Praise Be, Phase 3 (A Short Film)
#1
Posted 18 May 2016 - 09:12 PM
#2
Posted 18 May 2016 - 09:18 PM
#3
Posted 18 May 2016 - 09:33 PM
Ratchada, on 18 May 2016 - 09:18 PM, said:
Actually.
Jade Falcon has 1 planet to attack an defend.
They cannot (at the moment) defend any other wolf planets that are being attacked.
This means for an entire phase of CW we have had a planet at 100% fully captured, but are not allowed to attack any other planets.
So in order to play Faction Warfare we are forced to fight on a planet we have already won, but we have no opposition...because we already won.
Praise Be, Phase 3.
#4
Posted 18 May 2016 - 09:38 PM
#5
Posted 18 May 2016 - 09:39 PM
#6
Posted 18 May 2016 - 09:46 PM
Contrex, on 18 May 2016 - 09:39 PM, said:
If a faction is choosing not to defend their territory, All their planets should be at threat. The correct solution is to open up another planet for attack on the Steiner line. If they want their planets, they should have to fight to keep them.
There should always be an option for progression. Does that mean Steiner could lose 2,3,4,5,6, or 7 planets a phase? Yep, but if they wanted them they would have defended them.
Edited by Sader325, 18 May 2016 - 09:47 PM.
#7
Posted 18 May 2016 - 09:52 PM
#8
Posted 18 May 2016 - 10:27 PM
#9
Posted 18 May 2016 - 10:43 PM
Dont know if you should cry @ PGI or the guy at MS who choose JF.
The System at the moment has a reason. If Mercs wanna join CW fights, they go where some work is waiting for them.
If you join anyway, its not the problem of the system, but the units one. You knew before that JF is overcrowded
#10
Posted 18 May 2016 - 11:07 PM
#11
Posted 18 May 2016 - 11:21 PM
Sader325, on 18 May 2016 - 09:33 PM, said:
Actually.
Jade Falcon has 1 planet to attack an defend.
They cannot (at the moment) defend any other wolf planets that are being attacked.
This means for an entire phase of CW we have had a planet at 100% fully captured, but are not allowed to attack any other planets.
So in order to play Faction Warfare we are forced to fight on a planet we have already won, but we have no opposition...because we already won.
Praise Be, Phase 3.
.... get out of JF... go to a davion, get as much maches as you want.. no one wants to fight JF ... just guess why?
#12
Posted 18 May 2016 - 11:30 PM
L3mming2, on 18 May 2016 - 11:21 PM, said:
.... get out of JF... go to a davion, get as much maches as you want.. no one wants to fight JF ... just guess why?
That's what happens when you're a merc and the game tells you to sign up JF contract because other factions don't pay as much if at all.
#13
Posted 18 May 2016 - 11:36 PM
#14
Posted 18 May 2016 - 11:45 PM
#15
Posted 18 May 2016 - 11:46 PM
Sader325, on 18 May 2016 - 09:46 PM, said:
If a faction is choosing not to defend their territory, All their planets should be at threat. The correct solution is to open up another planet for attack on the Steiner line. If they want their planets, they should have to fight to keep them.
There should always be an option for progression. Does that mean Steiner could lose 2,3,4,5,6, or 7 planets a phase? Yep, but if they wanted them they would have defended them.
kapusta11, on 18 May 2016 - 11:07 PM, said:
L3mming2, on 18 May 2016 - 11:36 PM, said:
Btw, remember those wildly contested accusations of big units faction jumping to avoid fighting each other? So why is everybody and their mother in one faction again? I don't believe MS didn't know where 228 and Kcom is, I'm a CW casual and I knew. That 'everybody goes Clan, especially JF' trend was perfectly visible during the last CW event. MS brought this on themselves, if they want to complain, they should complain about MS faction-picking procedure.
Edited by Prof RJ Gumby, 18 May 2016 - 11:50 PM.
#16
Posted 18 May 2016 - 11:49 PM
L3mming2, on 18 May 2016 - 11:36 PM, said:
You might be right, but I remember the last time I played CW, 2 out of 3 times we had to wait 10 minutes to get a ghost drop, Mariks had 2 companies attaking a planet and there were no one to defend it, cause why bother, Marik is a small faction, let them get bored to death with a ghost drops, right? Should I switch faction now? No, cause I don't want to, and it's not up to me to decide for the whole unit.
CW rules are just stupid, there is no excuse to defend them.
Prof RJ Gumby, on 18 May 2016 - 11:46 PM, said:
Being in a big unit is still better than being in a small one, you'll never take or defend a planet if you're in a small unit and a larger one that you're facing decides not to defend/take it.
Edited by kapusta11, 19 May 2016 - 12:03 AM.
#17
Posted 19 May 2016 - 01:56 AM
kapusta11, on 18 May 2016 - 11:49 PM, said:
Yup, right, but i was not referring to just being in a big unit, but being in a big/active unit and choosing a faction where there is already more big/active units than everywhere else. Mercstars CHOSE to get in faction most active units are now (or always were). Mercstar CHOSE to not be able to face 228, KCom, RJF etc. On top of that, they chose to do this during obviously 'lean times' for CW (big CW event just ended, popular Clan mech just released). Basically, MS chose the worst faction possible in terms of finding enough enemy players. They face consequences of their own conscious decision.
Edited by Prof RJ Gumby, 19 May 2016 - 01:56 AM.
#18
Posted 19 May 2016 - 02:38 AM
Maybe PGI should look at the underlying issue... most players (as far as I can tell) don't enjoy FP. They don't enjoy Invasion mode, they don't enjoy the meatgrinder maps. As long as players don't like it, you won't have a big population.
#19
Posted 19 May 2016 - 02:46 AM
- Give units some sort of a strength value, based on numbers and overall competence
- Put a limit on the total value of Mercs any one faction can have on their payroll at once, possibly adjusted by relative Loyalist count
- Add more and more varied maps and game modes, stuff's repetitive as all [bad word]
Should be a start.
#20
Posted 19 May 2016 - 02:56 AM
Alistair Winter, on 19 May 2016 - 02:38 AM, said:
This is why logically big units should want to go for the least populated factions or factions fighting the most populated ones (gathering allies is not an issue in a big unit). Which is the exact opposite of what MS did.
Jaqir, on 19 May 2016 - 02:46 AM, said:
Enforcing hard limits on players is never a good idea. Simplest thing to do to balance factions a little more through mechanics is to calculate contract % bonuses/penalties on the basis of player activity, not contracts signed. Should help a bit.
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