Navid A1, on 17 August 2016 - 02:33 AM, said:
DX12 is pretty awesome.. sadly, it comes with Win10. And that means that I won't be using DX12 for a long long time... unfortunately.
Why didn't you grab your free upgrade of win 10 before the end of july? I must say i did and it runs great. I have had zero issues, but i have not installed any older games as of yet.. But i still have my Vista machine, and a win 2k machine for them.. as a bunch of games i had would not run on vista or win 7.. Darn 32 bit games.. Blade runner i am talking to you! (i also could not get mech 3 or 4 to fun ever since a vid card upgrade on my vista machine)
If you didn't like 10, you could of just rolled back to 7.. BTW, win 7 is no longer going to be supported as of 2020, which is why i did so, figured i'd save myself 100 bucks.. and if i hated 10, i can just roll back, or format.
Zordicron, on 20 August 2016 - 08:20 AM, said:
ummm... Jordan Weisman is responsible for MW2, MW3, and worked in charge of MW4 at Microsoft as Creative Director. I do not think, in my opinion anyway, it is too far fetched to think he might be interested in a new Mechwarrior title, especially if funds are not an issue. It might require hiring a different talent base from what they are doing with the current Battletech game, but again, funds.
Well that's all well and good, But you are talking about basically making another company from the ground up. An ISO RPG, and an FPS have very little in common. Different engines, different programming, AI, sure art is art, but they even licences that, though i'm guessing they have some artists of their own. They also take far more money to create. Just look at the costs of a simple FPS adventure game,, even basic ones cost more than huge ISO RPG projects. They are just much different beasts. And technically far more advanced..
you are talking about a game play grid, verse a fully dynamic world, Hit-boxes, verse virtual cover, The lists go on and on..
could he do it? I'd guess sure.. but it would mean starting up or basically making a giant expansion on the studio.. Not just say, Hey guys, now we are done with this, lets make that...
A good example of doing that sorta thing would be irrational games.. Sure they went from making freedom Force, to Bioshock.. But they also had a huge studio backing them. Can it be done, Sure... But will it be done for a million bucks? I don't think so..
PGI has gotten a lot of experience over the years.. Many people don't see it because things are not what they want, but i have seen a huge change in scope, and direction, and especially polish as of late.
HBS's battle tech, and PGI's mech warrior can grow together.. and hopefully they will for many years..
Just look at EVE.. look at what it was 14-15 years ago, and where it is today.. and has done so with maintaining around 100k dedicated fans give or take.