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Arctic Cheetah "broken To The Point Where Using One Is An Exploit" And "king Of The Light Mechs"?


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#481 Johnny Z

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Posted 17 August 2016 - 02:06 PM

View PostQuicksilver Kalasa, on 17 August 2016 - 02:03 PM, said:


It isn't about the assault warping, it is about a light being unable to hit much while warping. A light that warps around everywhere is a lot less likely to land shots because they are warping, especially if the server is constantly warping them the whole time due to server sending corrective data.


That's right. A light warping isn't a 2 way street, the other guy is in a slow assault and easy to hit, or heavy or most mediums. What amazes me is how many replies claimed it was a 2 way street... even if I know why.

Edited by Johnny Z, 17 August 2016 - 02:07 PM.


#482 Gas Guzzler

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Posted 17 August 2016 - 02:07 PM

View PostFebrosian R Gillingham, on 17 August 2016 - 04:06 AM, said:

Maybe lets just slow light mechs down by like 25% and maybe put a cooldown on turning? Like you can turn really fast but only once or twice and then you have to run in a straight line for a bit so assaults can shoot at you. After like 10 seconds then you can turn again. That sounds pretty fair I think. Maybe we can put this warp drive thing on cooldown too? I don't know which button lets you do it though so I'm not sure


As long as there is a HUD indicator bar I say....


..yeah that's a great mechanic. Make it happen, it will address the jump turning workarounds.

Edited by Gas Guzzler, 17 August 2016 - 02:18 PM.


#483 Quicksilver Aberration

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Posted 17 August 2016 - 02:09 PM

View PostJohnny Z, on 17 August 2016 - 02:06 PM, said:

That's right. A light warping isn't a 2 way street, the other guy is in a slow assault and easy to hit, or heavy or most mediums.

Except you don't seem to understand the light still has to lag shoot because positions according to his screen/client ARE NOT the same as according to the server, so he will miss shots even against assaults because of this lag de-sync, especially if his movement is changing with any consistency (which means there is chance for a larger desync).

You can even see this by playing on the oceanic servers if you are in the NA region, just see how many shots you swear hit and ended up missing and then magnify that because of warping generally occurs with unstable pings not just high pings.

Edited by Quicksilver Kalasa, 17 August 2016 - 02:12 PM.


#484 Stone Wall

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Posted 17 August 2016 - 02:29 PM

Is this warping due to the Light's ping or due to the Light or Assault's bad computer?

Edited by Stone Wall, 17 August 2016 - 02:30 PM.


#485 Stone Wall

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Posted 17 August 2016 - 02:33 PM

View PostAndi Nagasia, on 16 August 2016 - 09:17 PM, said:

Mechs should not be balanced to take in account Lag-shield/warping,
Why? because its not a one way street, lag happens both ways, for both involved,
just because you have a good ping and their ping is very high doesnt mean they can shoot you but you cant them,

if they are teleporting about you, just imagine how it must be for them, but they are also moving 150kph,
ive had many times in the past lagging out and teleporting suddenly i break one of my legs on a bump,


We dealt with this stuff in MechWarrior 3. The laggy DSL Aussie has it worse than the American or Brit with a cable connection. The American and Brit will always get more damage. It will appear to the Aussie that everyone is moonwalking. To everyone else, the Aussie will appear to be warping.

#486 Drunken Skull

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Posted 17 August 2016 - 02:36 PM

Having Geographically-local servers only works to mitigate the problem if there is sufficient population to populate all of the servers. if there isn't(as is the case with Oceanic) the players will still be forced to go to the Geographically-far(in this case the other side of the planet) servers.

It seems that some of you "Skill-Warriors" know this and insist that Light mechs are your favourite, and that "you won't play if theyr'e not included". You are trolls, you know it, light mechs suck, they're training mechs, but you don't care, because instead of skill you prefer to troll for a lack of it. Instead of rookies in lights learning to walk, you have the 3% who just wanna f**K other peoples day, whats more rookies now try to learn to pilot in Assaults instead of lights, so guess who's day your'e f**king in the process?

You might not think so but something drastically needs to change.

Here's one Light pilot who confessed;

View PostCaptain Luffy, on 09 August 2016 - 07:06 AM, said:

I have to agree with the title, being a light mech pilot myself I have to agree because I know it to be true. we are all ********. How would you feel to have your rear cored out? Even after the "nerf" by resizing lights are still a vain or pain for many, why? Because of hit detection is and always will be an issue.


The reason you all fight so vehemently to say oh but lag "it's a two way street", is because your'e scared that the other 97% of the community might cotton on to your little gig. It is most definitely NOT A TWO WAY STREET(more like a ONE WAY OVERPASS). It is a real issue, and we're bleeding new players because of it, who'd want to die to toxic little f**ks like you? Just look at the flak I get for even trying to bring it up in the forums, gee I wonder WHY MWO gets such a bad wrap for having TOXIC forums...

Edited by Drunken Skull, 17 August 2016 - 03:20 PM.


#487 Stone Wall

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Posted 17 August 2016 - 02:47 PM

View PostDrunken Skull, on 17 August 2016 - 02:36 PM, said:

Having Geographically-local servers only works to mitigate the problem if there is sufficient population to populate all of the servers. if there isn't(as is the case with Oceanic) the players will still be forced to go to the Geographically-far(in this case the other side of the planet) servers.

It seems that some of you "Skill-Warriors" know this and insist that Light mechs are your favourite, and that "you won't play if theyr'e not included". You are trolls, you know it, light mechs suck, they're training mechs, but you don't care, because instead of skill you prefer to troll for a lack of it. Instead of rookies in lights learning to walk, you have the 3% who just wanna f**K other peoples day, whats more rookies now try to learn to pilot in Assaults instead of lights, so guess who's day your'e f**king in the process?

You might not think so but something drastically needs to change.

Here's one Light pilot who confessed;


I get your frustration, but it's more like only 3% of Light pilots are there to troll.

New people are always going to want to take the most power. It's been like that online since 1999. Why would a Vet want to take the most firepower to a game they've been playing for years? It gets boring. Light Mechs are a challenge against people
who torso twist and can aim. Killing new people in Assaults is boring too. What is the most boring is taking the most armor and the most DPS out and face tanking everyone. For me, I will never buy a Kodiak or Direwolf.

I understand it's harder to play the game when you don't live near the majority of the population though. If I played a game where most of the Mechs warped around, I would really hate Light pilots too.

Did I take enough of the bait?

#488 Battlemaster56

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Posted 17 August 2016 - 03:06 PM

View PostDrunken Skull, on 17 August 2016 - 02:36 PM, said:

Having Geographically-local servers only works to mitigate the problem if there is sufficient population to populate all of the servers. if there isn't(as is the case with Oceanic) the players will still be forced to go to the Geographically-far(in this case the other side of the planet) servers.

It seems that some of you "Skill-Warriors" know this and insist that Light mechs are your favourite, and that "you won't play if theyr'e not included". You are trolls, you know it, light mechs suck, they're training mechs, but you don't care, because instead of skill you prefer to troll for a lack of it. Instead of rookies in lights learning to walk, you have the 3% who just wanna f**K other peoples day, whats more rookies now try to learn to pilot in Assaults instead of lights, so guess who's day your'e f**king in the process?

You might not think so but something drastically needs to change.

Here's one Light pilot who confessed;



The reason you all fight so vehemently to say oh but lag "it's a two way street", is because your'e scared that the other 97% of the community might cotton on to your little gig. It is most definitely NOT A TWO WAY STREET(more like a ONE WAY OVERPASS). It is a real issue, and we're bleeding new players because of it, who'd want to die to toxic little f**ks like you? Just look at the flak I get for even trying to bring it up in the forums, gee I wonder WHY MWO gets such a bad wrap for having TOXIC forums...
man the salt with this one is real, also I know the bad light touch in his little dropship after promising you free mechpacks but in reality no one picks lights because firepower is king and people usually migrate to what can swing the bigger stick

#489 Drunken Skull

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Posted 17 August 2016 - 03:14 PM

No matter which server I drop on, LITERALLY every match I either witness rubber-banding and warping of some form, or other people ask if anyone else is rubber banding as much as they are.


View PostBattlemaster56, on 17 August 2016 - 03:06 PM, said:

man the salt with this one is real, also I know the bad light touch in his little dropship after promising you free mechpacks but in reality no one picks lights because firepower is king and people usually migrate to what can swing the bigger stick
Thanks, kind of just proving my point there aren't you? Maybe i'm a sick f**k who LIKES it when lights try and touch me in my little dropship, ever consider that one?

Light mech salt is warranted, the reasons for it are just. LRM salt is much more satisfying.

Edited by Drunken Skull, 17 August 2016 - 03:21 PM.


#490 Battlemaster56

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Posted 17 August 2016 - 03:21 PM

View PostDrunken Skull, on 17 August 2016 - 03:14 PM, said:

No matter which server I drop on, LITERALLY every match I either witness rubber-banding and warping of some form, or other people ask if anyone else is rubber banding as much as they are.


Thanks, kind of just proving my point there aren't you?
that light pilots are trolls or the forums are toxic because you wrong on both a. I'm not a light pilot troll and only play lights once I'm bored all my other mechs and what's left of the light community don't really troll as much as the other weight classes und b. These forums are so tame compared to all the others I went through its funny when someone says now forums are toxic

#491 Drunken Skull

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Posted 17 August 2016 - 03:32 PM

View PostBattlemaster56, on 17 August 2016 - 03:21 PM, said:

that light pilots are trolls or the forums are toxic because you wrong on both a. I'm not a light pilot troll and only play lights once I'm bored all my other mechs and what's left of the light community don't really troll as much as the other weight classes und b. These forums are so tame compared to all the others I went through its funny when someone says now forums are toxic
Try telling that to the guy who just got a page and a half Spiderman billboard posted about him telling him to f**K off that every mother and his dog decided to like... oh wait...

Edited by Drunken Skull, 17 August 2016 - 03:33 PM.


#492 Stone Wall

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Posted 17 August 2016 - 03:45 PM

View PostDrunken Skull, on 17 August 2016 - 03:32 PM, said:

Try telling that to the guy who just got a page and a half Spiderman billboard posted about him telling him to f**K off that every mother and his dog decided to like... oh wait...


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#493 VorpalAnvil

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Posted 17 August 2016 - 04:01 PM

View PostDrunken Skull, on 17 August 2016 - 01:55 PM, said:

Again, not quite what I asked, can you think of any tactics an assault mech might use when faced with a warping light mech pecking them to death? was my question(Note this is NOT a two way street, as Assault mechs hardly have the speed to warp at any ping).

I have the best Internet connection possible in my backwards country, that coupled with low population count mean there are NO Drops on the Oceanic Server 70% of the time, so, yes, I am FORCED into higher ping games than I like, I am not the only one however.

@ Sigilum Sanctum; I find posting children's content that has had Adult content added to it in a forum where children may frequent rather distasteful, you, and all those who liked that post, might want to think about what will happen when they see it.



#494 RisTanA

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Posted 17 August 2016 - 04:16 PM

Why have i noticed absolutely none of the "problems" about lights in this thread?

The only mildly inconvenient thing i notice about lights are the hitboxes on locusts, and that is an intended feature of the mech.

I really feel like if you made it to the end of this thread, the one takeaway you should have is that people will try just about anything to explain away their inadequacies.

If you want to learn how to kill lights, go play a light mech for ahwile and figure out how you are dying, then us e that to better fight lights.

Cheetahs are so much easier to deal with than the old pre netcode fix jenners. Everybody has hitscan now and HSR playback on SRMs. There really isn't much else to blame other than yourself for your failures.

#495 DrxAbstract

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Posted 17 August 2016 - 04:17 PM

View PostDrunken Skull, on 17 August 2016 - 03:32 PM, said:

It seems that some of you "Skill-Warriors" know this and insist that Light mechs are your favourite, and that "you won't play if theyr'e not included". You are trolls, you know it, light mechs suck, they're training mechs, but you don't care, because instead of skill you prefer to troll for a lack of it. Instead of rookies in lights learning to walk, you have the 3% who just wanna f**K other peoples day, whats more rookies now try to learn to pilot in Assaults instead of lights, so guess who's day your'e f**king in the process?

I'm curious where this 3% figure comes from... proof?

1. Speaking factually, unlike yourself, the largest populations of this game are from U.S. and Europe. That makes it, coincidentally enough, not the best environment for exploiting latency related problems to gain an advantage as the majority of your opponents have a decent latency. Contrary to your false information, there are none in MWO that do not also exist in every other online game. Comparatively, it's actually more difficult to take advantage of bad ping in MWO than most games due to the lack of one-shot-kills, unassisted aiming and lack of guided attacks. It's an issue exclusive to the individual player outside of the occasional MWO server fart that everyone is affected by. If you have a trash computer or live literally thousands of miles from the server location you shouldnt expect a quality experience from any online game. That's your problem.

2. Lights are not 'training mechs'. They're Mechs built for combat, just like Mediums, Heavies and Assaults... The same Mediums, Heavies and Assaults were also used for training purposes in BattleTech and previous MechWarrior games. Facts you seem all too happy to ignore.

3. Wanting 1/4th of the available chassis to be viable and make legitimate contributions, nor is besting an opponent 'trolling'. The game is about killing the bad guys, like many others. If they, or you, cant handle getting killed in a video game perhaps you should choose a different venue of entertainment.

4. Lights were advertised as being on-par with other weight classes, and very well should be as there isnt any legitimate reason why they shouldnt. Sure, you have your opinions and that's fine. That doesnt mean you have ground to stand on, any basis in fact or that anyone needs to listen to them especially when they're being delivered via vitriol and ignorance.

View PostDrunken Skull, on 17 August 2016 - 03:32 PM, said:

You might not think so but something drastically needs to change.

Yes, it does. You however are obviously not qualified in any capacity to be sought after concerning what changes should be made.

View PostDrunken Skull, on 17 August 2016 - 03:32 PM, said:

Here's one Light pilot who confessed;

The reason you all fight so vehemently to say oh but lag "it's a two way street", is because your'e scared that the other 97% of the community might cotton on to your little gig. It is most definitely NOT A TWO WAY STREET(more like a ONE WAY OVERPASS). It is a real issue, and we're bleeding new players because of it, who'd want to die to toxic little f**ks like you? Just look at the flak I get for even trying to bring it up in the forums, gee I wonder WHY MWO gets such a bad wrap for having TOXIC forums...

Anyone familiar with IT knows it is, in fact, a two way street. Touting supposed 'confessions' doesnt actually prove anything other than you're capable of spewing opinions and poorly conceived notions about something you've clearly little understanding of as if it compensates for the massive level of ignorance you possess.

View PostDrunken Skull, on 17 August 2016 - 02:36 PM, said:

Try telling that to the guy who just got a page and a half Spiderman billboard posted about him telling him to f**K off that every mother and his dog decided to like... oh wait...

Acting like a petulant child, posting heavily biased, ignorant, unsubstantiated claims and large amounts of negative content that includes, but is not limited to: sweeping generalizations, insults, unwarranted criticisms and false information tends to earn you the 'toxic' treatment of the populous... On any forum.

Edited by DrxAbstract, 17 August 2016 - 04:20 PM.


#496 Y E O N N E

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Posted 17 August 2016 - 04:18 PM

View PostRisTanA, on 17 August 2016 - 04:16 PM, said:

Why have i noticed absolutely none of the "problems" about lights in this thread?

The only mildly inconvenient thing i notice about lights are the hitboxes on locusts, and that is an intended feature of the mech.

I really feel like if you made it to the end of this thread, the one takeaway you should have is that people will try just about anything to explain away their inadequacies.

If you want to learn how to kill lights, go play a light mech for ahwile and figure out how you are dying, then us e that to better fight lights.

Cheetahs are so much easier to deal with than the old pre netcode fix jenners. Everybody has hitscan now and HSR playback on SRMs. There really isn't much else to blame other than yourself for your failures.


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#497 RestosIII

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Posted 17 August 2016 - 04:18 PM

View PostDrunken Skull, on 17 August 2016 - 03:32 PM, said:

Try telling that to the guy who just got a page and a half Spiderman billboard posted about him telling him to f**K off that every mother and his dog decided to like... oh wait...

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#498 3xnihilo

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Posted 17 August 2016 - 04:19 PM

View PostDrunken Skull, on 17 August 2016 - 02:36 PM, said:

Having Geographically-local servers only works to mitigate the problem if there is sufficient population to populate all of the servers. if there isn't(as is the case with Oceanic) the players will still be forced to go to the Geographically-far(in this case the other side of the planet) servers.

It seems that some of you "Skill-Warriors" know this and insist that Light mechs are your favourite, and that "you won't play if theyr'e not included". You are trolls, you know it, light mechs suck, they're training mechs, but you don't care, because instead of skill you prefer to troll for a lack of it. Instead of rookies in lights learning to walk, you have the 3% who just wanna f**K other peoples day, whats more rookies now try to learn to pilot in Assaults instead of lights, so guess who's day your'e f**king in the process?

You might not think so but something drastically needs to change.

Here's one Light pilot who confessed;



The reason you all fight so vehemently to say oh but lag "it's a two way street", is because your'e scared that the other 97% of the community might cotton on to your little gig. It is most definitely NOT A TWO WAY STREET(more like a ONE WAY OVERPASS). It is a real issue, and we're bleeding new players because of it, who'd want to die to toxic little f**ks like you? Just look at the flak I get for even trying to bring it up in the forums, gee I wonder WHY MWO gets such a bad wrap for having TOXIC forums...


So if the game were "fixed" to your liking, a new player would start in a light and work their way up to an assault? I assume this would mean that you expect mechs to get better linearly as you go up in weight.

I don't understand how that would work practically in a multiplayer game like this, which is basically an arena shooter. Or really any kind of multiplayer pvp. Maybe if we could separate queues so only rookies in lights played each other and only mediums played each other etc. but that seems not at all like Battletech or Mechwarrior to me. If you maintained rookies in lights progressing upward through the weight classes and mixed the weight classes, there would be zero new player retention. A veteran in an assault will massacre a rookie in a light every time.

Furthermore, as it is, rookies do not have to train in assaults instead of lights. In fact, if they look for help on the new player forum, most of the people there will recommend heavies or mediums because both assaults and lights are difficult for beginners.

You are also painting with a rather wide brush when you claim that all light pilots are trolls using lag shield to ruin people's gaming experience. I learned this game in a spider 5d, at 55-60 ping. I died a lot, and I still do. But, I enjoy the style of fighting lights. I like the speed and the challenge of knowing that if I make a wrong turn it's all over. I never drop hoping I can ruin someone's day I drop hoping to shoot stompy robots and that is what I do. It is the nature of fast moving lightly armed anything to use speed to out maneuver slower opponents to try to gain an advantage. This is balanced by the superior firepower and armor of the heavier opponent. That is how it works in MWO. We back stab because we don't have the armor to face tank. And that is the way it should be. If I get in your firing arc I get squashed, if you leave your back open and I get behind you, I win. It's that simple.

Now, I spent my first year in this game in light mechs, my second year I added some mediums, but still stuck mostly with lights. I have just started in the last 6 months or so to use heavies and assaults. Despite all of my experience in lights, I can outscore my lights in heavies and assaults pretty easily. So, for me, if I am looking for a crutch mech or an easy mode, I will take one of my heavy mechs not a light mech. So this is why I don't understand why people think lights are broken and overpowered. I feel like I know how to pilot lights pretty well, but I still do better in the heavier mechs I have less experience in.

Frankly, the queue numbers back me up. Heavies are the most effective mechs, the heavy queue is the most populated. Lights are the least effective, their queue is the smallest. Mediums and assaults are generally about the same. If certain light mechs or all light mechs were an exploit to gain a distinct advantage over other players, then the light queue would be the fullest.

#499 Drunken Skull

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Posted 17 August 2016 - 04:35 PM

It doesn't matter how much thread-bloat you add to try to bury it, it won't change a thing, this stinky little **** is a floater, inconvenient huh?

#500 Revis Volek

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Posted 17 August 2016 - 04:46 PM

View PostJohnny Z, on 17 August 2016 - 02:06 PM, said:

That's right. A light warping isn't a 2 way street, the other guy is in a slow assault and easy to hit, or heavy or most mediums. What amazes me is how many replies claimed it was a 2 way street... even if I know why.



I think that point flew right over you head....


View PostDrunken Skull, on 17 August 2016 - 04:35 PM, said:

It doesn't matter how much thread-bloat you add to try to bury it, it won't change a thing, this stinky little **** is a floater, inconvenient huh?




How many pages of wrong does it take for your ego to finally take a blow?

You are not as good as you think at this game. End of story.

Edited by Revis Volek, 17 August 2016 - 04:50 PM.






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