more than the two additional decks?

Edited by Bud Crue, 08 August 2016 - 12:39 PM.


#12 Malleus011

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Posted 08 August 2016 - 12:39 PM

This feels like a developer hitting maintenance mode. There's no ambition in this roadmap. Heck, I don't think there's even any truly 'new' content in this roadmap.

No, I take that back. Stock Mode is the only new thing.

Edited by Malleus011, 08 August 2016 - 12:42 PM.


#13 Felicitatem Parco

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Posted 08 August 2016 - 12:40 PM

View PostThe Nerf Bat, on 08 August 2016 - 12:21 PM, said:

Let the salt begin.

Everything important is in the looking ahead section

3 New mechs 0 new maps nothing for faction warfare.


New Terra Therma map
Lots of conveniences
Stock mode
Light InfoWar update

I am happy about the stuff that is not just looking forward.


#14 Lostdragon

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Posted 08 August 2016 - 12:45 PM

View PostBud Crue, on 08 August 2016 - 12:37 PM, said:



Edit: can anyone explain why the limit of only 4 drop decks? If I want to waste the $ why can't I have more than the two additional decks?


It is probably to keep the back end from getting overwhelmed and slowing down load times.

#15 Rebas Kradd

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Posted 08 August 2016 - 12:46 PM

View Postxeromynd, on 08 August 2016 - 12:26 PM, said:


-Redoing, rehashing, and beautifying the same old maps. Most of us (I think) would prefer this effort focused on creating NEW maps, rather than touching up old ones. Weren't new map designers hired?

Really disappointed there's no plans to improve CW in the next 3 months at all. Not much to be excited for, at all.


I agree with you. But we asked for all these things, and we asked for them years ago. It's inconsistent to gripe that our requests are never heard and then complain when it's done. I don't like the lack of slow progress either, and I agree nothing will really change until new gamemodes and fresh map concepts are implemented. But it's better than nothing.

Edited by Rebas Kradd, 08 August 2016 - 12:47 PM.


#16 Felicitatem Parco

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Posted 08 August 2016 - 12:50 PM

I know things are coming quite slowly but i do not see anything disagreeable in the roadmap.

#17 patataman

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Posted 08 August 2016 - 12:51 PM

Multiple drop decks - good.
Stock mode - Owwwyeah.
New mordor - Nice but... can we have BOTH please??
Unit management improvements - potentially nice.

Other cool stuff in 90 days...Posted Image

Including the suggestions from the round table... but no aditional FW round tables scheduled yet.

#18 JaxRiot

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Posted 08 August 2016 - 12:53 PM

Kind of what I expected.

New mech packs (naturally) that dont interest me since I dont buy mech packs

A couple of map touch ups, which is nice I guess.

A new Terra Therma Finally, which is good

Multiple Drop decks that dont interest me since I dont play FP

Stock Mode really caught my interest, but that is only for Private Matches that require Premium Time that cost money.

Finally get a Stock Mode, but we have to pay for it. No thanks.

The rest of the stuff I didnt find all that interesting.

The only things interesting were in the Looking Ahead, but havnt they been talking about those since the last couple of Road Maps/Town Halls?

#19 xeromynd

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Posted 08 August 2016 - 12:55 PM

View PostRebas Kradd, on 08 August 2016 - 12:46 PM, said:


I agree with you. But we asked for all these things, and we asked for them years ago. It's inconsistent to gripe that our requests are never heard and then complain when it's done. I don't like the lack of slow progress either, and I agree nothing will really change until new gamemodes and fresh map concepts are implemented. But it's better than nothing.


So is that the quality we should come to expect from patches then? "It's better than nothing"
I guess if I lower my bar I will be gleefully satisfied with every patch.

#20 FrozenAnt

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Posted 08 August 2016 - 01:07 PM

Question:Playing exclusively as a PUG I will not be able to access Stock mode?





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