Dino Might, on 10 August 2016 - 07:33 PM, said:
Just as a thought exercise, let's suppose we made all the classes work as you see fit. Assaults dominate the battlefield. Heavies and mediums fight some skirmishes. Lights fall over in a strong wind. Then, pray tell, which class would you be using in this new Mechwarrior game. If you say anything but assault, I call bull****. Now, while you may consider this in-line with BT lore, that point is irrelevant (though I contest its veracity). Your idea makes a completely boring and one-dimensional game, where everyone is ultimately running only the biggest mechs out there.
I've seen some ridiculous ideas for how to maintain variety, by making new players start in lights and work their way up. Ideas like that are the only possible way to make it worse than the "lore balance" that you propose.
I'd call what we have now "completely boring and one dimensional" because that's what it is. Where are the jump infantry, the Elementals, the vehicles and aircraft? there is a hell of a lot more to Btech than "just mechs", and treating it as such is just a perversion of the game. Machine guns and Flamers have virtually no use against other mechs, because they're meant to dominate over "Soft Targets", as are light mechs. I've actually suggested TWO new game modes, and I've also suggested that there be soft targets, and some form of PVE.
It is just a 1 dimensional TDM game, and thats not Btech, and it's sure as hell not MW. Lets be serious here, as long as PGI keep dragging their feet on adding infantry vehicles and helicopters, as well as catering for these units in their map designs, It doesn't matter how many different game modes they add, it will always be an Arena TDM game mode, as there simply isn't anything in it other than enemy mechs, so will almost always devolve into TDM, regardless of "game mode". Light mechs will always be at the bottom of the pile in this regard.
What makes light mechs better than any other weight class at killing soft targets is their speed. The convoy will reach it's destination well before you can waddle your 100-tonner anywhere near close enough to hurt it. Light mechs have their place in MW and are indispensable, but that place simply doesn't exist in this one dimensional TDM Arena shooter.
I rarely ever use an Assault mech myself. I prefer Heavies, as I like a blend of firepower and maneuverability.
What I would like is PVE/PVP maps/game modes; where there is actually a reason to run a specific weight class of mech(those who have played previous iterations of MW will know what I mean). I might even be able to have actual fun in a light or medium mech then...
Also the cost of warfare has been totally ignored, as it is; every man and his dog can field an Assault if he wants to, Traditionally Assaults are SUPPOSED to be so valuable and rare as f**k, that they are rarely sent into combat except as a last resort. If we had running combat costs and realistic mech prices, and a realistic market that limits availability, this would give more importance to weight classes, as the lighter they are, the cheaper they are to repair or replace.
Making light medium heavy and assault balanced against each other is just making what is allready bland even blander.
Incidentally I think CW should be scrapped completely and thrown away, and be replaced with a Campaign mode, where the running costs and combat damage are carried throughout, and repairs take actual time between matches, just as a traditional TT campaign would be played out. Would be great if the campaign actually had different scenario's that affected the starting conditions of the following scenario, for instance; in one match a Convoy of supplies to a city or base has to be destroyed/protected, and the result is that in the next match where that city/base is put under siege, the defenders get their ammo and spare parts, or not....
Edited by Drunken Skull, 10 August 2016 - 09:15 PM.