Jump to content

Unreal Engine 4 Can You Switch To It Pgi?


172 replies to this topic

#121 Peter2k

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 2,032 posts
  • LocationGermany

Posted 20 August 2016 - 10:09 AM

View PostMetus regem, on 18 August 2016 - 07:26 AM, said:



I intend to play it, based off that video of "Super pre, pre Alpha!" It looks to be just what I'm looking for. I just hope that they don't F**k it up trying to go too heavily into PvP...

Sadly I held out hope for MWO being like MW2;Mercs for a long, long time, now I just see it as a hot-mess that has little to no direction.... here is hoping that PGI can get their act together before 2020 rolls around.


If I remember correctly from the kickstarter when I joined
BT is supposed to be a single player game first

Multiplayer was added as a stepping stone (which was achieved, but still more an after thought I'd wager)

Edited by Peter2k, 20 August 2016 - 10:09 AM.


#122 jaxjace

    Member

  • PipPipPipPipPipPipPip
  • The Merciless
  • The Merciless
  • 987 posts
  • LocationIn orbit around your world

Posted 20 August 2016 - 10:15 AM

90 percent of the problems in this game result from being achieved with cry engine 3

#123 Imperius

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The God
  • The God
  • 5,747 posts
  • LocationOn Reddit and Twitter

Posted 20 August 2016 - 10:24 AM

View Postjaxjace, on 20 August 2016 - 10:15 AM, said:

90 percent of the problems in this game result from being achieved with cry engine 3


Some people don't seem to realize a lot of the immersion, load times, customizations they want, new weapons, etc are just not available to the Frankenstein version of CryEngine PGI has. In fact if internet correctly this isn't even CryEngine 3 because at some early point of its release CryEngine was going to remove dx 9 and that is the base version we have. PGI then wrote their own code in to fill in the blanks.

#124 Peter2k

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 2,032 posts
  • LocationGermany

Posted 20 August 2016 - 10:25 AM

Again
I think DX12, or vulcan (it's coming to CryEngine, as listed on the road map for cryengine; September release I think) support would do good for MWO

http://www.anandtech...idia-star-swarm

Quote

Under DirectX 11 the bulk of Star Swarm’s batch submission work happens under a single thread, and as a result the benchmark is effectively bottlenecked by single-threaded performance, unable to scale out with multiple CPU cores. This is one of the issues DirectX 12 sets out to resolve, with the low-level API allowing Oxide to more directly control how work is submitted, and as such better balance it over multiple CPU cores.


View PostKarl Berg, on 12 June 2014 - 09:18 PM, said:

The draw calls made into D3D are very CPU intensive. A good chunk of that is due to the lego-like nature of the mechs; being formed out of dozens of individual components rather than a single character that can be rendered with a single draw call, like in most other games.


#125 Imperius

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The God
  • The God
  • 5,747 posts
  • LocationOn Reddit and Twitter

Posted 20 August 2016 - 10:26 AM

View PostPeter2k, on 20 August 2016 - 10:09 AM, said:


If I remember correctly from the kickstarter when I joined
BT is supposed to be a single player game first

Multiplayer was added as a stepping stone (which was achieved, but still more an after thought I'd wager)


I didn't support the game because it reached its multiplayer goal. Multiplayer to often shifts the focus of developers on the shallowest side of a video game.

#126 Imperius

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The God
  • The God
  • 5,747 posts
  • LocationOn Reddit and Twitter

Posted 20 August 2016 - 10:30 AM

View PostPeter2k, on 20 August 2016 - 10:25 AM, said:

Again
I think DX12, or vulcan (it's coming to CryEngine, as listed on the road map for cryengine; September release I think) support would do good for MWO

http://www.anandtech...idia-star-swarm





As you know I'm well aware :) we've both been fighting for better baseline performance for a long time. Since Russ did say that switching to another engine is about the same work as an upgrade. I say move on to Unreal Engine 4 who has been the leader in engines for a long time and already has all those things.

My new Titan x thinks MWO is a phone app :(

#127 JC Daxion

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 5,230 posts

Posted 20 August 2016 - 10:35 AM

View PostNavid A1, on 17 August 2016 - 02:33 AM, said:


DX12 is pretty awesome.. sadly, it comes with Win10. And that means that I won't be using DX12 for a long long time... unfortunately.




Why didn't you grab your free upgrade of win 10 before the end of july? I must say i did and it runs great. I have had zero issues, but i have not installed any older games as of yet.. But i still have my Vista machine, and a win 2k machine for them.. as a bunch of games i had would not run on vista or win 7.. Darn 32 bit games.. Blade runner i am talking to you! (i also could not get mech 3 or 4 to fun ever since a vid card upgrade on my vista machine)

If you didn't like 10, you could of just rolled back to 7.. BTW, win 7 is no longer going to be supported as of 2020, which is why i did so, figured i'd save myself 100 bucks.. and if i hated 10, i can just roll back, or format.



View PostZordicron, on 20 August 2016 - 08:20 AM, said:

ummm... Jordan Weisman is responsible for MW2, MW3, and worked in charge of MW4 at Microsoft as Creative Director. I do not think, in my opinion anyway, it is too far fetched to think he might be interested in a new Mechwarrior title, especially if funds are not an issue. It might require hiring a different talent base from what they are doing with the current Battletech game, but again, funds.





Well that's all well and good, But you are talking about basically making another company from the ground up. An ISO RPG, and an FPS have very little in common. Different engines, different programming, AI, sure art is art, but they even licences that, though i'm guessing they have some artists of their own. They also take far more money to create. Just look at the costs of a simple FPS adventure game,, even basic ones cost more than huge ISO RPG projects. They are just much different beasts. And technically far more advanced..

you are talking about a game play grid, verse a fully dynamic world, Hit-boxes, verse virtual cover, The lists go on and on..


could he do it? I'd guess sure.. but it would mean starting up or basically making a giant expansion on the studio.. Not just say, Hey guys, now we are done with this, lets make that...


A good example of doing that sorta thing would be irrational games.. Sure they went from making freedom Force, to Bioshock.. But they also had a huge studio backing them. Can it be done, Sure... But will it be done for a million bucks? I don't think so..

PGI has gotten a lot of experience over the years.. Many people don't see it because things are not what they want, but i have seen a huge change in scope, and direction, and especially polish as of late.

HBS's battle tech, and PGI's mech warrior can grow together.. and hopefully they will for many years..

Just look at EVE.. look at what it was 14-15 years ago, and where it is today.. and has done so with maintaining around 100k dedicated fans give or take.

#128 Peter2k

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 2,032 posts
  • LocationGermany

Posted 20 August 2016 - 12:15 PM

View PostNavid A1, on 17 August 2016 - 02:33 AM, said:


DX12 is pretty awesome.. sadly, it comes with Win10. And that means that I won't be using DX12 for a long long time... unfortunately.


I see that cryengine is gaining vulcan support
Vulcan also should work on "older" windows versions

https://www.cryengine.com/roadmap

Under October (also PhysX for us Nvidia guys)

Posted Image

#129 Peter2k

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 2,032 posts
  • LocationGermany

Posted 20 August 2016 - 12:19 PM

View PostImperius, on 20 August 2016 - 10:30 AM, said:


As you know I'm well aware :) we've both been fighting for better baseline performance for a long time. Since Russ did say that switching to another engine is about the same work as an upgrade. I say move on to Unreal Engine 4 who has been the leader in engines for a long time and already has all those things.

My new Titan x thinks MWO is a phone app :(


From promo videos I was always impressed about how "easy" drag and drop the map editor was to pull off nice looking stuff
Maybe more than a new map every 3 months in MWO
ehh?
Also there must be a reason why everyone licenses unreal engine these days (well or unity for lighter stuff I guess)

Gonna wait for a 1080ti
Sorry bro ;-)
Or Vega, but AMD PR loves to overpromise these days anyway


#130 Imperius

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The God
  • The God
  • 5,747 posts
  • LocationOn Reddit and Twitter

Posted 20 August 2016 - 12:40 PM

View PostPeter2k, on 20 August 2016 - 12:19 PM, said:


From promo videos I was always impressed about how "easy" drag and drop the map editor was to pull off nice looking stuff
Maybe more than a new map every 3 months in MWO
ehh?
Also there must be a reason why everyone licenses unreal engine these days (well or unity for lighter stuff I guess)

Gonna wait for a 1080ti
Sorry bro ;-)
Or Vega, but AMD PR loves to overpromise these days anyway


I don't think there will be a 1080TI and I bought it for VRAM and single chip performance! Remember the 1080 has 8GB of vram

#131 Johnny Z

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 9,942 posts
  • LocationDueling on Solaris

Posted 20 August 2016 - 01:00 PM

View PostImperius, on 20 August 2016 - 10:26 AM, said:



I didn't support the game because it reached its multiplayer goal. Multiplayer to often shifts the focus of developers on the shallowest side of a video game.


I hope this game gets it together for everything else eventually to.

#132 Scout Derek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Divine
  • The Divine
  • 8,022 posts
  • Google+: Link
  • Twitch: Link
  • LocationSomewhere where you'll probably never go to

Posted 20 August 2016 - 02:30 PM

View PostJohnny Z, on 20 August 2016 - 01:00 PM, said:

I hope this game gets it together for everything else eventually to.


Hopefully. But doubtful anytime soon since they're moreover stronger in the side of making art assets than mechanic assets for the game.

Edited by Scout Derek, 20 August 2016 - 02:30 PM.


#133 Imperius

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The God
  • The God
  • 5,747 posts
  • LocationOn Reddit and Twitter

Posted 20 August 2016 - 03:13 PM

View PostScout Derek, on 20 August 2016 - 02:30 PM, said:


Hopefully. But doubtful anytime soon since they're moreover stronger in the side of making art assets than mechanic assets for the game.


That's why they never should have refused CryEngine updates. Currently this is not CryEngine nor will it ever be. I think unreal has the best offerings and a better licensing fee now. They don't make money till you do!

#134 Metus regem

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Sureshot
  • The Sureshot
  • 10,282 posts
  • LocationNAIS College of Military Science OCS courses

Posted 20 August 2016 - 03:27 PM

View PostImperius, on 20 August 2016 - 03:13 PM, said:


That's why they never should have refused CryEngine updates. Currently this is not CryEngine nor will it ever be. I think unreal has the best offerings and a better licensing fee now. They don't make money till you do!


This makes me wonder what PGI's market value is... I figure if enough of us got together we could buy it out, and make some sane decisions....

#135 Peter2k

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 2,032 posts
  • LocationGermany

Posted 20 August 2016 - 05:11 PM

View PostImperius, on 20 August 2016 - 03:13 PM, said:

That's why they never should have refused CryEngine updates. Currently this is not CryEngine nor will it ever be. I think unreal has the best offerings and a better licensing fee now. They don't make money till you do!


yeah I think the licensing on Unreal engine has changed to royalties instead of upfront cash

And I think there must be a reason why unreal engine is so widely used and cryengine has how many games that do not come from crytek itself? Is there another game besides Star Citizen and MWO that use CryEngine?
And even then another heavily multiplayer focused one?


Well sadly I also would rather have a good single player experience
Don't tell Russ, but I'd totally buy the crap out of a simple HD remaster version of Mechwarrior 1-4 and mechcommander 1 and 2 MWO style
better to redo the old games then for PGI to come up with a good narrative themselves Posted Image

there will always be a ti version Posted Image

but
If I could have a version with HBM like the Tesla P100 then i think I would buy that one in a heartbeat
I think the 1080 actually profited a good amount from overclocking the memory some more, as in more memory throughput = better performance

Edited by Peter2k, 20 August 2016 - 05:12 PM.


#136 Imperius

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The God
  • The God
  • 5,747 posts
  • LocationOn Reddit and Twitter

Posted 20 August 2016 - 06:41 PM

Titan X wins over all of them and as the resolution goes up so does the performance gap. I dont think we will see HBM in gaming until they can get past 4GB barrier.

#137 Green Mamba

    Member

  • PipPipPipPipPipPipPipPip
  • Shredder
  • 1,659 posts
  • LocationNC,United States

Posted 20 August 2016 - 07:09 PM

Too much of the Player base is gone to warrant a New Game engine. Nostalgia driven Whales are the only reason the plug wasn't pulled a year or so ago Posted Image

Edited by Green Mamba, 20 August 2016 - 07:09 PM.


#138 BLOOD WOLF

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Jaws
  • The Jaws
  • 6,368 posts
  • Locationnowhere

Posted 20 August 2016 - 07:53 PM

View PostGreen Mamba, on 20 August 2016 - 07:09 PM, said:

Too much of the Player base is gone to warrant a New Game engine. Nostalgia driven Whales are the only reason the plug wasn't pulled a year or so ago Posted Image

if this was accurate you would get a like, instead you get a Posted Image

#139 Peter2k

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 2,032 posts
  • LocationGermany

Posted 20 August 2016 - 11:49 PM

View PostImperius, on 20 August 2016 - 06:41 PM, said:

Titan X wins over all of them and as the resolution goes up so does the performance gap. I dont think we will see HBM in gaming until they can get past 4GB barrier.


The new titan x is an awesome card, though I hope you're gonna put some water on it
The stock cooler certainly has its limits

Second generation HBM has just not been available enough quite yet
Posted Image

#140 ComradeHavoc

    Member

  • PipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 233 posts

Posted 21 August 2016 - 12:10 AM

View PostGreen Mamba, on 20 August 2016 - 07:09 PM, said:

Too much of the Player base is gone to warrant a New Game engine. Nostalgia driven Whales are the only reason the plug wasn't pulled a year or so ago Posted Image

this





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users