Stalker Unpopular? :(
#1
Posted 09 August 2016 - 11:18 AM
Is it just too hard for them to compete with the battlemaster now?
#2
Posted 09 August 2016 - 11:20 AM
I started about three years ago and the fact that I now actually notice CTFs and VTRs rather than seeing two of each minimum in every match...
#3
Posted 09 August 2016 - 11:26 AM
Paul's cycle is: overquirk -> overnerf -> repeat.
Some mechs miss out on this like the poor Vindicator & Mist Kitty, but most have their time in the spotlight and then disappear into obscurity only to come back later.
Edited by dervishx5, 09 August 2016 - 11:27 AM.
#4
Posted 09 August 2016 - 11:29 AM
Snowbluff, on 09 August 2016 - 11:18 AM, said:
Is it just too hard for them to compete with the battlemaster now?
I don't think so. Today I have dropped in a few missions and I saw two or three Miserys and some normal Stalkers.
Keep in mind that these days you can choose from 16 Assault 'Mechs (both IS and Clan), so it's not as one or two years ago, when you had Atlas, Victor, Awesome and Stalker.
#5
Posted 09 August 2016 - 11:29 AM
#6
Posted 09 August 2016 - 11:30 AM
So for the same tonnage I will more typically take a Battlemaster.
#7
Posted 09 August 2016 - 11:32 AM
#9
Posted 09 August 2016 - 11:35 AM
I'll say this for our balance overlords, the dart board does make us shift around a bit for good or ill.
Could some dev beseech the great dart board to give the Victor and Orion some love (10 pts extra structure in the Vic STs is not much help) maybe the Highlander iic too. I rarely see these guys in QP, and I have never seen them in FP. They need another moment to shine.
Edited by Bud Crue, 09 August 2016 - 11:36 AM.
#10
Posted 09 August 2016 - 11:41 AM
That reminds me, it was pretty solid in TT too. I might have to use a Stalker in my BT game when HBS releases it
#11
Posted 09 August 2016 - 11:44 AM
Edited by mailin, 09 August 2016 - 12:03 PM.
#12
Posted 09 August 2016 - 11:44 AM
#13
Posted 09 August 2016 - 11:46 AM
#16
Posted 09 August 2016 - 11:47 AM
I do fine in them.
Well, for me anyway.
#17
Posted 09 August 2016 - 11:54 AM
Monkey Lover, on 09 August 2016 - 11:44 AM, said:
As a mech gets older, it may experience difficulties being as effective as it once was. Your mech has reached the age when giving up isn't who you are, this is the age of knowing how to make things happen. So why let reduced function get in the way? Talk to your developer about Paulagra© .
Side effects may include Nerfing, Tryhard, Boating, Whining, Ragequitting, and in extreme cases, Death Threats. Seek immediate forum attention for drops scoring over 400.
#19
Posted 09 August 2016 - 12:03 PM
0bsidion, on 09 August 2016 - 11:41 AM, said:
That reminds me, it was pretty solid in TT too. I might have to use a Stalker in my BT game when HBS releases it
I love a stalker in TT. Especially in tech level 1 games. More so than almost any other 3/5 assault. It isn't over heat sinked and it has weapon loadouts conducive to bracket fire making it more effective at most ranges than say an awesome. Plus it has indirect fire and good crit seeking and even if it runs dry on ammo it still hits damn hard.
#20
Posted 09 August 2016 - 12:08 PM
Quicksilver Kalasa, on 09 August 2016 - 11:47 AM, said:
IIRC, it got two direct nerfs. If i'm not mistaken, it had 20% (combined for energy and laser) quirks first, which got reduced to 15% (for everything) and then to 10% (15% for range) where it is now (5% energy, 5% laser heat/cooldown, 10/5% for range.)
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