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Please Stop Calling It " Energy Draw " Because It Has Nothing To Do With Energy-Draw.


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#61 Wolf Ender

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Posted 09 August 2016 - 12:56 PM

View PostEscef, on 09 August 2016 - 12:39 PM, said:

F***ing somatic nonsense.

Ummm... is semantic the word you're looking for???

#62 Chuck Jager

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Posted 09 August 2016 - 12:59 PM

If I had to guess

Energy Draw - bypasses the use of heat in the name so PGI may feel less restrained from making adjustments to weapons that had low heat and in game numbers and/or lore.

From a PR and sales point of view you should use as few negative terms as possible. So yeah the outcry of "power draw" is big, but can you imagine if they named it "damage cap" to begin with.

#63 dervishx5

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Posted 09 August 2016 - 01:03 PM

View PostWolf Ender, on 09 August 2016 - 12:56 PM, said:

Ummm... is semantic the word you're looking for???


Posted Image

Well of course we are. The intention of a sentence is less important than being right about minute details.

#64 Felicitatem Parco

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Posted 09 August 2016 - 01:06 PM

I was originally very, very excited about getting a power draw mechanic because that would introduce a new variable (energy).

That is why we should not refer to the new system as "Energy Draw" - it's very misleading. Other people have started threads about energy Mechanics, movement speed, and other things that Energy pertains to, so there is no need to cause further confusion with the title of a new feature.

Edited by Prosperity Park, 09 August 2016 - 01:07 PM.


#65 Wolf Ender

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Posted 09 August 2016 - 01:23 PM

View Postdervishx5, on 09 August 2016 - 01:03 PM, said:

The intention of a sentence is less important than being right about minute details.


Isn't that what this whole thread is about?

The intention of "energy draw" isn't as important as what we call it, but this thread is full people saying we should call it something else. Personally i don't care but if you're going to start a thread about the minute details of what you call a game mechanic, then minute details become important.

I'm not bothered by the ghost heat we have now, and I wasn't bothered by the 6ppc alpha game we had before that. And i won't care whatever meta trend comes with energy-draw or damage cap if they choose to call it something that's more accurate.

Edited by Wolf Ender, 09 August 2016 - 01:25 PM.


#66 Brain Cancer

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Posted 09 August 2016 - 01:24 PM

New complicated mechanics piled on top of incomplete older mechanics.

Surely this could only work well.

#67 Mechwarrior Buddah

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Posted 09 August 2016 - 01:39 PM

View PostPhoenixFire55, on 09 August 2016 - 09:56 AM, said:

Would you prefer if I'll be calling it "useless fkn bandaid" instead?


be more realistic.

View PostProsperity Park, on 09 August 2016 - 09:57 AM, said:

Damage Cap or Alpha Limit are accurate terms that describe the function of this mechanic. There is no relationship between weapon damage and electrical consumption.


I like "artificial new mechanic to limit alpha because we have perfect convergence and people cant handle dying really fast"

#68 pyrocomp

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Posted 09 August 2016 - 01:40 PM

View PostGas Guzzler, on 09 August 2016 - 12:51 PM, said:

Technically, heat sinks are made better by having pumps to circulate fluid from hot components to the heat sinks themselves, but to say that "heat sinks" are actually "heat pumps" isn't correct, despite sarna.net saying so.

Ahem. The coolant circulation does not boost heat sink (a radiator as described) effectivenes, rather the coolant system effectiveness. The forced air or liquid (if the heat sink is submerged) flow (not circulation) through blades of described radiator to cool it is a way to boost it's effectiveness. Addition of a heat pump that pumps heat from coolant to radiatior makes it even better at a cost of power consumption.

EDIT: and with all option out there all we have are just SHS and DHS.

Edited by pyrocomp, 09 August 2016 - 01:44 PM.


#69 Mechwarrior Buddah

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Posted 09 August 2016 - 01:50 PM

View PostQuicksilver Kalasa, on 09 August 2016 - 10:56 AM, said:

It has nothing to do with ego Posted Image

I don't find realistic gameplay in a PvP game all that entertaining. Games don't have to be realistic to be fun, and often those two are at odds with each other. Unless we are talking about survival games, but I prefer those to be single player.


lol like hoe the gauss charge upo was originally called something like sniper holding their breath.... in a mech that doesnt breathe

Off topic, I just found the most amazing food combo ever.
German brats, and coating them with a Cajun, bourbon barbeque sauce based with Maine maple syrup

omg its meat candy

View PostJohnny Z, on 09 August 2016 - 11:05 AM, said:

Playing sports wasnt really a cheap thing even before video games came along anyway.


Given that I built this computer TO play this game specifically, and that Ive put like 1 to 2k into this game over the years, there is really NOTHING cheap about this **** either honestly

View PostGas Guzzler, on 09 August 2016 - 12:51 PM, said:

Technically, heat sinks are made better by having pumps to circulate fluid from hot components to the heat sinks themselves, but to say that "heat sinks" are actually "heat pumps" isn't correct, despite sarna.net saying so.


and coolant lols at the laws of thermal dynamics if I remember the fun arguments from when they were added

#70 Gas Guzzler

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Posted 09 August 2016 - 01:53 PM

Did you guys know that water is actually a better coolant for your car than "coolant" (anti-freeze)?

#71 Mechwarrior Buddah

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Posted 09 August 2016 - 01:54 PM

View PostGas Guzzler, on 09 August 2016 - 01:53 PM, said:

Did you guys know that water is actually a better coolant for your car than "coolant" (anti-freeze)?


Also true, it just doesnt weather the winter as well lol

#72 Gas Guzzler

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Posted 09 August 2016 - 01:56 PM

View PostMechwarrior Buddah, on 09 August 2016 - 01:54 PM, said:


Also true, it just doesnt weather the winter as well lol


Yeah, and doesn't have the same anti-corrosion properties.

#73 Mechwarrior Buddah

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Posted 09 August 2016 - 02:00 PM

View PostGas Guzzler, on 09 August 2016 - 01:56 PM, said:


Yeah, and doesn't have the same anti-corrosion properties.


hey at least the new dihydrogen oxide coolant theyre coming out with doesnt kill pets cause its not sweet tasting like antifreeze

Edited by Mechwarrior Buddah, 09 August 2016 - 02:02 PM.


#74 Gas Guzzler

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Posted 09 August 2016 - 02:02 PM

View PostMechwarrior Buddah, on 09 August 2016 - 02:00 PM, said:


hey at least the new dihydrogen monoxide antifreeze theyre coming out with doesnt kill pets cause its not sweet tasting like antifreeze


Yeah, that stuff is everywhere, its all over our water supply and in the ground... the world we live in man.

#75 Felicitatem Parco

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Posted 09 August 2016 - 02:03 PM


View PostWolf Ender, on 09 August 2016 - 01:23 PM, said:



The intention of "energy draw" isn't as important as what we call it, but this thread is full people saying we should call it something else. Personally i don't care but if you're going to start a thread about the minute details of what you call a game mechanic, then minute details become important.


Right above your post I wrote this:


View PostProsperity Park, on 09 August 2016 - 01:06 PM, said:

I was originally very, very excited about getting a power draw mechanic because that would introduce a new variable (energy).

That is why we should not refer to the new system as "Energy Draw" - it's very misleading. Other people have started threads about energy Mechanics, movement speed, and other things that Energy pertains to, so there is no need to cause further confusion with the title of a new feature.


So, yes, the name is important.

How would you feel if PGI made an announcement that MWO is going to support Quad Mech mode? That would be exciting, especially for certain people here...

And then PGI clarifies by saying the term Quad Mech Mode refers to 4v4 quickplay drops. That would be very misleading.

The use of the term Energy Draw falsely leads folks to believe that they are developing some sort of energy-draw mechanism that has to do with reactor power.

#76 Mad Dog Morgan

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Posted 09 August 2016 - 02:04 PM

Alpha Limit sounds the most correct, whereas Damage Cap sounds just too generic.

#77 Nightbird

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Posted 09 August 2016 - 02:05 PM

Battletech heatsinks have to function in vacuum, so put conventional radiators out of your mind. You can think of an ac20 generating 6 heat as the energy needed to remove the heat created by the ammo, but an PPC's 10 heat includes both the energy of the weapons and also the energy to remove the heat.

Edited by ironnightbird, 09 August 2016 - 02:06 PM.


#78 Felicitatem Parco

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Posted 09 August 2016 - 02:09 PM

Blackbody radiation works to dissipate heat, especially if the external heat exchanger has a high coefficient of emissivity. So, conventional radiators aren't too far off from a Mech's heat pump + heat sink configuration.

For instance stainless steel has a fairly low coefficient of emissivity, which is why you can hover your hand over a hot stainless pan and not burn your skin. However most phenolic compounds have a very high co. of. emis. which is why you will burn your hand if you hover it over a hot cast-iron pan that has been properly seasoned.

Which is COMPLETELY off topic.


Energy Draw has to go. Alpha Limit is better.

Edited by Prosperity Park, 09 August 2016 - 02:16 PM.


#79 FupDup

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Posted 09 August 2016 - 02:16 PM

How about Ghost Alpha?

Ghost Limit?

Ghost Cap?

Edited by FupDup, 09 August 2016 - 02:16 PM.


#80 Gas Guzzler

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Posted 09 August 2016 - 02:16 PM

View Postironnightbird, on 09 August 2016 - 02:05 PM, said:

Battletech heatsinks have to function in vacuum, so put conventional radiators out of your mind. You can think of an ac20 generating 6 heat as the energy needed to remove the heat created by the ammo, but an PPC's 10 heat includes both the energy of the weapons and also the energy to remove the heat.


Radiators on spacecraft function in a vacuum, radiation is simply the only method of heat transfer.





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