ScarecrowES's Thread: http://mwomercs.com/...well-ever-need/
Rebas Kradd's Thread: http://mwomercs.com/...igger-maps-fun/
Right now, we have separate maps for Invasion and Quick Play, and this comes with a number of problems. One, players new to FP have no way to learn the maps other than through "trial by fire" - not a good way to retain players. Two, PGI has to create twice as many maps if they want to evenly produce content for both QP and FP players.
We also have problems with the Invasion gamemode itself, which have already been outlined in numerous threads, so I assume they are common knowledge.
My suggestions are:
1. Combine similar QP and FP maps into one map (for example, Grim Portico and Grim Plexus).
2. Remake maps without commonly themed QP or FP maps so that they are playable on both modes (maps like Vitric Forge and Viridian Bog).
3. Improve the Invasion gamemodes with the changes listed below.
I will use Polar Highlands and Boreal Vault as an example. Excuse the image if it is a little too crude.
Map Legend:
Blue Stars: Initial Invader Dropzone
A, B, & C: Initial Defender Dropzone
Red Stars: Final Defender Dropzone
Yellow Lines: Sensor Range
Red Lines: Base Walls
Gs: Gates
X: Sensor Control/Power
O: Final Objective
This map shows Polar Highlands overlayed with Boreal Vault, since they have similar themes/assets.
The gamemode would work in phases:
The invading team drops on the blue stars while the defenders initially drop on A, B, and C.
The first objective of the invaders is then to capture these points, which become their new drop zones. If the lance on the far right captures C, those defenders will be sent to the spawn points inside the base (red stars). If not, defenders will continue to spawn at C.
The invaders can then choose to rush the base, or take down the sensor net, which provides the defenders with enemy positions inside its range (similar to a UAV). However, the sensor control can be targeted by defenders from inside the base, so trying to destroy it is not easy, and will likely result in casualties.
The final objective can be an orbital cannon, or it could be a satellite/artillery/air control depending on Scouting bonuses. Once inside the base the match would play out similar to the current Invasion mode.
What do you guys think? There's more I could say but I wanted to keep the initial post short, so I understand if there are questions.
Edit - additional map examples:
Grim Portico and Grim Plexus:
Hellebore Springs and Canyon Network:
Edited by AWOL 01, 14 August 2016 - 09:15 AM.