I've studied the mech variants quite a bit. This mech is going to greatly depend on quirks. If you slow it down too much you have a Mauler. A Mauler has similar hardpoints as well. So unless the Cyclops has better ballistic/missile quirks you might as well use a Mauler. This is clearly a support mech. Not a brawler like most other assaults are in this game. With the battle computer it really needs to support missile boats.
To maintain it's 360 engine with full armor and endo-steel it will have only have 27 tons to work with. If there is any assault mech that could use an XL I think it's the Cyclops. Especially if you have a support configuration and not a brawler. The Sleipnir is going to need to maintain it's XL engine. If you slow it down it'll just be a Mauler...unless it has better ballistic quirks.
I think the best variant to support missile boats is the 11-P. Mainly due to it's ECM but also the battle computer. Put a seismic on it and maybe a beagle and lights will have a hard time sneaking up on you. I came up with a loadout that might be viable. 4 medium pulse, 1 LB-10X, 2 SRM-4's. ECM/seismic. Not over-whelming firepower but enough to keep a light mech or two on it's toes.
Let me know what you guys think. These are just my thoughts. I might be completely wrong and it'll be a good brawler but I don't think that's what it was originally designed to be.
Edited by Ramrod AI, 16 August 2016 - 11:31 AM.