An Sniper Main Job Is....
#21
Posted 09 August 2016 - 12:05 PM
#22
Posted 09 August 2016 - 12:18 PM
#23
Posted 09 August 2016 - 12:41 PM
I shoot them down as quickly as i can, for every second that the enemy has a UAV up, that's a second closer to a win for them.
#24
Posted 09 August 2016 - 01:09 PM
A sniper's primary role is to disrupt hostile forces, act as a force multiple and provide intelligence.
In MWO a sniper is an idiot that thinks going lone wolf in a team environment is a good idea. Effectively making it 12 v 11 for the rest of his team.... now in PuGLife, it might work, but in team play, not so much.
#25
Posted 09 August 2016 - 02:05 PM
Metus regem, on 09 August 2016 - 01:09 PM, said:
A sniper's primary role is to disrupt hostile forces, act as a force multiple and provide intelligence.
In MWO a sniper is an idiot that thinks going lone wolf in a team environment is a good idea. Effectively making it 12 v 11 for the rest of his team.... now in PuGLife, it might work, but in team play, not so much.
Bullpucky.
No offense but if a sniper (I prefer ranged support myself) does their job it is not 11 versus 12, unless you consider me tanking damage for the team?
I can enumerate the times I've single handly suppressed half the team, allowing brawlers to close ranks and do their job. Which they never would have had opportunity if not for ranged support.
In fact... I argue a good sniper is in fact a force multiplyer!
#26
Posted 09 August 2016 - 02:21 PM
DaZur, on 09 August 2016 - 02:05 PM, said:
No offense but if a sniper (I prefer ranged support myself) does their job it is not 11 versus 12, unless you consider me tanking damage for the team?
I can enumerate the times I've single handly suppressed half the team, allowing brawlers to close ranks and do their job. Which they never would have had opportunity if not for ranged support.
In fact... I argue a good sniper is in fact a force multiplyer!
That's why I said in my opening statement:
Metus regem, on 09 August 2016 - 01:09 PM, said:
A sniper's primary role is to disrupt hostile forces, act as a force multiple and provide intelligence.
In MWO a sniper is an idiot that thinks going lone wolf in a team environment is a good idea. Effectively making it 12 v 11 for the rest of his team.... now in PuGLife, it might work, but in team play, not so much.
I guess I should've clarified, that in MWO usually a sniper is an idiot.... You how ever are not an idiot, but are doing exactly what a sniper should be doing.
Edited by Metus regem, 09 August 2016 - 02:23 PM.
#27
Posted 09 August 2016 - 02:27 PM
Sooooo satisfying
#30
Posted 09 August 2016 - 02:44 PM
#32
Posted 09 August 2016 - 03:36 PM
WarPickle, on 09 August 2016 - 07:39 AM, said:
On a little side note, I have no snipers in my mechbay... just sick of whiney little babies telling other players that their playstyle is all wrong... I said it before there are roles to play in each of the classes.. you get butt hurt by the long range support role maybe you should go play minecraft...
also everyone should shoot down uavs when able not just snipers... you can't tell me when you are hiding behind your rock you can't pop out to shoot at them
problem is when the UAV is directly over the teams head, and the sniper completely ignores it...that gives a tremendous advantage to the enemy
#33
Posted 09 August 2016 - 03:43 PM
In MWO its a selfish bugger that sits at the back, not sharing armour, and pretending he's doing it for the team
#34
Posted 09 August 2016 - 03:45 PM
It forces you to put your crossair on a tiny point quickly. If you can get the crossair to go directly to it in one mouse stroke then you have made progress.
Aim small, miss small.
Perhaps this will give incentive for people to start looking for them.
#35
Posted 09 August 2016 - 03:49 PM
Cathy, on 09 August 2016 - 03:43 PM, said:
In MWO its a selfish bugger that sits at the back, not sharing armour, and pretending he's doing it for the team
Hes getting shot at by the enemy's snipers. If you dont have a sniper on your team, then you can count on there being an *** on the enemy team that is gonna hammer you from outside your effective range. And its gonna piss you off.
#36
Posted 09 August 2016 - 03:56 PM
Damn also my deads teamates are lying to me, i am right to not follow theirs wise advices
Something funny is when after a sniper kill down 7 uavs on caustic his team, which didnt use uavs, just won very close like 12 - 10 they still think killing uavs is waste of time... mokay ...
"team" someone said ??
No, just a bunch of randoms pugs.
Edited by Idealsuspect, 09 August 2016 - 03:58 PM.
#37
Posted 09 August 2016 - 04:16 PM
#38
Posted 09 August 2016 - 04:49 PM
Are you really trying to say that something like my twin PPC cicada is a waste of space on your team? Or does that not fall into the sniper category?
How do you define sniper in this game? How is sharing damage taken the best thing you can do in a match? If someone on your team is denying the enemy the chance to remove your armor in the first place is that not good enough?
I have a couple brawler mechs. I have a couple of light skirmishers. I have a couple of long range support builds. I believe all of these have a place on a team, denying yourself any of these in a team is hamstringing yourself.
#39
Posted 09 August 2016 - 04:56 PM
Funkin Disher, on 09 August 2016 - 04:49 PM, said:
Are you really trying to say that something like my twin PPC cicada is a waste of space on your team? Or does that not fall into the sniper category?
How do you define sniper in this game? How is sharing damage taken the best thing you can do in a match? If someone on your team is denying the enemy the chance to remove your armor in the first place is that not good enough?
I have a couple brawler mechs. I have a couple of light skirmishers. I have a couple of long range support builds. I believe all of these have a place on a team, denying yourself any of these in a team is hamstringing yourself.
Those of us saying snipers are useless mean in a coordinated environment. All-or-nothing strategy has been proven to beat out the jack-of-all-trades team loadout time and time again in the competitive environment.
If you're pulling 500+ damage and 2+ kills on your team with your Cicada and beating out Sgt. Dumbo in his sub 100 damage Black Knight, then yes you're pulling your weight. But you'd be doing more close up in a similar-weight Blackjack taking immediate advantage of people shooting at Dumbo, and maybe he'd be able to take some advantage of people shooting at you. That's the concept of sharing armor.
And experience displays that's the better strategy for competitive games. A bundle of 12 sticks is stronger than an 11 stick bundle and one annoying twig.
Edited by dervishx5, 09 August 2016 - 04:57 PM.
#40
Posted 09 August 2016 - 06:12 PM
Brizna, on 09 August 2016 - 06:22 AM, said:
As a sniper (read: AC2 Locust...yes you heard me) my job was to cause confusion, havoc, and make the enemy team lose focus, disengage, or otherwise divert their attention from where it was needed. Peppering them in their backs to make them turn and look (especially missile boats) was one of my specialties in this mech. Causing reduced fire, opportunities for team mates to first without return damage, allow them to flank unnoticed/with minimal risk, etc.
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